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  1. Scan the buffer pool just once, not once per fork, during relation drop.

  1. DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-11T00:37:24Z

    Hi
    
    After seeing a few discussions here and on Stack Overflow I've put 
    together a quick explanation of why "DELETE FROM table;" may be faster 
    than "TRUNCATE table" for people doing unit testing on lots of tiny 
    tables, people who're doing this so often they care how long it takes.
    
    I'd love it if a few folks who know the guts were to take a look and 
    verify its correctness:
    
    http://stackoverflow.com/a/11423886/398670
    
    --
    Craig Ringer
    
    
  2. Re: DELETE vs TRUNCATE explanation

    Daniel Farina <daniel@heroku.com> — 2012-07-11T05:22:27Z

    On Tue, Jul 10, 2012 at 5:37 PM, Craig Ringer <ringerc@ringerc.id.au> wrote:
    > Hi
    >
    > After seeing a few discussions here and on Stack Overflow I've put together
    > a quick explanation of why "DELETE FROM table;" may be faster than "TRUNCATE
    > table" for people doing unit testing on lots of tiny tables, people who're
    > doing this so often they care how long it takes.
    >
    > I'd love it if a few folks who know the guts were to take a look and verify
    > its correctness:
    
    I haven't said this before, but think it every time someone asks me
    about this, so I'll say it now:
    
    This is a papercut that should be solved with improved mechanics.
    TRUNCATE should simply be very nearly the fastest way to remove data
    from a table while retaining its type information, and if that means
    doing DELETE without triggers when the table is small, then it should.
     The only person who could thwart me is someone who badly wants their
    128K table to be exactly 8 or 0K, which seems unlikely given the 5MB
    of catalog anyway.
    
    Does that sound reasonable?  As in, would anyone object if TRUNCATE
    learned this behavior?
    
    -- 
    fdr
    
    
  3. Re: DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-11T14:05:48Z

    Daniel Farina <daniel@heroku.com> writes:
    > TRUNCATE should simply be very nearly the fastest way to remove data
    > from a table while retaining its type information, and if that means
    > doing DELETE without triggers when the table is small, then it should.
    >  The only person who could thwart me is someone who badly wants their
    > 128K table to be exactly 8 or 0K, which seems unlikely given the 5MB
    > of catalog anyway.
    
    > Does that sound reasonable?  As in, would anyone object if TRUNCATE
    > learned this behavior?
    
    Yes, I will push back on that.
    
    (1) We don't need the extra complexity.
    
    (2) I don't believe that you know where the performance crossover point
    would be (according to what metric, anyway?).
    
    (3) The performance of the truncation itself should not be viewed in
    isolation; subsequent behavior also needs to be considered.  An example
    of possible degradation is that index bloat would no longer be
    guaranteed to be cleaned up over a series of repeated truncations.
    (You might argue that if the table is small then the indexes couldn't
    be very bloated, but I don't think that holds up over a long series.)
    
    IOW, I think it's fine as-is.  I'd certainly wish to see many more
    than one complainant before we expend effort in this area.
    
    			regards, tom lane
    
    
  4. Re: DELETE vs TRUNCATE explanation

    Ken Marshall <ktm@rice.edu> — 2012-07-11T14:19:54Z

    On Wed, Jul 11, 2012 at 10:05:48AM -0400, Tom Lane wrote:
    > Daniel Farina <daniel@heroku.com> writes:
    > > TRUNCATE should simply be very nearly the fastest way to remove data
    > > from a table while retaining its type information, and if that means
    > > doing DELETE without triggers when the table is small, then it should.
    > >  The only person who could thwart me is someone who badly wants their
    > > 128K table to be exactly 8 or 0K, which seems unlikely given the 5MB
    > > of catalog anyway.
    > 
    > > Does that sound reasonable?  As in, would anyone object if TRUNCATE
    > > learned this behavior?
    > 
    > Yes, I will push back on that.
    > 
    > (1) We don't need the extra complexity.
    > 
    > (2) I don't believe that you know where the performance crossover point
    > would be (according to what metric, anyway?).
    > 
    > (3) The performance of the truncation itself should not be viewed in
    > isolation; subsequent behavior also needs to be considered.  An example
    > of possible degradation is that index bloat would no longer be
    > guaranteed to be cleaned up over a series of repeated truncations.
    > (You might argue that if the table is small then the indexes couldn't
    > be very bloated, but I don't think that holds up over a long series.)
    > 
    > IOW, I think it's fine as-is.  I'd certainly wish to see many more
    > than one complainant before we expend effort in this area.
    > 
    > 			regards, tom lane
    > 
    
    +1 TRUNCATE needs to keep the same properties independent of the size
    of the table. Smearing it into a DELETE would not be good at all. If
    there are optimizations that can be done to keep its current behavior,
    those might be possible, but the complexity may not be worthwhile for
    a relative corner case.
    
    Regards,
    Ken
    
    
  5. Re: DELETE vs TRUNCATE explanation

    Matthew Woodcraft <matthew@woodcraft.me.uk> — 2012-07-11T18:10:37Z

    Tom Lane wrote:
    > (3) The performance of the truncation itself should not be viewed in
    > isolation; subsequent behavior also needs to be considered.  An example
    > of possible degradation is that index bloat would no longer be
    > guaranteed to be cleaned up over a series of repeated truncations.
    > (You might argue that if the table is small then the indexes couldn't
    > be very bloated, but I don't think that holds up over a long series.)
    >
    > IOW, I think it's fine as-is.  I'd certainly wish to see many more
    > than one complainant before we expend effort in this area.
    
    I think a documentation change would be worthwhile.
    
    At the moment the TRUNCATE page says, with no caveats, that it is faster than
    unqualified DELETE.
    
    It surprised me to find that this wasn't true (with 7.2, again with small
    tables in a testsuite), and evidently it's still surprising people today.
    
    -M-
    
    
  6. Re: DELETE vs TRUNCATE explanation

    Craig James <cjames@emolecules.com> — 2012-07-11T20:18:32Z

    On Wed, Jul 11, 2012 at 7:05 AM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    
    > Daniel Farina <daniel@heroku.com> writes:
    > > TRUNCATE should simply be very nearly the fastest way to remove data
    > > from a table while retaining its type information, and if that means
    > > doing DELETE without triggers when the table is small, then it should.
    > >  The only person who could thwart me is someone who badly wants their
    > > 128K table to be exactly 8 or 0K, which seems unlikely given the 5MB
    > > of catalog anyway.
    >
    > > Does that sound reasonable?  As in, would anyone object if TRUNCATE
    > > learned this behavior?
    >
    > Yes, I will push back on that.
    >
    > (1) We don't need the extra complexity.
    >
    > (2) I don't believe that you know where the performance crossover point
    > would be (according to what metric, anyway?).
    >
    > (3) The performance of the truncation itself should not be viewed in
    > isolation; subsequent behavior also needs to be considered.  An example
    > of possible degradation is that index bloat would no longer be
    > guaranteed to be cleaned up over a series of repeated truncations.
    > (You might argue that if the table is small then the indexes couldn't
    > be very bloated, but I don't think that holds up over a long series.)
    >
    > IOW, I think it's fine as-is.  I'd certainly wish to see many more
    > than one complainant before we expend effort in this area.
    >
    
    It strikes me as a contrived case rather than a use case.  What sort of app
    repeatedly fills and truncates a small table thousands of times ... other
    than a test app to see whether you can do it or not?
    
    The main point of truncate is to provide a more efficient mechanism to
    delete all data from large tables. If your app developers don't know within
    a couple orders of magnitude how much data your tables hold, and can't
    figure out whether to use delete or truncate, I can't find much sympathy in
    my heart.
    
    Craig
    
  7. Re: DELETE vs TRUNCATE explanation

    Shaun Thomas <sthomas@optionshouse.com> — 2012-07-11T20:47:21Z

    On 07/11/2012 03:18 PM, Craig James wrote:
    
    > It strikes me as a contrived case rather than a use case.  What sort of
    > app repeatedly fills and truncates a small table thousands of times ...
    > other than a test app to see whether you can do it or not?
    
    Test systems. Any company with even a medium-size QA environment will 
    have continuous integration systems that run unit tests on a trash 
    database hundreds or thousands of times through the day. Aside from 
    dropping/creating the database via template, which would be *really* 
    slow, truncate is the easiest/fastest way to reset between tests.
    
    If TRUNCATE suddenly started defaulting to DELETE on small table-sets 
    and several iterations led to exponential index growth, that would be 
    rather unfortunate.
    
    -- 
    Shaun Thomas
    OptionsHouse | 141 W. Jackson Blvd. | Suite 500 | Chicago IL, 60604
    312-444-8534
    sthomas@optionshouse.com
    
    
    
    ______________________________________________
    
    See http://www.peak6.com/email_disclaimer/ for terms and conditions related to this email
    
    
  8. Re: DELETE vs TRUNCATE explanation

    Andrew Dunstan <andrew@dunslane.net> — 2012-07-11T21:04:39Z

    On 07/11/2012 04:47 PM, Shaun Thomas wrote:
    > On 07/11/2012 03:18 PM, Craig James wrote:
    >
    >> It strikes me as a contrived case rather than a use case.  What sort of
    >> app repeatedly fills and truncates a small table thousands of times ...
    >> other than a test app to see whether you can do it or not?
    >
    > Test systems. Any company with even a medium-size QA environment will 
    > have continuous integration systems that run unit tests on a trash 
    > database hundreds or thousands of times through the day. Aside from 
    > dropping/creating the database via template, which would be *really* 
    > slow, truncate is the easiest/fastest way to reset between tests.
    
    
    Why is recreating the test db from a (populated) template going to be 
    slower than truncating all the tables and repopulating from an external 
    source? I had a client who achieved a major improvement in speed and 
    reduction in load by moving to this method of test db setup.
    
    cheers
    
    andrew
    
    
    
    
  9. Re: DELETE vs TRUNCATE explanation

    Mark Thornton <mthornton@optrak.com> — 2012-07-11T21:32:33Z

    On 11/07/12 21:18, Craig James wrote:
    >
    > It strikes me as a contrived case rather than a use case.  What sort 
    > of app repeatedly fills and truncates a small table thousands of times 
    > ... other than a test app to see whether you can do it or not?
    If I have a lot of data which updates/inserts an existing table but I 
    don't know if a given record will be an update or an insert, then I 
    write all the 'new' data to a temporary table and then use sql 
    statements to achieve the updates and inserts on the existing table.
    
    Is there a better way of doing this in standard SQL?
    
    Mark
    
    
    
    
  10. Re: DELETE vs TRUNCATE explanation

    Craig James <cjames@emolecules.com> — 2012-07-11T22:09:56Z

    On Wed, Jul 11, 2012 at 2:32 PM, Mark Thornton <mthornton@optrak.com> wrote:
    
    > On 11/07/12 21:18, Craig James wrote:
    >
    >>
    >> It strikes me as a contrived case rather than a use case.  What sort of
    >> app repeatedly fills and truncates a small table thousands of times ...
    >> other than a test app to see whether you can do it or not?
    >>
    > If I have a lot of data which updates/inserts an existing table but I
    > don't know if a given record will be an update or an insert, then I write
    > all the 'new' data to a temporary table and then use sql statements to
    > achieve the updates and inserts on the existing table.
    >
    > Is there a better way of doing this in standard SQL?
    >
    
    If it's a single session, use a temporary table.  It is faster to start
    with (temp tables aren't logged), and it's automatically dropped at the end
    of the session (or at the end of the transaction if that's what you
    specified when you created it).  This doesn't work if your insert/update
    spans more than one session.
    
    Another trick that works (depending on how big your tables are) is to scan
    the primary key before you start, and build a hash table of the keys.  That
    instantly tells you whether each record should be an insert or update.
    
    Craig
    
    
    >
    > Mark
    >
    >
    >
    
  11. Re: DELETE vs TRUNCATE explanation

    Daniel Farina <daniel@heroku.com> — 2012-07-11T22:51:40Z

    On Wed, Jul 11, 2012 at 7:05 AM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Daniel Farina <daniel@heroku.com> writes:
    >> TRUNCATE should simply be very nearly the fastest way to remove data
    >> from a table while retaining its type information, and if that means
    >> doing DELETE without triggers when the table is small, then it should.
    >>  The only person who could thwart me is someone who badly wants their
    >> 128K table to be exactly 8 or 0K, which seems unlikely given the 5MB
    >> of catalog anyway.
    >
    >> Does that sound reasonable?  As in, would anyone object if TRUNCATE
    >> learned this behavior?
    >
    > Yes, I will push back on that.
    >
    > (1) We don't need the extra complexity.
    
    Well, a "need" is justified by the gains, no?  It seems like this
    follows from the thoughts presented afterwards, so I'll discuss those.
    
    > (2) I don't believe that you know where the performance crossover point
    > would be (according to what metric, anyway?).
    
    Nope. I don't.  But an exact crossover is a level of precision I don't
    really need, because here are where things stand on a completely
    unremarkable test suite on the closest project to me that meets the
    "regular web-app" profile case:
    
    With en-masse DELETE:
    rake  41.89s user 3.08s system 76% cpu 58.629 total
    
    With TRUNCATE:
    rake  49.86s user 2.93s system 5% cpu 15:17.88 total
    
    15x slower.  This is a Macbook Air with full disk encryption and SSD
    disk with fsync off, e.g. a very typical developer configuration.
    This is a rather small schema -- probably a half a dozen tables, and
    probably about a dozen indexes.  This application is entirely
    unremarkable in its test-database workload: it wants to load a few
    records, do a few things, and then clear those handful of records.
    
    > (3) The performance of the truncation itself should not be viewed in
    > isolation; subsequent behavior also needs to be considered.  An example
    > of possible degradation is that index bloat would no longer be
    > guaranteed to be cleaned up over a series of repeated truncations.
    > (You might argue that if the table is small then the indexes couldn't
    > be very bloated, but I don't think that holds up over a long series.)
    
    I'm not entirely convinced to the mechanism, it was simply the most
    obvious one, but I bet a one that is better in every respect is also
    possible.  It did occur to me that bloat might be a sticky point.
    
    > IOW, I think it's fine as-is.  I'd certainly wish to see many more
    > than one complainant before we expend effort in this area.
    
    I've seen way more than one complaint, and I'm quite sure there are
    thousands of man hours (or more) spent on people who don't even know
    to complain about such atrocious performance (or maybe it's so bad
    that most people run a web search and find out, probably being left
    really annoyed from having to yak shave as a result).  In spite of how
    familiar I am with Postgres and its mailing lists, I have glossed over
    this for a long time, just thinking "wow, that really sucks" and only
    now -- by serendipity of having skimmed this post -- have seen fit to
    complain on behalf of quite a few rounds of dispensing workaround
    advice to other people.  It's only when this was brought to the fore
    of my mind did I stop to consider how much wasted time I've seen in
    people trying to figure this out over and over again (granted, they
    tend to remember after the first time).
    
    Perhaps a doc fix is all we need (TRUNCATE is constant-time on large
    tables, but can be very slow compared to DELETE on small tables), but
    I completely and enthusiastically reject any notion from people
    calling this "contrived" or an "edge case," because people writing
    software against PostgreSQL that have unit tests have this use case
    constantly, often dozens or even hundreds of times a day.
    
    What I don't know is how many people figure out that they should use
    DELETE instead, and after how long.  Even though the teams I work with
    are very familiar with many of the finer points of Postgres, doing
    some probing for the first time took a little while.
    
    If we're going to live with it, I contest that we should own it as a
    real and substantial weakness for development productivity, and not
    sweep it under the rug as some "contrived" or "corner" case.
    
    -- 
    fdr
    
    
  12. Re: DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-12T01:23:16Z

    On 07/12/2012 02:10 AM, Matthew Woodcraft wrote:
    > I think a documentation change would be worthwhile. At the moment the 
    > TRUNCATE page says, with no caveats, that it is faster than 
    > unqualified DELETE.
    
    +1  to updating the docs to reflect the fact that TRUNCATE may have a 
    higher fixed cost than DELETE FROM table; but also prevents bloat.
    
    It's a weird little corner case, but with database-backed unit testing 
    it's going to become a more significant one whether or not it feels like 
    it makes any sense.
    
    --
    Craig Ringer
    
    
  13. Re: DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-12T01:26:14Z

    On 07/11/2012 01:22 PM, Daniel Farina wrote:
    > On Tue, Jul 10, 2012 at 5:37 PM, Craig Ringer <ringerc@ringerc.id.au> wrote:
    >> Hi
    >>
    >> After seeing a few discussions here and on Stack Overflow I've put together
    >> a quick explanation of why "DELETE FROM table;" may be faster than "TRUNCATE
    >> table" for people doing unit testing on lots of tiny tables, people who're
    >> doing this so often they care how long it takes.
    >>
    >> I'd love it if a few folks who know the guts were to take a look and verify
    >> its correctness:
    > I haven't said this before, but think it every time someone asks me
    > about this, so I'll say it now:
    >
    > This is a papercut that should be solved with improved mechanics.
    > TRUNCATE should simply be very nearly the fastest way to remove data
    > from a table while retaining its type information, and if that means
    > doing DELETE without triggers when the table is small, then it should.
    >   The only person who could thwart me is someone who badly wants their
    > 128K table to be exactly 8 or 0K, which seems unlikely given the 5MB
    > of catalog anyway.
    >
    > Does that sound reasonable?  As in, would anyone object if TRUNCATE
    > learned this behavior?
    Yep, I'd object. It's more complicated and less predictable. Also, as I 
    strongly and repeatedly highlighted in my post, DELETE FROM table; does 
    a different job to TRUNCATE. You'd at minimum need the effect of DELETE 
    followed by a VACUUM on the table and its indexes to be acceptable and 
    avoid the risk of rapid table + index bloat - and that'd be lots slower 
    than a TRUNCATE. You could be clever and lock the table then DELETE and 
    set xmax at the same time I guess, but I suspect that'd be a bit of work 
    and still wouldn't take care of the indexes.
    
    It's also too complicated, not least because AFAIK util commands and 
    CRUD commands go through very different paths in PostgreSQL.
    
    I guess you could propose and post a prototype patch for a new command 
    that tried to empty the table via whatever method it thought would be 
    fastest. Such a new command wouldn't be bound by the accepted and 
    expected rules followed by TRUNCATE so it could vary its behaviour based 
    on the table, doing a real truncate on big tables and a 
    delete-then-vaccum on small tables. I suspect you'd land up writing the 
    fairly complicated code for the potentially multi-table 
    delete-and-vaccum yourself.
    
    Honestly, though, it might be much better to start with "how can 
    TRUNCATE of empty or near-empty tables be made faster?" and start 
    examining where the time goes.
    
    --
    Craig Ringer
    
    
    
  14. Re: DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-12T01:41:54Z

    On 07/12/2012 06:51 AM, Daniel Farina wrote:
    > 15x slower.  This is a Macbook Air with full disk encryption and SSD
    > disk with fsync off, e.g. a very typical developer configuration.
    Don't use full disk encryption for throwaway test data if you care about 
    how long those tests take. It's a lot like tuning the engine in your car 
    while ignoring the fact that the handbrake is jammed on and you're 
    dragging a parachute. Use a ramdisk or un-encrypted partition, something 
    that doesn't take three weeks to fsync().
    
    
    That said, this performance gap makes me wonder if TRUNCATE is forcing 
    metadata synchronisation even with fsync=off, causing the incredibly 
    glacially awesomely slow disk access of your average FDE system to kick 
    in, possibly even once per table or even once per file (index, table, 
    toast, etc). If so, it may be worth:
    
    - Allowing TRUNCATE to skip synchronization when fsync=off. Pg is 
    already allowed to eat all your data if it feels like it in this 
    configuration, so there's no point flushing filesystem metadata to make 
    sure files are really swapped.
    
    - When fsync=on, trying to flush all changes to all files out at once 
    rather than once per file as it could be doing (haven't checked) right 
    now. How to do this without also flushing all other pending I/O on the 
    whole system (with a global "sync()") would be somewhat OS/filesystem 
    dependent, unfortunately.
    
    You could help progress this issue constructively by doing some 
    profiling on your system, tracing Pg's system calls, and determining 
    what exactly it's doing with DELETE vs TRUNCATE and where the time goes. 
    On Linux you'd use OProfile for this and on Solaris you'd use DTrace. 
    Dunno what facilities Mac OS X has but there must be something similar.
    
    Once you've determined why it's slow, you have a useful starting point 
    for making it faster, first for test systems with fsync=off then, once 
    that's tracked down, maybe for robust systems with fsync=on.
    
    > I've seen way more than one complaint, and I'm quite sure there are
    > thousands of man hours (or more) spent on people who don't even know
    > to complain about such atrocious performance (or maybe it's so bad
    > that most people run a web search and find out, probably being left
    > really annoyed from having to yak shave as a result).
    I suspect you're right - as DB based unit testing becomes more 
    commonplace this is turning up a lot more. As DB unit tests were first 
    really popular in the ruby/rails crowd they've probably seen the most 
    pain, but as someone who doesn't move in those circles I wouldn't have 
    known. They certainly don't seem to have been making noise about it 
    here, and I've only recently seen some SO questions about it.
    
    > Perhaps a doc fix is all we need (TRUNCATE is constant-time on large
    > tables, but can be very slow compared to DELETE on small tables), but
    > I completely and enthusiastically reject any notion from people
    > calling this "contrived" or an "edge case," because people writing
    > software against PostgreSQL that have unit tests have this use case
    > constantly, often dozens or even hundreds of times a day.
    I have to agree with this - it may have been an edge case in the past, 
    but it's becoming mainstream and is worth being aware of.
    
    That said, the group of people who care about this most are not well 
    represented as active contributors to PostgreSQL. I'd love it if you 
    could help start to change that by stepping in and taking a little time 
    to profile exactly what's going on with your system so we can learn 
    what, exactly, is slow.
    
    --
    Craig Ringer
    
    
    
    
  15. Re: DELETE vs TRUNCATE explanation

    Daniel Farina <daniel@heroku.com> — 2012-07-12T06:12:35Z

    On Wed, Jul 11, 2012 at 6:41 PM, Craig Ringer <ringerc@ringerc.id.au> wrote:
    > On 07/12/2012 06:51 AM, Daniel Farina wrote:
    >>
    >> 15x slower.  This is a Macbook Air with full disk encryption and SSD
    >> disk with fsync off, e.g. a very typical developer configuration.
    >
    > Don't use full disk encryption for throwaway test data if you care about how
    > long those tests take. It's a lot like tuning the engine in your car while
    > ignoring the fact that the handbrake is jammed on and you're dragging a
    > parachute. Use a ramdisk or un-encrypted partition, something that doesn't
    > take three weeks to fsync().
    
    No. Full disk encryption is not that slow.  And as we see, there is a
    workaround that works "just fine" (maybe it could be faster, who
    knows?) in this exact configuration.  The greater problem is more
    likely to be HFS+, the file system.
    
    If someone produces and gets adoption of a wonderfully packaged
    test-configurations of Postgres using a ram-based block device that
    somehow have a good user experience living alongside the persistent
    version, this problem can go away completely.  In fact, that would be
    *phenomenal*, because so many things could be so much faster. But
    that's surprisingly challenging: for example, last I checked,
    Postgres.app, principally written by one of my colleagues, does *not*
    disable fsync because we don't know of a great way to communicate the
    relaxed expectations of durability, even though Postgres.app is
    targeted towards developers: for example, it does not run until you
    log in, so it's more like a foreground application.  Maybe if the
    connection had an option that said "x-test=true", or
    something...deposit your idea here.
    
    Until then, this is an at the level of an is-ought problem: there is
    no immediate to even moderately distant future where people are not
    going to click the full disk encryption button their OS vendor gives
    them (nor should they *not* click that: people love to download bits
    of data from production to their local machine to figure out problems,
    and I think the world is a better place for it), and people are going
    to use HFS+ in large numbers, so talking about how many people "just"
    ought to reconfigure is tantamount to blaming the victim, especially
    when we have a sound and workable workaround in hand to at least prove
    definitively that the problem is not intractable.
    
    > That said, this performance gap makes me wonder if TRUNCATE is forcing
    > metadata synchronisation even with fsync=off, causing the incredibly
    > glacially awesomely slow disk access of your average FDE system to kick in,
    > possibly even once per table or even once per file (index, table, toast,
    > etc).
    
    Lousy file system is my guess.  HFS is not that great.  I bet ext3
    would be a reasonable model of this amount of pain as well.
    
    > You could help progress this issue constructively by doing some profiling on
    > your system, tracing Pg's system calls, and determining what exactly it's
    > doing with DELETE vs TRUNCATE and where the time goes. On Linux you'd use
    > OProfile for this and on Solaris you'd use DTrace. Dunno what facilities Mac
    > OS X has but there must be something similar.
    
    I'm sure I could, but first I want to put to complete rest the notion
    that this is an "edge case."  It's only an edge case if the only
    database you have runs in production.  An understanding by more people
    that this is a problem of at least moderate impact is a good first
    step.  I'll ask some of my more Macintosh-adept colleagues for advice.
    
    >> I've seen way more than one complaint, and I'm quite sure there are
    >> thousands of man hours (or more) spent on people who don't even know
    >> to complain about such atrocious performance (or maybe it's so bad
    >> that most people run a web search and find out, probably being left
    >> really annoyed from having to yak shave as a result).
    >
    > I suspect you're right - as DB based unit testing becomes more commonplace
    > this is turning up a lot more. As DB unit tests were first really popular in
    > the ruby/rails crowd they've probably seen the most pain, but as someone who
    > doesn't move in those circles I wouldn't have known. They certainly don't
    > seem to have been making noise about it here, and I've only recently seen
    > some SO questions about it.
    
    Well, here's another anecdotal data point to show how this can sneak
    under the radar: because this was a topic of discussion in the office
    today, a colleague in the Department of Data discovered his 1.5 minute
    testing cycle could be cut to thirty seconds.  We conservatively
    estimate he runs the tests 30 times a day when working on his project,
    and probably more.  Multiply that over a few weeks (not even counting
    the cost of more broken concentration) and we're talking a real loss
    of productivity and satisfaction.
    
    Here's an example of a person that works on a Postgres-oriented
    project at his day job, has multi-year experience with it, and can
    write detailed articles like these:
    https://devcenter.heroku.com/articles/postgresql-concurrency .  If he
    didn't know to get this right without having it called out as a
    caveat, what number of people have but the most slim chance?  Our best
    asset is probably the relative obscurity of TRUNCATE vs. DELETE for
    those who are less familiar with the system.
    
    I'm sure he would have found it eventually when starting to profile
    his tests when they hit the 3-4 minute mark, although he might just as
    easily said "well, TRUNCATE, that's the fast one...nothing to do
    there...".
    
    > That said, the group of people who care about this most are not well
    > represented as active contributors to PostgreSQL. I'd love it if you could
    > help start to change that by stepping in and taking a little time to profile
    > exactly what's going on with your system so we can learn what, exactly, is
    > slow.
    
    It's not my platform of choice, per se, but on my Ubuntu Precise on
    ext4 with fsync off and no disk encryption:
    
    $ rake
    55.37user 2.36system 1:15.33elapsed 76%CPU (0avgtext+0avgdata
    543120maxresident)k
    0inputs+2728outputs (0major+85691minor)pagefaults 0swaps
    
    $ rake
    53.85user 1.97system 2:04.38elapsed 44%CPU (0avgtext+0avgdata
    547904maxresident)k
    0inputs+2640outputs (0major+100226minor)pagefaults 0swaps
    
    Which is a not-as-pathetic slowdown, but still pretty substantial,
    being somewhat shy of 2x.  I'll ask around for someone who is
    Macintosh-OS-inclined (not as a user, but as a developer) about a good
    way to get a profile.
    
    -- 
    fdr
    
    
  16. Re: DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-12T07:45:53Z

    On 07/12/2012 02:12 PM, Daniel Farina wrote:
    > On Wed, Jul 11, 2012 at 6:41 PM, Craig Ringer <ringerc@ringerc.id.au> wrote:
    >> On 07/12/2012 06:51 AM, Daniel Farina wrote:
    >>> 15x slower.  This is a Macbook Air with full disk encryption and SSD
    >>> disk with fsync off, e.g. a very typical developer configuration.
    >> Don't use full disk encryption for throwaway test data if you care about how
    >> long those tests take. It's a lot like tuning the engine in your car while
    >> ignoring the fact that the handbrake is jammed on and you're dragging a
    >> parachute. Use a ramdisk or un-encrypted partition, something that doesn't
    >> take three weeks to fsync().
    > No. Full disk encryption is not that slow.  And as we see, there is a
    > workaround that works "just fine" (maybe it could be faster, who
    > knows?) in this exact configuration.  The greater problem is more
    > likely to be HFS+, the file system.
    
    The two are somewhat hand in hand in any case.
    
    "Three weeks" is of course hyperbole. Nonetheless, I haven't seen a full 
    disk encryption system that doesn't dramatically slow down synchronous 
    operations by forcing a lot more work to be done than would be the case 
    without disk encryption. Perhaps the Mac OS X / HFS+ solution is an 
    exception to this, but I doubt it.
    
    Given a small program that repeats the following sequence:
    
    - Creates a file
    - Writes few bytes to it
    - fsync()s and closes it
    - deletes it
    - fsync()s the directory  to ensure the metadata change is flushed
    
    ... and times it, it'd be interesting to do test runs with and without 
    encryption on HFS+.
    
    
    > But
    > that's surprisingly challenging: for example, last I checked,
    > Postgres.app, principally written by one of my colleagues, does *not*
    > disable fsync because we don't know of a great way to communicate the
    > relaxed expectations of durability, even though Postgres.app is
    > targeted towards developers
    
    I think this is an issue of developer and user responsibility. Proper 
    test/dev separation from production, and a bit of thought, is all it 
    takes. After all, Pg can't stop you running your unit tests (full of all 
    those slow TRUNCATEs) against your production database, either. 
    Durability isn't worth a damn if you just deleted all your data.
    
    About the only technical aid I can see for this would be some kind of 
    GUC that the app could proactively check against. Set it to "production" 
    for your production DB, and "test" for your throwaways. If the unit 
    tests see "production" they refuse to run; if the app proper sees "test" 
    it warns about data durability. Have it default to unset or "test" so 
    admins must explicitly set it to "production".
    
    Handily, this is already possible. You can add whatever custom GUCs you 
    want. If you want to make your unit tests require that a GUC called 
    "stage.is_production" be off in order to run, just add to postgresql.conf:
    
       custom_variable_classes = 'stage'
       stage.is_production = off
    
    now, you can see the new GUC:
    
    regress=# SHOW stage.is_production;
      stage.is_production
    ---------------------
      off
    (1 row)
    
    ... so your unit tests and app can check for it. Since you're producing 
    custom installers, this is something you can bundle as part of the 
    generated postgresql.conf for easy differentiation between test and 
    production DBs.
    
    If requirements like this were integrated into common unit testing 
    frameworks some of these worries would go away. That's not something Pg 
    cane make happen, though.
    
    How would you want to see it work? How would you solve this problem?
    
    > Until then, this is an at the level of an is-ought problem: there is
    > no immediate to even moderately distant future where people are not
    > going to click the full disk encryption button their OS vendor gives
    > them (nor should they *not* click that: people love to download bits
    > of data from production to their local machine to figure out problems,
    > and I think the world is a better place for it), and people are going
    > to use HFS+ in large numbers, so talking about how many people "just"
    > ought to reconfigure is tantamount to blaming the victim, especially
    > when we have a sound and workable workaround in hand to at least prove
    > definitively that the problem is not intractable.
    
    Yes, people do work on production data in test envs, and FDE is overall 
    a plus. I'd rather they not turn it off - and rather they not have to. 
    That's why I suggested using a ramdisk as an alternative; it's 
    completely non-durable and just gets tossed out, so there's no more 
    worry about data leakage than there is for access to the disk cache 
    buffered in RAM or the mounted disks of a FDE machine when it's unlocked.
    
    Setting up Pg to run off a ramdisk isn't a one-click trivial operation, 
    and it sounds like the group you're mainly interested in are the 
    database-as-a-utility crowd that prefer not to see, think about, or 
    touch the database directly, hence Postgres.app etc. If so this is much 
    more of a packaging problem than a core Pg problem. I take your point 
    about needing to be able to indicate lack of durability to clients, but 
    think it's relatively easily done with a custom GUC as shown above.
    
    Of course, Pg on a ramdisk has other issues that quickly become apparent 
    when you "COPY" that 2GB CSV file into your DB...
    
    > Lousy file system is my guess. HFS is not that great. I bet ext3 would
    > be a reasonable model of this amount of pain as well.
    
    Hey, HFS+ Journaled/Extended, which is all that you're ever likely to 
    see, is merely bad :-P
    
    The original HFS, now that was a monster. Not-so-fond memories of 
    regular Norton tools defrag runs resurfacing from my Mac OS 7 days...
    
    > I'm sure I could, but first I want to put to complete rest the notion
    > that this is an "edge case."  It's only an edge case if the only
    > database you have runs in production.  An understanding by more people
    > that this is a problem of at least moderate impact is a good first
    > step.  I'll ask some of my more Macintosh-adept colleagues for advice.
    
    That'd be great; as this is an issue having real world impact, people 
    with mac equipment and knowledge need to get involved in helping to 
    solve it. It's not confined to mac, but seems to be worse there.
    
    The other way you could help would be by providing canned self-contained 
    test cases that can be used to demonstrate the big performance gaps 
    you're reporting and test them on other platforms / OSes / file systems. 
    Something with a "I've never used Ruby" quickstart.
    
    > Here's an example of a person that works on a Postgres-oriented
    > project at his day job, has multi-year experience with it, and can
    > write detailed articles like these:
    > https://devcenter.heroku.com/articles/postgresql-concurrency .  If he
    > didn't know to get this right without having it called out as a
    > caveat, what number of people have but the most slim chance?  Our best
    > asset is probably the relative obscurity of TRUNCATE vs. DELETE for
    > those who are less familiar with the system.
    
    Yep. This whole issue was new to me until last week too. I run tests 
    against my DB but it's fast enough here. In any case, for my tests other 
    costs are greatly more significant than a few fractions of a second 
    difference in one DB operation. Clearly that's not the case for some DB 
    unit testing designs.
    
    Other than ruby/rails/rake, what other systems are you aware of that're 
    affected by these issues? I'm not dismissing ruby, I just want to know 
    if you know of other groups or techs that're ALSO affected.
    
    > Which is a not-as-pathetic slowdown, but still pretty substantial,
    > being somewhat shy of 2x.  I'll ask around for someone who is
    > Macintosh-OS-inclined (not as a user, but as a developer) about a good
    > way to get a profile.
    
    That'd be great.  Get them onto the list and involved, because if you 
    want to see this improved it's going to take some back and forth and 
    someone who can interpret the profile results, test changes, etc.
    
    I only have a limited ability and willingness to drive this forward; I 
    have to focus on other things. You'll need to be willing to be proactive 
    and push this a bit. Figuring out what part of truncation is taking the 
    time would be a big plus, as would determining how much worse FDE makes 
    it vs an unencrypted disk.
    
    Hopefully others are interested and following along too.
    
    --
    Craig Ringer
    
    
  17. Re: DELETE vs TRUNCATE explanation

    Jeff Janes <jeff.janes@gmail.com> — 2012-07-12T19:15:15Z

    On Wed, Jul 11, 2012 at 3:51 PM, Daniel Farina <daniel@heroku.com> wrote:
    >
    > Nope. I don't.  But an exact crossover is a level of precision I don't
    > really need, because here are where things stand on a completely
    > unremarkable test suite on the closest project to me that meets the
    > "regular web-app" profile case:
    >
    > With en-masse DELETE:
    > rake  41.89s user 3.08s system 76% cpu 58.629 total
    >
    > With TRUNCATE:
    > rake  49.86s user 2.93s system 5% cpu 15:17.88 total
    >
    > 15x slower.  This is a Macbook Air with full disk encryption and SSD
    > disk with fsync off, e.g. a very typical developer configuration.
    
    What is shared_buffers?
    
    > This is a rather small schema -- probably a half a dozen tables, and
    > probably about a dozen indexes.  This application is entirely
    > unremarkable in its test-database workload: it wants to load a few
    > records, do a few things, and then clear those handful of records.
    
    How many rounds of truncation does one rake do?  I.e. how many
    truncations are occurring over the course of that 1 minute or 15
    minutes?
    
    
    Cheers,
    
    Jeff
    
    
  18. Re: DELETE vs TRUNCATE explanation

    Harold A. Giménez <harold.gimenez@gmail.com> — 2012-07-12T23:21:13Z

    Hi, 
    
    I work with Daniel Farina and was the other engineer who "discovered" this, once again. That is, I got bit by it and have been running TRUNCATE on my test suites for years. 
    
    
    On Thursday, July 12, 2012 at 12:15 PM, Jeff Janes wrote:
    
    > On Wed, Jul 11, 2012 at 3:51 PM, Daniel Farina <daniel@heroku.com (mailto:daniel@heroku.com)> wrote:
    > > 
    > > Nope. I don't. But an exact crossover is a level of precision I don't
    > > really need, because here are where things stand on a completely
    > > unremarkable test suite on the closest project to me that meets the
    > > "regular web-app" profile case:
    > > 
    > > With en-masse DELETE:
    > > rake 41.89s user 3.08s system 76% cpu 58.629 total
    > > 
    > > With TRUNCATE:
    > > rake 49.86s user 2.93s system 5% cpu 15:17.88 total
    > > 
    > > 15x slower. This is a Macbook Air with full disk encryption and SSD
    > > disk with fsync off, e.g. a very typical developer configuration.
    > > 
    > 
    > 
    > What is shared_buffers?
    
    1600kB
    
    Not sure this will make much difference with such small data, but of course I could be dead wrong here.
    > 
    > > This is a rather small schema -- probably a half a dozen tables, and
    > > probably about a dozen indexes. This application is entirely
    > > unremarkable in its test-database workload: it wants to load a few
    > > records, do a few things, and then clear those handful of records.
    > > 
    > 
    > 
    > How many rounds of truncation does one rake do? I.e. how many
    > truncations are occurring over the course of that 1 minute or 15
    > minutes?
    > 
    > 
    
    
    All tables are cleared out after every test. On this particular project, I'm running 200+ tests in 1.5 minutes (or 30 seconds with DELETE instead of TRUNCATE). For another, bigger project it's running 1700+ tests in about a minute. You can do the math from there.
    
    I'd say this is not atypical at all, so I too encourage teaching TRUNCATE about small tables and optimizing for that, as well as a section in the docs about postgres tweaks for test suites. I'm sure many people have done independent research in this area, and it'd be great to have it documented in one place.
    
    -Harold 
    > 
    > 
    > Cheers,
    > 
    > Jeff
    > 
    > -- 
    > Sent via pgsql-performance mailing list (pgsql-performance@postgresql.org (mailto:pgsql-performance@postgresql.org))
    > To make changes to your subscription:
    > http://www.postgresql.org/mailpref/pgsql-performance
    > 
    > 
    
    
    
  19. Re: DELETE vs TRUNCATE explanation

    Jeff Janes <jeff.janes@gmail.com> — 2012-07-13T01:00:49Z

    On Thu, Jul 12, 2012 at 4:21 PM, Harold A. Giménez
    <harold.gimenez@gmail.com> wrote:
    >
    > > What is shared_buffers?
    >
    >
    > 1600kB
    
    That is really small, so the buffer flushing should not be a problem.
    Unless you mean 1600MB.
    
    
    > > > This is a rather small schema -- probably a half a dozen tables, and
    > > > probably about a dozen indexes. This application is entirely
    > > > unremarkable in its test-database workload: it wants to load a few
    > > > records, do a few things, and then clear those handful of records.
    > >
    > > How many rounds of truncation does one rake do? I.e. how many
    > > truncations are occurring over the course of that 1 minute or 15
    > > minutes?
    >
    > All tables are cleared out after every test. On this particular project, I'm
    > running 200+ tests in 1.5 minutes (or 30 seconds with DELETE instead of
    > TRUNCATE). For another, bigger project it's running 1700+ tests in about a
    > minute. You can do the math from there.
    
    so 1700 rounds * 18 relations = truncates 30,600 per minute.
    
    That is actually faster than I get truncates to go when I am purely
    limited by CPU.
    
    I think the problem is in the Fsync Absorption queue.  Every truncate
    adds a FORGET_RELATION_FSYNC to the queue, and processing each one of
    those leads to sequential scanning the checkpointer's pending ops hash
    table, which is quite large.  It is almost entirely full of other
    requests which have already been canceled, but it still has to dig
    through them all.   So this is essentially an N^2 operation.
    
    I'm not sure why we don't just delete the entry instead of marking it
    as cancelled.  It looks like the only problem is that you can't delete
    an entry other than the one just returned by hash_seq_search.  Which
    would be fine, as that is the entry that we would want to delete;
    except that mdsync might have a different hash_seq_search open, and so
    it wouldn't be safe to delete.
    
    If the segno was taken out of the hash key and handled some other way,
    then the forgetting could be done with a simple hash look up rather
    than a full scan.
    
    Maybe we could just turn off the pending ops table altogether when
    fsync=off, but since fsync is PGC_SIGHUP it is not clear how you could
    safely turn it back on.
    
    Cheers,
    
    Jeff
    
    
  20. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Jeff Janes <jeff.janes@gmail.com> — 2012-07-13T04:55:22Z

    I've moved this thread from performance to hackers.
    
    The topic was poor performance when truncating lots of small tables
    repeatedly on test environments with fsync=off.
    
    On Thu, Jul 12, 2012 at 6:00 PM, Jeff Janes <jeff.janes@gmail.com> wrote:
    
    > I think the problem is in the Fsync Absorption queue.  Every truncate
    > adds a FORGET_RELATION_FSYNC to the queue, and processing each one of
    > those leads to sequential scanning the checkpointer's pending ops hash
    > table, which is quite large.  It is almost entirely full of other
    > requests which have already been canceled, but it still has to dig
    > through them all.   So this is essentially an N^2 operation.
    
    My attached Proof of Concept patch reduces the run time of the
    benchmark at the end of this message from 650sec to 84sec,
    demonstrating that this is in fact the problem.  Which doesn't mean
    that my patch is the right answer to it, of course.
    
    (The delete option is still faster than truncate, coming in at around 55sec)
    
    
    > I'm not sure why we don't just delete the entry instead of marking it
    > as cancelled.  It looks like the only problem is that you can't delete
    > an entry other than the one just returned by hash_seq_search.  Which
    > would be fine, as that is the entry that we would want to delete;
    > except that mdsync might have a different hash_seq_search open, and so
    > it wouldn't be safe to delete.
    >
    > If the segno was taken out of the hash key and handled some other way,
    > then the forgetting could be done with a simple hash look up rather
    > than a full scan.
    
    The above two ideas might be the better solution, as they would work
    even when fsync=on.  Since BBU are becoming so popular I think the
    fsync queue could be a problem even with fsync on if the fsync is fast
    enough.  But I don't immediately know how to implement them.
    
    > Maybe we could just turn off the pending ops table altogether when
    > fsync=off, but since fsync is PGC_SIGHUP it is not clear how you could
    > safely turn it back on.
    
    Now that I think about it, I don't see how turning fsync from off to
    on can ever be known to be safe, until a system wide sync has
    intervened.  After all a segment that was dirtied and added to the
    pending ops table while fsync=off might also be removed from the
    pending ops table the microsecond before fsync is turned on, so how is
    that different from never adding it in the first place?
    
    The attached Proof Of Concept patch implements this in two ways, one
    of which is commented out.  The commented out way omits the overhead
    of sending the request to the checkpointer in the first place, but
    breaks modularity a bit.
    
    The benchmark used on 9.3devel head is:
    
    fsync=off, all other defaults.
    
    ## one time initialization
    perl -le 'print "create schema foo$_; create table foo$_.foo$_ (k
    integer, v integer);" $ARGV[0]..$ARGV[0]+$ARGV[1]-1' 0 10 |psql
    
    ## actual benchmark.
    perl -le 'print "set client_min_messages=warning;";
        foreach (1..10000) {
            print "BEGIN;\n";
            print "insert into foo$_.foo$_ select * from
    generate_series(1,10); " foreach $ARGV[0]..$ARGV[0]+$ARGV[1]-1;
            print "COMMIT;\nBEGIN;\n";
            print "truncate table foo$_.foo$_; " foreach
    $ARGV[0]..$ARGV[0]+$ARGV[1]-1;
            #print "delete from foo$_.foo$_; " foreach
    $ARGV[0]..$ARGV[0]+$ARGV[1]-1;
            print "COMMIT;\n"
       }  ' 0 10 | time psql > /dev/null
    
    Cheers,
    
    Jeff
    
  21. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Jeff Janes <jeff.janes@gmail.com> — 2012-07-15T00:10:18Z

    On Thu, Jul 12, 2012 at 9:55 PM, Jeff Janes <jeff.janes@gmail.com> wrote:
    > I've moved this thread from performance to hackers.
    >
    > The topic was poor performance when truncating lots of small tables
    > repeatedly on test environments with fsync=off.
    >
    > On Thu, Jul 12, 2012 at 6:00 PM, Jeff Janes <jeff.janes@gmail.com> wrote:
    >
    >> I think the problem is in the Fsync Absorption queue.  Every truncate
    >> adds a FORGET_RELATION_FSYNC to the queue, and processing each one of
    >> those leads to sequential scanning the checkpointer's pending ops hash
    >> table, which is quite large.  It is almost entirely full of other
    >> requests which have already been canceled, but it still has to dig
    >> through them all.   So this is essentially an N^2 operation.
    ...
    >
    >> I'm not sure why we don't just delete the entry instead of marking it
    >> as cancelled.  It looks like the only problem is that you can't delete
    >> an entry other than the one just returned by hash_seq_search.  Which
    >> would be fine, as that is the entry that we would want to delete;
    >> except that mdsync might have a different hash_seq_search open, and so
    >> it wouldn't be safe to delete.
    
    The attached patch addresses this problem by deleting the entry when
    it is safe to do so, and flagging it as canceled otherwise.
    
    I thought of using has_seq_scans to determine when it is safe, but
    dynahash.c does not make that function public, and I was afraid it
    might be too slow, anyway.
    
    So instead I used a static variable, plus the knowledge that the only
    time there are two scans on the table is when mdsync starts one and
    then calls RememberFsyncRequest indirectly.  There is one other place
    that does a seq scan, but there is no way for control to pass from
    that loop to reach RememberFsyncRequest.
    
    I've added code to disclaim the scan if mdsync errors out.  I don't
    think that this should a problem because at that point the scan object
    is never going to be used again, so if its internal state gets screwed
    up it shouldn't matter.  However, I wonder if it should also call
    hash_seq_term, otherwise the pending ops table will be permanently
    prevented from expanding (this is a pre-existing condition, not to do
    with my patch).  Since I don't know what can make mdsync error out
    without being catastrophic, I don't know how to test this out.
    
    One concern is that if the ops table ever does become bloated, it can
    never recover while under load.  The bloated table will cause mdsync
    to take a long time to run, and as long as mdsync is in the call stack
    the antibloat feature is defeated--so we have crossed a tipping point
    and cannot get back.  I don't see that occurring in the current use
    case, however.  With my current benchmark, the anti-bloat is effective
    enough that mdsync never takes very long to execute, so a virtuous
    circle exists.
    
    As an aside, the comments in dynahash.c seem to suggest that one can
    always delete the entry returned by hash_seq_search, regardless of the
    existence of other sequential searches.  I'm pretty sure that this is
    not true.  Also, shouldn't this contract about when one is allowed to
    delete entries be in the hsearch.h file, rather than the dynahash.c
    file?
    
    Also, I still wonder if it is worth memorizing fsyncs (under
    fsync=off) that may or may not ever take place.  Is there any
    guarantee that we can make by doing so, that couldn't be made
    otherwise?
    
    
    Cheers,
    
    Jeff
    
  22. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-15T18:29:27Z

    Jeff Janes <jeff.janes@gmail.com> writes:
    > On Thu, Jul 12, 2012 at 9:55 PM, Jeff Janes <jeff.janes@gmail.com> wrote:
    >> The topic was poor performance when truncating lots of small tables
    >> repeatedly on test environments with fsync=off.
    >> 
    >> On Thu, Jul 12, 2012 at 6:00 PM, Jeff Janes <jeff.janes@gmail.com> wrote:
    >>> I think the problem is in the Fsync Absorption queue.  Every truncate
    >>> adds a FORGET_RELATION_FSYNC to the queue, and processing each one of
    >>> those leads to sequential scanning the checkpointer's pending ops hash
    >>> table, which is quite large.  It is almost entirely full of other
    >>> requests which have already been canceled, but it still has to dig
    >>> through them all.   So this is essentially an N^2 operation.
    
    > The attached patch addresses this problem by deleting the entry when
    > it is safe to do so, and flagging it as canceled otherwise.
    
    I don't like this patch at all.  It seems ugly and not terribly safe,
    and it won't help at all when the checkpointer is in the midst of an
    mdsync scan, which is a nontrivial part of its cycle.
    
    I think what we ought to do is bite the bullet and refactor the
    representation of the pendingOps table.  What I'm thinking about
    is reducing the hash key to just RelFileNodeBackend + ForkNumber,
    so that there's one hashtable entry per fork, and then storing a
    bitmap to indicate which segment numbers need to be sync'd.  At
    one gigabyte to the bit, I think we could expect the bitmap would
    not get terribly large.  We'd still have a "cancel" flag in each
    hash entry, but it'd apply to the whole relation fork not each
    segment.
    
    If we did this then the FORGET_RELATION_FSYNC code path could use
    a hashtable lookup instead of having to traverse the table
    linearly; and that would get rid of the O(N^2) performance issue.
    The performance of FORGET_DATABASE_FSYNC might still suck, but
    DROP DATABASE is a pretty heavyweight operation anyhow.
    
    I'm willing to have a go at coding this design if it sounds sane.
    Comments?
    
    > Also, I still wonder if it is worth memorizing fsyncs (under
    > fsync=off) that may or may not ever take place.  Is there any
    > guarantee that we can make by doing so, that couldn't be made
    > otherwise?
    
    Yeah, you have a point there.  It's not real clear that switching fsync
    from off to on is an operation that we can make any guarantees about,
    short of executing something like the code recently added to initdb
    to force-sync the entire PGDATA tree.  Perhaps we should change fsync
    to be PGC_POSTMASTER (ie frozen at postmaster start), and then we could
    skip forwarding fsync requests when it's off?
    
    			regards, tom lane
    
    
  23. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-15T22:37:12Z

    ... btw, in the penny wise and pound foolish department, I observe that
    smgrdounlink calls mdunlink separately for each possibly existing fork
    of a relation to be dropped.  That means we are queuing a separate fsync
    queue entry for each fork, and could immediately save a factor of four
    in FORGET_RELATION_FSYNC traffic if we were to redefine those queue
    entries as applying to all forks.  The only reason to have a per-fork
    variant, AFAICS, is for smgrdounlinkfork(), which is used nowhere and
    exists only because I was too chicken to remove the functionality
    outright in commit ece01aae479227d9836294b287d872c5a6146a11.  But given
    that we know the fsync queue can be a bottleneck, my vote is to refactor
    mdunlink to apply to all forks and send only one message.
    
    I am also wondering whether it's really necessary to send fsync request
    messages for backend-local relations.  If rnode.backend says it's local,
    can't we skip sending the fsync request?  All local relations are
    flush-on-crash anyway, no?
    
    			regards, tom lane
    
    
  24. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-16T00:22:59Z

    On 07/16/2012 02:29 AM, Tom Lane wrote:
    > Yeah, you have a point there.  It's not real clear that switching fsync
    > from off to on is an operation that we can make any guarantees about,
    > short of executing something like the code recently added to initdb
    > to force-sync the entire PGDATA tree.
    
    There's one way that doesn't have any housekeeping cost to Pg. It's 
    pretty bad manners if there's anybody other than Pg on the system though:
    
       sync()
    
    Let the OS do the housekeeping.
    
    It's possible to do something similar on Windows, in that there are 
    utilities for the purpose:
    
       http://technet.microsoft.com/en-us/sysinternals/bb897438.aspx
    
    This probably uses:
    
       http://msdn.microsoft.com/en-us/library/s9xk9ehd%28VS.71%29.aspx
    
    from COMMODE.OBJ (unfortunate name), which has existed since win98.
    
    
    > Perhaps we should change fsync
    > to be PGC_POSTMASTER (ie frozen at postmaster start), and then we could
    > skip forwarding fsync requests when it's off?
    
    Personally, I didn't even know it was runtime switchable.
    
    fsync=off is much less necessary with async commits, group commit via 
    commit delay, WAL improvements, etc. To me it's mostly of utility when 
    testing, particularly on SSDs. I don't see a DB restart requirement as a 
    big issue. It'd be interesting to see what -general has to say, if there 
    are people depending on this.
    
    If it's necessary to retain the ability to runtime switch it, making it 
    a somewhat rude sync() in exchange for boosted performance the rest of 
    the time may well be worthwhile anyway. It'd be interesting to see.
    
    All this talk of synchronisation is making me really frustrated that 
    there seems to be very poor support in OSes for syncing a set of files 
    in a single pass, potentially saving a lot of time and thrashing. A way 
    to relax the ordering guarantee from "Files are synced in the order 
    fsync() is called on each" to "files are all synced when this call 
    completes" would be great. I've been running into this issue in some 
    non-Pg-related work and it's been bugging me.
    
    --
    Craig Ringer
    
    
    
  25. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T01:37:41Z

    Craig Ringer <ringerc@ringerc.id.au> writes:
    > On 07/16/2012 02:29 AM, Tom Lane wrote:
    >> Yeah, you have a point there.  It's not real clear that switching fsync
    >> from off to on is an operation that we can make any guarantees about,
    >> short of executing something like the code recently added to initdb
    >> to force-sync the entire PGDATA tree.
    
    > There's one way that doesn't have any housekeeping cost to Pg. It's 
    > pretty bad manners if there's anybody other than Pg on the system though:
    >    sync()
    
    Yeah, I thought about that: if we could document that issuing a manual
    sync after turning fsync on leaves you in a guaranteed-good state once
    the sync is complete, it'd probably be fine.  However, I'm not convinced
    that we could promise that with a straight face.  In the first place,
    PG has only very weak guarantees about how quickly all processes in the
    system will absorb a GUC update.  In the second place, I'm not entirely
    sure that there aren't race conditions around checkpoints and the fsync
    request queue (particularly if we do what Jeff is suggesting and
    suppress queuing requests at the upstream end).  It might be all right,
    or it might be all right after expending some work, but the whole thing
    is not an area where I think anyone wants to spend time.  I think it'd
    be much safer to document that the correct procedure is "stop the
    database, do a manual sync, enable fsync in postgresql.conf, restart the
    database".  And if that's what we're documenting, we lose little or
    nothing by marking fsync as PGC_POSTMASTER.
    
    			regards, tom lane
    
    
  26. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-16T01:43:02Z

    On 07/16/2012 09:37 AM, Tom Lane wrote:
    >> There's one way that doesn't have any housekeeping cost to Pg. It's
    >> pretty bad manners if there's anybody other than Pg on the system though:
    >>     sync()
    > Yeah, I thought about that: if we could document that issuing a manual
    > sync after turning fsync on leaves you in a guaranteed-good state once
    > the sync is complete, it'd probably be fine.  However, I'm not convinced
    > that we could promise that with a straight face.  In the first place,
    > PG has only very weak guarantees about how quickly all processes in the
    > system will absorb a GUC update.  In the second place, I'm not entirely
    > sure that there aren't race conditions around checkpoints and the fsync
    > request queue (particularly if we do what Jeff is suggesting and
    > suppress queuing requests at the upstream end).  It might be all right,
    > or it might be all right after expending some work, but the whole thing
    > is not an area where I think anyone wants to spend time.  I think it'd
    > be much safer to document that the correct procedure is "stop the
    > database, do a manual sync, enable fsync in postgresql.conf, restart the
    > database".  And if that's what we're documenting, we lose little or
    > nothing by marking fsync as PGC_POSTMASTER.
    Sounds reasonable to me; I tend to view fsync=off as a testing feature 
    anyway. Will clone onto -general and see if anyone yells.
    
    --
    Craig Ringer
    
    
    
    
  27. Proposed change for 9.3(?): Require full restart to change fsync parameter, not just pg_ctl reload

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-16T01:54:44Z

    Hi all
    
    Some performance improvements have been proposed - probably for 9.3 - 
    that will mean the `fsync' GUC can only be changed with a full cluster 
    restart. See quoted, at end of message.
    
    It is currently possible to change `fsync' by altering postgresql.conf 
    and issuing a `pg_ctl reload' . It is not clear how safe this really is 
    even now, and changes proposed to reduce the amount of expensive 
    bookkeeping done when fsync is set to 'off' will make it even less safe. 
    Consequently, it is proposed that the ability to change the fsync 
    setting while Pg is running be removed.
    
    fsync=off is very unsafe anyway, and these days production setups are 
    able to get similar results with async commits and group commit.
    
    Is there anyone here relying on being able to change fsync=off to 
    fsync=on at runtime? If so, what for, and what does it gain you over use 
    of group/async commit?
    
    For related discussion see the -hackers thread:
    
      "DELETE vs TRUNCATE explanation"
    
     
    http://archives.postgresql.org/message-id/CAMkU=1yLXvODRZZ_=fgrEeJfk2tvZPTTD-8n8BwrAhNz_WBT0A@mail.gmail.com
    
    
    and the background threads:
    
      "PostgreSQL db, 30 tables with number of rows < 100 (not huge) - the 
    fastest way to clean each non-empty table and reset unique identifier 
    column of empty ones."
    
     
    http://archives.postgresql.org/message-id/CAFXpGYbgmZYij4TgCbOF24-usoiDD0ASQeaVAkYtB7E2TYm8Wg@mail.gmail.com
    
       "DELETE vs TRUNCATE explanation"
    
       http://archives.postgresql.org/message-id/4FFCCAC4.4030503@ringerc.id.au
    
    
    
    On 07/16/2012 09:37 AM, Tom Lane wrote:
    > Craig Ringer <ringerc@ringerc.id.au> writes:
    >> On 07/16/2012 02:29 AM, Tom Lane wrote:
    >>> Yeah, you have a point there.  It's not real clear that switching fsync
    >>> from off to on is an operation that we can make any guarantees about,
    >>> short of executing something like the code recently added to initdb
    >>> to force-sync the entire PGDATA tree.
    >
    >> There's one way that doesn't have any housekeeping cost to Pg. It's
    >> pretty bad manners if there's anybody other than Pg on the system though:
    >>     sync()
    >
    > Yeah, I thought about that: if we could document that issuing a manual
    > sync after turning fsync on leaves you in a guaranteed-good state once
    > the sync is complete, it'd probably be fine.  However, I'm not convinced
    > that we could promise that with a straight face.  In the first place,
    > PG has only very weak guarantees about how quickly all processes in the
    > system will absorb a GUC update.  In the second place, I'm not entirely
    > sure that there aren't race conditions around checkpoints and the fsync
    > request queue (particularly if we do what Jeff is suggesting and
    > suppress queuing requests at the upstream end).  It might be all right,
    > or it might be all right after expending some work, but the whole thing
    > is not an area where I think anyone wants to spend time.  I think it'd
    > be much safer to document that the correct procedure is "stop the
    > database, do a manual sync, enable fsync in postgresql.conf, restart the
    > database".  And if that's what we're documenting, we lose little or
    > nothing by marking fsync as PGC_POSTMASTER.
    >
    > 			regards, tom lane
    >
    
    
    
    
  28. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-16T15:58:59Z

    On Sun, Jul 15, 2012 at 2:29 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > I think what we ought to do is bite the bullet and refactor the
    > representation of the pendingOps table.  What I'm thinking about
    > is reducing the hash key to just RelFileNodeBackend + ForkNumber,
    > so that there's one hashtable entry per fork, and then storing a
    > bitmap to indicate which segment numbers need to be sync'd.  At
    > one gigabyte to the bit, I think we could expect the bitmap would
    > not get terribly large.  We'd still have a "cancel" flag in each
    > hash entry, but it'd apply to the whole relation fork not each
    > segment.
    
    I think this is a good idea.
    
    >> Also, I still wonder if it is worth memorizing fsyncs (under
    >> fsync=off) that may or may not ever take place.  Is there any
    >> guarantee that we can make by doing so, that couldn't be made
    >> otherwise?
    >
    > Yeah, you have a point there.  It's not real clear that switching fsync
    > from off to on is an operation that we can make any guarantees about,
    > short of executing something like the code recently added to initdb
    > to force-sync the entire PGDATA tree.  Perhaps we should change fsync
    > to be PGC_POSTMASTER (ie frozen at postmaster start), and then we could
    > skip forwarding fsync requests when it's off?
    
    I am emphatically opposed to making fsync PGC_POSTMASTER.  Being able
    to change parameters on the fly without having to shut down the system
    is important, and we should be looking for ways to make it possible to
    change more things on-the-fly, not arbitrarily restricting GUCs that
    already exist.  This is certainly one I've changed on the fly, and I'm
    willing to bet there are real-world users out there who have done the
    same (e.g. to survive an unexpected load spike).
    
    I would argue that such a change adds no measure of safety, anyway.
    Suppose we have the following sequence of events, starting with
    fsync=off:
    
    T0: write
    T1: checkpoint (fsync of T0 skipped since fsync=off)
    T2: write
    T3: fsync=on
    T4: checkpoint (fsync of T2 performed)
    
    Why is it OK to fsync the write at T2 but not the one at T0?  In order
    for the system to become crash-safe, the user will need to guarantee,
    at some point following T3, that the entire OS buffer cache has been
    flushed to disk.  Whether or not the fsync of T2 happened is
    irrelevant.  Had we chosen not to send an fsync request at all at time
    T2, the user's obligations following T3 would be entirely unchanged.
    Thus, I see no reason why we need to restrict the fsync setting in
    order to implement the proposed optimization.
    
    But, at a broader level, I am not very excited about this
    optimization.  It seems to me that if this is hurting enough to be
    noticeable, then it's hurting us when fsync=on as well, and we had
    maybe think a little harder about how to cut down on the IPC overhead.
     If the bgwriter comm lock is contended, we could partition it - e.g.
    by giving each backend a small queue protected by the backendLock,
    which is flushed into the main queue when it fills and harvested by
    the bgwriter once per checkpoint cycle.  (This is the same principle
    as the fast-path locking stuff that we used to eliminate lmgr
    contention on short read-only queries in 9.2.)  If we only fix it for
    the fsync=off case, then what about people who are running with
    fsync=on but have extremely fast fsyncs?  Most of us probably don't
    have the hardware to test that today but it's certainly out there and
    will probably become more common in the future.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  29. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T16:08:39Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > On Sun, Jul 15, 2012 at 2:29 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >> Yeah, you have a point there.  It's not real clear that switching fsync
    >> from off to on is an operation that we can make any guarantees about,
    >> short of executing something like the code recently added to initdb
    >> to force-sync the entire PGDATA tree.  Perhaps we should change fsync
    >> to be PGC_POSTMASTER (ie frozen at postmaster start), and then we could
    >> skip forwarding fsync requests when it's off?
    
    > I would argue that such a change adds no measure of safety, anyway.
    
    Well, yes it does, and the reason was explained further down in the
    thread: since we have no particular guarantees as to how quickly
    postmaster children will absorb postgresql.conf updates, there could be
    individual processes still running with fsync = off long after the user
    thinks he's turned it on.  A forced restart solves that.  I believe the
    reason for the current coding in the fsync queuing stuff is so that you
    only have to worry about how long it takes the checkpointer to notice
    the GUC change, and not any random backend that's running a forty-hour
    query.
    
    > But, at a broader level, I am not very excited about this
    > optimization.  It seems to me that if this is hurting enough to be
    > noticeable, then it's hurting us when fsync=on as well, and we had
    > maybe think a little harder about how to cut down on the IPC overhead.
    
    Uh, that's exactly what's under discussion.  Not sending useless fsync
    requests when fsync is off is just one part of it; a part that happens
    to be quite useful for some test scenarios, even if not so much for
    production.  (IIRC, the original complainant in this thread was running
    fsync off.)
    
    			regards, tom lane
    
    
  30. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-16T16:26:06Z

    On Mon, Jul 16, 2012 at 12:08 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> On Sun, Jul 15, 2012 at 2:29 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>> Yeah, you have a point there.  It's not real clear that switching fsync
    >>> from off to on is an operation that we can make any guarantees about,
    >>> short of executing something like the code recently added to initdb
    >>> to force-sync the entire PGDATA tree.  Perhaps we should change fsync
    >>> to be PGC_POSTMASTER (ie frozen at postmaster start), and then we could
    >>> skip forwarding fsync requests when it's off?
    >
    >> I would argue that such a change adds no measure of safety, anyway.
    >
    > Well, yes it does, and the reason was explained further down in the
    > thread: since we have no particular guarantees as to how quickly
    > postmaster children will absorb postgresql.conf updates, there could be
    > individual processes still running with fsync = off long after the user
    > thinks he's turned it on.  A forced restart solves that.  I believe the
    > reason for the current coding in the fsync queuing stuff is so that you
    > only have to worry about how long it takes the checkpointer to notice
    > the GUC change, and not any random backend that's running a forty-hour
    > query.
    
    Hrmf, I guess that's a fair point.  But if we believe that reasoning
    then I think it's an argument for sending fsync requests even when
    fsync=off, not for making fsync PGC_POSTMASTER.  Or maybe we could
    store the current value of the fsync flag in shared memory somewhere
    and have backends check it before deciding whether to enqueue a
    request.  With proper use of memory barriers it should be possible to
    make this work without requiring a lock.
    
    >> But, at a broader level, I am not very excited about this
    >> optimization.  It seems to me that if this is hurting enough to be
    >> noticeable, then it's hurting us when fsync=on as well, and we had
    >> maybe think a little harder about how to cut down on the IPC overhead.
    >
    > Uh, that's exactly what's under discussion.  Not sending useless fsync
    > requests when fsync is off is just one part of it; a part that happens
    > to be quite useful for some test scenarios, even if not so much for
    > production.  (IIRC, the original complainant in this thread was running
    > fsync off.)
    
    My point is that if sending fsync requests is cheap enough, then not
    sending them won't save anything meaningful.  And I don't see why it
    can't be made just that cheap, thereby benefiting people with fsync=on
    as well.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  31. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T16:36:31Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > On Mon, Jul 16, 2012 at 12:08 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >> Uh, that's exactly what's under discussion.  Not sending useless fsync
    >> requests when fsync is off is just one part of it; a part that happens
    >> to be quite useful for some test scenarios, even if not so much for
    >> production.  (IIRC, the original complainant in this thread was running
    >> fsync off.)
    
    > My point is that if sending fsync requests is cheap enough, then not
    > sending them won't save anything meaningful.
    
    Well, that argument is exactly why the code is designed the way it is...
    but we are now finding out that sending useless fsync requests isn't as
    cheap as all that.
    
    The larger point here, in any case, is that I don't believe anyone wants
    to expend a good deal of skull sweat and possibly performance on
    ensuring that transitioning from fsync off to fsync on in an active
    database is a reliable operation.  It does not seem like something we
    are ever going to recommend, and we have surely got nine hundred ninety
    nine other things that are more useful to spend development time on.
    
    			regards, tom lane
    
    
  32. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-16T16:53:02Z

    On Mon, Jul 16, 2012 at 12:36 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> On Mon, Jul 16, 2012 at 12:08 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>> Uh, that's exactly what's under discussion.  Not sending useless fsync
    >>> requests when fsync is off is just one part of it; a part that happens
    >>> to be quite useful for some test scenarios, even if not so much for
    >>> production.  (IIRC, the original complainant in this thread was running
    >>> fsync off.)
    >
    >> My point is that if sending fsync requests is cheap enough, then not
    >> sending them won't save anything meaningful.
    >
    > Well, that argument is exactly why the code is designed the way it is...
    > but we are now finding out that sending useless fsync requests isn't as
    > cheap as all that.
    
    I agree, but I think the problem can be solved for a pretty modest
    amount of effort without needing to make fsync PGC_POSTMASTER.  Your
    proposal to refactor the pendingOpsTable representation seems like it
    will help a lot.  Perhaps you should do that first and then we can
    reassess.
    
    > The larger point here, in any case, is that I don't believe anyone wants
    > to expend a good deal of skull sweat and possibly performance on
    > ensuring that transitioning from fsync off to fsync on in an active
    > database is a reliable operation.  It does not seem like something we
    > are ever going to recommend, and we have surely got nine hundred ninety
    > nine other things that are more useful to spend development time on.
    
    We may not recommend it, but I am sure that people will do it anyway,
    and requiring them to bounce the server in that situation seems
    unfortunate, especially since it will also require them to bounce the
    server in order to go the other direction.
    
    In my view, the elephant in the room here is that it's dramatically
    inefficient for every backend to send an fsync request on every block
    write.  For many users, in many workloads, all of those requests will
    be for just a tiny handful of relation segments.  The fsync queue
    compaction code works as well as it does for precisely that reason -
    when it triggers, we typically can compact a list of thousands or
    millions of entries down to less than two dozen.  In other words, as I
    see it, the issue here is not so much that 100% of the fsync requests
    are useless when fsync=off, but rather that 99.9% of them are useless
    even when fsync=on.
    
    In any case, I'm still of the opinion that we ought to try making one
    fix (your proposed refactoring of the pendingOpsTable) and then see
    where we're at.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  33. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T16:57:39Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > In my view, the elephant in the room here is that it's dramatically
    > inefficient for every backend to send an fsync request on every block
    > write.
    
    Yeah.  This was better before the decision was taken to separate
    bgwriter from checkpointer; before that, only local communication was
    involved for the bulk of write operations (or at least so we hope).
    I remain less than convinced that that split was really a great idea.
    
    			regards, tom lane
    
    
  34. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-16T18:39:58Z

    On Mon, Jul 16, 2012 at 12:57 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> In my view, the elephant in the room here is that it's dramatically
    >> inefficient for every backend to send an fsync request on every block
    >> write.
    >
    > Yeah.  This was better before the decision was taken to separate
    > bgwriter from checkpointer; before that, only local communication was
    > involved for the bulk of write operations (or at least so we hope).
    > I remain less than convinced that that split was really a great idea.
    
    Unfortunately, there are lots of important operations (like bulk
    loading, SELECT * FROM bigtable, and VACUUM notverybigtable) that
    inevitably end up writing out their own dirty buffers.  And even when
    the background writer does write something, it's not always clear that
    this is a positive thing.  Here's Greg Smith commenting on the
    more-is-worse phenonmenon:
    
    http://archives.postgresql.org/pgsql-hackers/2012-02/msg00564.php
    
    Jeff Janes and I came up with what I believe to be a plausible
    explanation for the problem:
    
    http://archives.postgresql.org/pgsql-hackers/2012-03/msg00356.php
    
    I kinda think we ought to be looking at fixing that for 9.2, and
    perhaps even back-patching further, but nobody else seemed terribly
    excited about it.
    
    At any rate, I'm somewhat less convinced that the split was a good
    idea than I was when we did it, mostly because we haven't really gone
    anywhere with it subsequently.  But I do think there's a good argument
    that any process which is responsible for running a system call that
    can take >30 seconds to return had better not be responsible for
    anything else that matters very much.  If background writing is one of
    the things we do that doesn't matter very much, then we need to figure
    out what's wrong with it (see above) and make it matter more.  If it
    already matters, then it needs to happen continuously and not get
    suppressed while other tasks (like long fsyncs) are happening, at
    least not without some evidence that such suppression is the right
    choice from a performance standpoint.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  35. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T19:03:03Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > Unfortunately, there are lots of important operations (like bulk
    > loading, SELECT * FROM bigtable, and VACUUM notverybigtable) that
    > inevitably end up writing out their own dirty buffers.  And even when
    > the background writer does write something, it's not always clear that
    > this is a positive thing.  Here's Greg Smith commenting on the
    > more-is-worse phenonmenon:
    
    > http://archives.postgresql.org/pgsql-hackers/2012-02/msg00564.php
    
    > Jeff Janes and I came up with what I believe to be a plausible
    > explanation for the problem:
    
    > http://archives.postgresql.org/pgsql-hackers/2012-03/msg00356.php
    
    > I kinda think we ought to be looking at fixing that for 9.2, and
    > perhaps even back-patching further, but nobody else seemed terribly
    > excited about it.
    
    I'd be fine with back-patching something like that into 9.2 if we had
    (a) a patch and (b) experimental evidence that it made things better.
    Unless I missed something, we have neither.  Also, I read the above
    two messages to say that you, Greg, and Jeff have three different ideas
    about exactly what should be done, which is less than comforting for
    a last-minute patch...
    
    			regards, tom lane
    
    
  36. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T19:18:53Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > At any rate, I'm somewhat less convinced that the split was a good
    > idea than I was when we did it, mostly because we haven't really gone
    > anywhere with it subsequently.
    
    BTW, while we are on the subject: hasn't this split completely broken
    the statistics about backend-initiated writes?  I don't see anything
    in ForwardFsyncRequest that distinguishes whether it's being called in
    the bgwriter or a regular backend.
    
    			regards, tom lane
    
    
  37. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-16T19:26:38Z

    On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> At any rate, I'm somewhat less convinced that the split was a good
    >> idea than I was when we did it, mostly because we haven't really gone
    >> anywhere with it subsequently.
    >
    > BTW, while we are on the subject: hasn't this split completely broken
    > the statistics about backend-initiated writes?
    
    Yes, it seems to have done just that.  The comment for
    ForwardFsyncRequest is a few bricks short of a load too:
    
     * Whenever a backend is compelled to write directly to a relation
     * (which should be seldom, if the checkpointer is getting its job done),
     * the backend calls this routine to pass over knowledge that the relation
     * is dirty and must be fsync'd before next checkpoint.  We also use this
     * opportunity to count such writes for statistical purposes.
    
    Line 2 seems to have been mechanically changed from "background
    writer" to "checkpointer", but of course it should still say
    "background writer" in this case.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  38. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-16T19:46:07Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > Yes, it seems to have done just that.  The comment for
    > ForwardFsyncRequest is a few bricks short of a load too:
    > ...
    > Line 2 seems to have been mechanically changed from "background
    > writer" to "checkpointer", but of course it should still say
    > "background writer" in this case.
    
    Yeah, found that one already (it's probably my fault).
    
    Will see about fixing the stats in a separate patch.  I just wanted to
    know if the issue had been dealt with in some non-obvious fashion.
    
    			regards, tom lane
    
    
  39. Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-17T22:56:50Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >> BTW, while we are on the subject: hasn't this split completely broken
    >> the statistics about backend-initiated writes?
    
    > Yes, it seems to have done just that.
    
    So I went to fix this in the obvious way (attached), but while testing
    it I found that the number of buffers_backend events reported during
    a regression test run barely changed; which surprised the heck out of
    me, so I dug deeper.  The cause turns out to be extremely scary:
    ForwardFsyncRequest isn't getting called at all in the bgwriter process,
    because the bgwriter process has a pendingOpsTable.  So it just queues
    its fsync requests locally, and then never acts on them, since it never
    runs any checkpoints anymore.
    
    This implies that nobody has done pull-the-plug testing on either HEAD
    or 9.2 since the checkpointer split went in (2011-11-01), because even
    a modicum of such testing would surely have shown that we're failing to
    fsync a significant fraction of our write traffic.
    
    Furthermore, I would say that any performance testing done since then,
    if it wasn't looking at purely read-only scenarios, isn't worth the
    electrons it's written on.  In particular, any performance gain that
    anybody might have attributed to the checkpointer splitup is very
    probably hogwash.
    
    This is not giving me a warm feeling about our testing practices.
    
    As far as fixing the bug is concerned, the reason for the foulup
    is that mdinit() looks to IsBootstrapProcessingMode() to decide
    whether to create a pendingOpsTable.  That probably was all right
    when it was coded, but what it means today is that *any* process
    started via AuxiliaryProcessMain will have one; thus not only do
    bgwriters have one, but so do walwriter and walreceiver processes;
    which might not represent a bug today but it's pretty scary anyway.
    I think we need to fix that so it's more directly dependent on the
    auxiliary process type.  We can't use flags set by the respective
    FooMain() functions, such as am_bg_writer, because mdinit is called
    from BaseInit() which happens before reaching those functions.
    My suggestion is that bootstrap.c ought to make the process's
    AuxProcType value available and then mdinit should consult that to
    decide what to do.  (Having done that, we might consider getting rid
    of the "retail" process-type flags am_bg_writer etc.)
    
    			regards, tom lane
    
    
  40. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Peter Geoghegan <peter@2ndquadrant.com> — 2012-07-17T23:48:50Z

    On 17 July 2012 23:56, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > This implies that nobody has done pull-the-plug testing on either HEAD
    > or 9.2 since the checkpointer split went in (2011-11-01), because even
    > a modicum of such testing would surely have shown that we're failing to
    > fsync a significant fraction of our write traffic.
    >
    > Furthermore, I would say that any performance testing done since then,
    > if it wasn't looking at purely read-only scenarios, isn't worth the
    > electrons it's written on.  In particular, any performance gain that
    > anybody might have attributed to the checkpointer splitup is very
    > probably hogwash.
    >
    > This is not giving me a warm feeling about our testing practices.
    
    The checkpointer slit-up was not justified as a performance
    optimisation so much as a re-factoring effort that might have some
    concomitant performance benefits. While I agree that it is regrettable
    that this was allowed to go undetected for so long, I do not find it
    especially surprising that some performance testing results post-split
    didn't strike somebody as fool's gold. Much of the theory surrounding
    checkpoint tuning, if followed, results in relatively little work
    being done during the sync phase of a checkpoint, especially if an I/O
    scheduler like deadline is used.
    
    -- 
    Peter Geoghegan       http://www.2ndQuadrant.com/
    PostgreSQL Development, 24x7 Support, Training and Services
    
    
  41. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-18T00:13:19Z

    On 07/18/2012 06:56 AM, Tom Lane wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>> BTW, while we are on the subject: hasn't this split completely broken
    >>> the statistics about backend-initiated writes?
    >> Yes, it seems to have done just that.
    > So I went to fix this in the obvious way (attached), but while testing
    > it I found that the number of buffers_backend events reported during
    > a regression test run barely changed; which surprised the heck out of
    > me, so I dug deeper.  The cause turns out to be extremely scary:
    > ForwardFsyncRequest isn't getting called at all in the bgwriter process,
    > because the bgwriter process has a pendingOpsTable.  So it just queues
    > its fsync requests locally, and then never acts on them, since it never
    > runs any checkpoints anymore.
    >
    > This implies that nobody has done pull-the-plug testing on either HEAD
    > or 9.2 since the checkpointer split went in (2011-11-01)
    
    That makes me wonder if on top of the buildfarm, extending some 
    buildfarm machines into a "crashfarm" is needed:
    
    - Keep kvm instances with copy-on-write snapshot disks and the build env 
    on them
    - Fire up the VM, do a build, and start the server
    - From outside the vm have the test controller connect to the server and 
    start a test run
    - Hard-kill the OS instance at a random point in time.
    - Start the OS instance back up
    - Start Pg back up and connect to it again
    - From the test controller, test the Pg install for possible corruption 
    by reading the indexes and tables, doing some test UPDATEs, etc.
    
    The main challenge would be coming up with suitable tests to run, ones 
    that could then be checked to make sure nothing was broken. The test 
    controller would know how far a test got before the  OS got killed and 
    would know which test it was running, so it'd be able to check for 
    expected data if provided with appropriate test metadata. Use of enable_ 
    flags should permit scans of indexes and table heaps to be forced.
    
    What else should be checked? The main thing that comes to mind for me is 
    something I've worried about for a while: that Pg might not always 
    handle out-of-disk-space anywhere near as gracefully as it's often 
    claimed to. There's no automated testing for that, so it's hard to 
    really know. A harnessed VM could be used to test that. Instead of 
    virtual plug pull tests it could generate a virtual disk of constrained 
    random size, run its tests until out-of-disk caused failure, stop Pg, 
    expand the disk, restart Pg, and run its checks.
    
    Variants where WAL was on a separate disk and only WAL or only the main 
    non-WAL disk run out of space would also make sense and be easy to 
    produce with such a harness.
    
    I've written some automated kvm test harnesses, so I could have a play 
    with this idea. I would probably need some help with the test design, 
    though, and the guest OS would be Linux, Linux, or Linux at least to 
    start with.
    
    Opinions?
    
    --
    Craig Ringer
    
    
  42. Re: Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-18T00:31:52Z

    Craig Ringer <ringerc@ringerc.id.au> writes:
    > On 07/18/2012 06:56 AM, Tom Lane wrote:
    >> This implies that nobody has done pull-the-plug testing on either HEAD
    >> or 9.2 since the checkpointer split went in (2011-11-01)
    
    > That makes me wonder if on top of the buildfarm, extending some 
    > buildfarm machines into a "crashfarm" is needed:
    
    Not sure if we need a whole "farm", but certainly having at least one
    machine testing this sort of stuff on a regular basis would make me feel
    a lot better.
    
    > The main challenge would be coming up with suitable tests to run, ones 
    > that could then be checked to make sure nothing was broken.
    
    One fairly simple test scenario could go like this:
    
    	* run the regression tests
    	* pg_dump the regression database
    	* run the regression tests again
    	* hard-kill immediately upon completion
    	* restart database, allow it to perform recovery
    	* pg_dump the regression database
    	* diff previous and new dumps; should be the same
    
    The main thing this wouldn't cover is discrepancies in user indexes,
    since pg_dump doesn't do anything that's likely to result in indexscans
    on user tables.  It ought to be enough to detect the sort of system-wide
    problem we're talking about here, though.
    
    In general I think the hard part is automated reproduction of an
    OS-crash scenario, but your ideas about how to do that sound promising.
    Once we have that going, it shouldn't be hard to come up with tests
    of the form "do X, hard-crash, recover, check X still looks sane".
    
    > What else should be checked? The main thing that comes to mind for me is 
    > something I've worried about for a while: that Pg might not always 
    > handle out-of-disk-space anywhere near as gracefully as it's often 
    > claimed to.
    
    +1
    
    			regards, tom lane
    
    
  43. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Greg Smith <greg@2ndquadrant.com> — 2012-07-18T03:22:22Z

    On 07/16/2012 02:39 PM, Robert Haas wrote:
    > Unfortunately, there are lots of important operations (like bulk
    > loading, SELECT * FROM bigtable, and VACUUM notverybigtable) that
    > inevitably end up writing out their own dirty buffers.  And even when
    > the background writer does write something, it's not always clear that
    > this is a positive thing.  Here's Greg Smith commenting on the
    > more-is-worse phenonmenon:
    >
    > http://archives.postgresql.org/pgsql-hackers/2012-02/msg00564.php
    
    You can add "crash recovery" to the list of things where the interaction 
    with the OS write cache matters a lot too, something I just took a 
    beating and learned from recently.  Since the recovery process is 
    essentially one giant unified backend, how effectively the background 
    writer and/or checkpointer move writes from recovery to themselves is 
    really important.  It's a bit easier to characterize than a complicated 
    mixed set of clients, which has given me a couple of ideas to chase down.
    
    What I've been doing for much of the last month (instead of my original 
    plan of reviewing patches) is moving toward the bottom of characterizing 
    that under high pressure.  It provides an even easier way to compare 
    multiple write strategies at the OS level than regular pgbench-like 
    benchmarks.  Recovery playback with a different tuning becomes as simple 
    as rolling back to a simple base backup and replaying all the WAL, 
    possibly including some number of bulk operations that showed up.  You 
    can measure that speed instead of transaction-level throughput.  I'm 
    seeing the same ~100% difference in performance between various Linux 
    tunings on recovery as I was getting on VACUUM tests, and it's a whole 
    lot easier to setup and (ahem) replicate the results.  I'm putting 
    together a playback time benchmark based on this observation.
    
    The fact that I have servers all over the place now with >64GB worth of 
    RAM has turned the topic of how much dirty memory should be used for 
    write caching into a hot item for me again in general too.  If I live 
    through 9.3 development, I expect to have a lot more ideas about how to 
    deal with this whole area play out in the upcoming months.  I could 
    really use a cool day to sit outside thinking about it right now.
    
    > Jeff Janes and I came up with what I believe to be a plausible
    > explanation for the problem:
    >
    > http://archives.postgresql.org/pgsql-hackers/2012-03/msg00356.php
    >
    > I kinda think we ought to be looking at fixing that for 9.2, and
    > perhaps even back-patching further, but nobody else seemed terribly
    > excited about it.
    
    FYI, I never rejected any of that thinking, I just haven't chewed on 
    what you two were proposing.  If that's still something you think should 
    be revisited for 9.2, I'll take a longer look at it.  My feeling on this 
    so far has really been that the write blocking issues are much larger 
    than the exact logic used by the background writer during the code you 
    were highlighting, which I always saw as more active/important during 
    idle periods.  This whole area needs to get a complete overhaul during 
    9.3 though, especially since there are plenty of people who want to fit 
    checksum writes into that path too.
    
    -- 
    Greg Smith   2ndQuadrant US    greg@2ndQuadrant.com   Baltimore, MD
    PostgreSQL Training, Services, and 24x7 Support www.2ndQuadrant.com
    
    
    
  44. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Greg Smith <greg@2ndquadrant.com> — 2012-07-18T04:00:08Z

    On 07/17/2012 06:56 PM, Tom Lane wrote:
    > So I went to fix this in the obvious way (attached), but while testing
    > it I found that the number of buffers_backend events reported during
    > a regression test run barely changed; which surprised the heck out of
    > me, so I dug deeper.  The cause turns out to be extremely scary:
    > ForwardFsyncRequest isn't getting called at all in the bgwriter process,
    > because the bgwriter process has a pendingOpsTable.
    
    When I did my testing early this year to look at checkpointer 
    performance (among other 9.2 write changes like group commit), I did see 
    some cases where buffers_backend was dramatically different on 9.2 vs. 
    9.1  There were plenty of cases where the totals across a 10 minute 
    pgbench were almost identical though, so this issue didn't stick out 
    then.  That's a very different workload than the regression tests though.
    
    > This implies that nobody has done pull-the-plug testing on either HEAD
    > or 9.2 since the checkpointer split went in (2011-11-01), because even
    > a modicum of such testing would surely have shown that we're failing to
    > fsync a significant fraction of our write traffic.
    
    Ugh.  Most of my pull the plug testing the last six months has been 
    focused on SSD tests with older versions.  I want to duplicate this (and 
    any potential fix) now that you've highlighted it.
    
    > Furthermore, I would say that any performance testing done since then,
    > if it wasn't looking at purely read-only scenarios, isn't worth the
    > electrons it's written on.  In particular, any performance gain that
    > anybody might have attributed to the checkpointer splitup is very
    > probably hogwash.
    
    There hasn't been any performance testing that suggested the 
    checkpointer splitup was justified.  The stuff I did showed it being 
    flat out negative for a subset of pgbench oriented cases, which didn't 
    seem real-world enough to disprove it as the right thing to do though.
    
    I thought there were two valid justifications for the checkpointer split 
    (which is not a feature I have any corporate attachment to--I'm as 
    isolated from how it was developed as you are).  The first is that it 
    seems like the right architecture to allow reworking checkpoints and 
    background writes for future write path optimization.  A good chunk of 
    the time when I've tried to improve one of those (like my spread sync 
    stuff from last year), the code was complicated by the background writer 
    needing to follow the drum of checkpoint timing, and vice-versa.  Being 
    able to hack on those independently got a sign of relief from me.  And 
    while this adds some code duplication in things like the process setup, 
    I thought the result would be cleaner for people reading the code to 
    follow too.  This problem is terrible, but I think part of how it crept 
    in is that the single checkpoint+background writer process was doing way 
    too many things to even follow all of them some days.
    
    The second justification for the split was that it seems easier to get a 
    low power result from, which I believe was the angle Peter Geoghegan was 
    working when this popped up originally.  The checkpointer has to run 
    sometimes, but only at a 50% duty cycle as it's tuned out of the box.  
    It seems nice to be able to approach that in a way that's power 
    efficient without coupling it to whatever heartbeat the BGW is running 
    at.  I could even see people changing the frequencies for each 
    independently depending on expected system load.  Tune for lower power 
    when you don't expect many users, that sort of thing.
    
    -- 
    Greg Smith   2ndQuadrant US    greg@2ndQuadrant.com   Baltimore, MD
    PostgreSQL Training, Services, and 24x7 Support www.2ndQuadrant.com
    
    
    
  45. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-18T04:20:39Z

    On 07/18/2012 12:00 PM, Greg Smith wrote:
    
    > The second justification for the split was that it seems easier to get 
    > a low power result from, which I believe was the angle Peter Geoghegan 
    > was working when this popped up originally.  The checkpointer has to 
    > run sometimes, but only at a 50% duty cycle as it's tuned out of the 
    > box.  It seems nice to be able to approach that in a way that's power 
    > efficient without coupling it to whatever heartbeat the BGW is running 
    > at.  I could even see people changing the frequencies for each 
    > independently depending on expected system load.  Tune for lower power 
    > when you don't expect many users, that sort of thing.
    >
    Yeah - I'm already seeing benefits from that on my laptop, with much 
    less need to stop Pg when I'm not using it.
    
    --
    Craig Ringer
    
    
    
    
  46. Re: Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-18T04:57:53Z

    On 07/18/2012 08:31 AM, Tom Lane wrote:
    > Not sure if we need a whole "farm", but certainly having at least one
    > machine testing this sort of stuff on a regular basis would make me feel
    > a lot better.
    
    OK. That's something I can actually be useful for.
    
    My current qemu/kvm test harness control code is in Python since that's 
    what all the other tooling for the project I was using it for is in. Is 
    it likely to be useful for me to adapt that code for use for a Pg 
    crash-test harness, or will you need a particular tool/language to be 
    used? If so, which/what? I'll do pretty much anything except Perl. I'll 
    have a result for you more quickly working in Python, though I'm happy 
    enough to write it in C (or Java, but I'm guessing that won't get any 
    enthusiasm around here).
    
    > One fairly simple test scenario could go like this:
    >
    > 	* run the regression tests
    > 	* pg_dump the regression database
    > 	* run the regression tests again
    > 	* hard-kill immediately upon completion
    > 	* restart database, allow it to perform recovery
    > 	* pg_dump the regression database
    > 	* diff previous and new dumps; should be the same
    >
    > The main thing this wouldn't cover is discrepancies in user indexes,
    > since pg_dump doesn't do anything that's likely to result in indexscans
    > on user tables.  It ought to be enough to detect the sort of system-wide
    > problem we're talking about here, though.
    
    It also won't detect issues that only occur during certain points in 
    execution, under concurrent load, etc. Still, a start, and I could look 
    at extending it into some kind of "crash fuzzing" once the basics were 
    working.
    
    > In general I think the hard part is automated reproduction of an
    > OS-crash scenario, but your ideas about how to do that sound promising.
    
    It's worked well for other testing I've done. Any writes that're still 
    in the guest OS's memory, write queues, etc are lost when kvm is killed, 
    just like a hard crash. Anything the kvm guest has flushed to "disk" is 
    on the host and preserved - either on the host's disks 
    (cache=writethrough) or at least in dirty writeback buffers in ram 
    (cache=writeback).
    
    kvm can even do a decent job of simulating a BBU-equipped write-through 
    volume by allowing the host OS to do write-back caching of KVM's backing 
    device/files. You don't get to set a max write-back cache size directly, 
    but Linux I/O writeback settings provide some control.
    
    My favourite thing about kvm is that it's just another command. It can 
    be run headless and controlled via virtual serial console and/or its 
    monitor socket. It doesn't require special privileges and can operate on 
    ordinary files. It's very well suited for hooking into test harnesses.
    
    The only challenge with using kvm/qemu is that there have been some 
    breaking changes and a couple of annoying bugs that mean I won't be able 
    to support anything except pretty much the latest versions initially. 
    kvm is easy to compile and has limited dependencies, so I don't expect 
    that to be an issue, but thought it was worth raising.
    
    --
    Craig Ringer
    
    
  47. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-18T05:56:05Z

    Greg Smith <greg@2ndQuadrant.com> writes:
    > On 07/17/2012 06:56 PM, Tom Lane wrote:
    >> Furthermore, I would say that any performance testing done since then,
    >> if it wasn't looking at purely read-only scenarios, isn't worth the
    >> electrons it's written on.  In particular, any performance gain that
    >> anybody might have attributed to the checkpointer splitup is very
    >> probably hogwash.
    
    > There hasn't been any performance testing that suggested the 
    > checkpointer splitup was justified.  The stuff I did showed it being 
    > flat out negative for a subset of pgbench oriented cases, which didn't 
    > seem real-world enough to disprove it as the right thing to do though.
    
    Just to clarify, I'm not saying that this means we should revert the
    checkpointer split.  What I *am* worried about is that we may have been
    hacking other things on the basis of faulty performance tests.
    
    			regards, tom lane
    
    
  48. Re: Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-18T06:00:43Z

    Craig Ringer <ringerc@ringerc.id.au> writes:
    > On 07/18/2012 08:31 AM, Tom Lane wrote:
    >> Not sure if we need a whole "farm", but certainly having at least one
    >> machine testing this sort of stuff on a regular basis would make me feel
    >> a lot better.
    
    > OK. That's something I can actually be useful for.
    
    > My current qemu/kvm test harness control code is in Python since that's 
    > what all the other tooling for the project I was using it for is in. Is 
    > it likely to be useful for me to adapt that code for use for a Pg 
    > crash-test harness, or will you need a particular tool/language to be 
    > used? If so, which/what? I'll do pretty much anything except Perl. I'll 
    > have a result for you more quickly working in Python, though I'm happy 
    > enough to write it in C (or Java, but I'm guessing that won't get any 
    > enthusiasm around here).
    
    If we were talking about code that was going to end up in the PG
    distribution, I'd kind of want it to be in C or Perl, just to keep down
    the number of languages we're depending on.  However, it's not obvious
    that a tool like this would ever go into our distribution.  I'd suggest
    working with what you're comfortable with, and we can worry about
    translation when and if there's a reason to.
    
    			regards, tom lane
    
    
  49. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Heikki Linnakangas <heikki.linnakangas@enterprisedb.com> — 2012-07-18T07:30:40Z

    On 18.07.2012 02:48, Peter Geoghegan wrote:
    > On 17 July 2012 23:56, Tom Lane<tgl@sss.pgh.pa.us>  wrote:
    >> This implies that nobody has done pull-the-plug testing on either HEAD
    >> or 9.2 since the checkpointer split went in (2011-11-01), because even
    >> a modicum of such testing would surely have shown that we're failing to
    >> fsync a significant fraction of our write traffic.
    >>
    >> Furthermore, I would say that any performance testing done since then,
    >> if it wasn't looking at purely read-only scenarios, isn't worth the
    >> electrons it's written on.  In particular, any performance gain that
    >> anybody might have attributed to the checkpointer splitup is very
    >> probably hogwash.
    >>
    >> This is not giving me a warm feeling about our testing practices.
    >
    > The checkpointer slit-up was not justified as a performance
    > optimisation so much as a re-factoring effort that might have some
    > concomitant performance benefits.
    
    Agreed, but it means that we need to re-run the tests that were done to 
    make sure the extra fsync-request traffic is not causing a performance 
    regression, 
    http://archives.postgresql.org/pgsql-hackers/2011-10/msg01321.php.
    
    -- 
       Heikki Linnakangas
       EnterpriseDB   http://www.enterprisedb.com
    
    
  50. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Robert Haas <robertmhaas@gmail.com> — 2012-07-18T12:26:02Z

    On Tue, Jul 17, 2012 at 6:56 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > So I went to fix this in the obvious way (attached), but while testing
    > it I found that the number of buffers_backend events reported during
    > a regression test run barely changed; which surprised the heck out of
    > me, so I dug deeper.  The cause turns out to be extremely scary:
    > ForwardFsyncRequest isn't getting called at all in the bgwriter process,
    > because the bgwriter process has a pendingOpsTable.  So it just queues
    > its fsync requests locally, and then never acts on them, since it never
    > runs any checkpoints anymore.
    
    :-(
    
    > This implies that nobody has done pull-the-plug testing on either HEAD
    > or 9.2 since the checkpointer split went in (2011-11-01), because even
    > a modicum of such testing would surely have shown that we're failing to
    > fsync a significant fraction of our write traffic.
    >
    > Furthermore, I would say that any performance testing done since then,
    > if it wasn't looking at purely read-only scenarios, isn't worth the
    > electrons it's written on.  In particular, any performance gain that
    > anybody might have attributed to the checkpointer splitup is very
    > probably hogwash.
    
    I don't think anybody thought that was going to result in a direct
    performance gain, but I agree the performance testing needs to be
    redone.  I suspect that the impact on my testing is limited, because I
    do mostly pgbench testing, and the lost fsync requests were probably
    duplicated by non-lost fsync requests from backend writes.  But I
    agree that it needs to be redone once this is fixed.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  51. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-18T21:17:26Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > On Mon, Jul 16, 2012 at 12:36 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >> Well, that argument is exactly why the code is designed the way it is...
    >> but we are now finding out that sending useless fsync requests isn't as
    >> cheap as all that.
    
    > I agree, but I think the problem can be solved for a pretty modest
    > amount of effort without needing to make fsync PGC_POSTMASTER.  Your
    > proposal to refactor the pendingOpsTable representation seems like it
    > will help a lot.  Perhaps you should do that first and then we can
    > reassess.
    > ...
    > In my view, the elephant in the room here is that it's dramatically
    > inefficient for every backend to send an fsync request on every block
    > write.  For many users, in many workloads, all of those requests will
    > be for just a tiny handful of relation segments.  The fsync queue
    > compaction code works as well as it does for precisely that reason -
    > when it triggers, we typically can compact a list of thousands or
    > millions of entries down to less than two dozen.  In other words, as I
    > see it, the issue here is not so much that 100% of the fsync requests
    > are useless when fsync=off, but rather that 99.9% of them are useless
    > even when fsync=on.
    
    > In any case, I'm still of the opinion that we ought to try making one
    > fix (your proposed refactoring of the pendingOpsTable) and then see
    > where we're at.
    
    I've been chewing on this issue some more, and no longer like my
    previous proposal, which was
    
    >>> ... What I'm thinking about
    >>> is reducing the hash key to just RelFileNodeBackend + ForkNumber,
    >>> so that there's one hashtable entry per fork, and then storing a
    >>> bitmap to indicate which segment numbers need to be sync'd.  At
    >>> one gigabyte to the bit, I think we could expect the bitmap would
    >>> not get terribly large.  We'd still have a "cancel" flag in each
    >>> hash entry, but it'd apply to the whole relation fork not each
    >>> segment.
    
    The reason that's not so attractive is the later observation that what
    we really care about optimizing is FORGET_RELATION_FSYNC for all the
    forks of a relation at once, which we could produce just one request
    for with trivial refactoring of smgrunlink/mdunlink.  The above
    representation doesn't help for that.  So what I'm now thinking is that
    we should create a second hash table, with key RelFileNode only,
    carrying two booleans: a cancel-previous-fsyncs bool and a
    please-unlink-after-checkpoint bool.  (The latter field would allow us
    to drop the separate pending-unlinks data structure.)  Entries would
    be made in this table when we got a FORGET_RELATION_FSYNC or
    UNLINK_RELATION_REQUEST message -- note that in 99% of cases we'd get
    both message types for each relation, since they're both created during
    DROP.  (Maybe we could even combine these request types.)  To use the
    table, as we scan the existing per-fork-and-segment hash table, we'd
    have to do a lookup in the per-relation table to see if there was a
    later cancel message for that relation.  Now this does add a few cycles
    to the processing of each pendingOpsTable entry in mdsync ... but
    considering that the major work in that loop is an fsync call, it is
    tough to believe that anybody would notice an extra hashtable lookup.
    
    However, I also came up with an entirely different line of thought,
    which unfortunately seems incompatible with either of the improved
    table designs above.  It is this: instead of having a request queue
    that feeds into a hash table hidden within the checkpointer process,
    what about storing the pending-fsyncs table as a shared hash table
    in shared memory?  That is, ForwardFsyncRequest would not simply
    try to add the request to a linear array, but would do a HASH_ENTER
    call on a shared hash table.  This means the de-duplication occurs
    for free and we no longer need CompactCheckpointerRequestQueue at all.
    Basically, this would amount to saying that the original design was
    wrong to try to micro-optimize the time spent in ForwardFsyncRequest,
    and that we'd rather pay a little more per ForwardFsyncRequest call
    to avoid the enormous response-time spike that will occur when
    CompactCheckpointerRequestQueue has to run.  (Not to mention that
    the checkpointer would eventually have to do HASH_ENTER anyway.)
    I think this would address your observation above that the request
    queue tends to contain an awful lot of duplicates.
    
    But I only see how to make that work with the existing hash table
    structure, because with either of the other table designs, it's
    difficult to set a predetermined limit on the amount of shared
    memory needed.  The segment-number bitmaps could grow uncomfortably
    large in the first design, while in the second there's no good way
    to know how large the per-relation table has to be to cover a given
    size for the per-fork-and-segment table.  (The sore spot here is that
    once we've accepted a per-fork entry, failing to record a relation-level
    cancel for it is not an option, so we can't just return failure.)
    
    So if we go that way it seems like we still have the problem of
    having to do hash_seq_search to implement a cancel.  We could
    possibly arrange for that to be done under shared rather than
    exclusive lock of the hash table, but nonetheless it's not
    really fixing the originally complained-of O(N^2) problem.
    
    Another issue, which might be fatal to the whole thing, is that
    it's not clear that a shared hash table similar in size to the
    existing request array is big enough.  The entries basically need
    to live for about one checkpoint cycle, and with a slow cycle
    you could need an arbitrarily large number of them.
    
    A variant that might work a little better is to keep the main
    request table still in checkpointer private memory, but to have
    *both* a small hash table and a request queue in shared memory.
    The idea is that you first try to enter your request in the hash
    table; if successful, done (and de-duping has happened automatically).
    If no room left in the hash table, add it to the request queue as
    normal.  The checkpointer periodically empties both the hash table
    and the queue.  The hash table probably doesn't have to be too huge
    to be effective at de-duping requests ... but having said that,
    I have no idea exactly how to size it.
    
    So that's a brain dump of some half baked ideas.  Thoughts anyone?
    
    			regards, tom lane
    
    
  52. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Simon Riggs <simon@2ndquadrant.com> — 2012-07-18T21:45:08Z

    On 17 July 2012 23:56, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>> BTW, while we are on the subject: hasn't this split completely broken
    >>> the statistics about backend-initiated writes?
    >
    >> Yes, it seems to have done just that.
    >
    > So I went to fix this in the obvious way (attached), but while testing
    > it I found that the number of buffers_backend events reported during
    > a regression test run barely changed; which surprised the heck out of
    > me, so I dug deeper.  The cause turns out to be extremely scary:
    > ForwardFsyncRequest isn't getting called at all in the bgwriter process,
    > because the bgwriter process has a pendingOpsTable.  So it just queues
    > its fsync requests locally, and then never acts on them, since it never
    > runs any checkpoints anymore.
    >
    > This implies that nobody has done pull-the-plug testing on either HEAD
    > or 9.2 since the checkpointer split went in (2011-11-01), because even
    > a modicum of such testing would surely have shown that we're failing to
    > fsync a significant fraction of our write traffic.
    
    That problem was reported to me on list some time ago, and I made note
    to fix that after last CF.
    
    I added a note to 9.2 open items about it myself, but it appears my
    fix was too simple and fixed only the reported problem not the
    underlying issue. Reading your patch gave me strong deja vu, so not
    sure what happened there.
    
    Not very good from me. Feel free to thwack me to fix such things if I
    seem not to respond quickly enough.
    
    I'm now looking at the other open items in my area.
    
    -- 
     Simon Riggs                   http://www.2ndQuadrant.com/
     PostgreSQL Development, 24x7 Support, Training & Services
    
    
  53. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-19T12:56:51Z

    On Wed, Jul 18, 2012 at 5:17 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > I've been chewing on this issue some more, and no longer like my
    > previous proposal, which was
    >
    >>>> ... What I'm thinking about
    >>>> is reducing the hash key to just RelFileNodeBackend + ForkNumber,
    >>>> so that there's one hashtable entry per fork, and then storing a
    >>>> bitmap to indicate which segment numbers need to be sync'd.  At
    >>>> one gigabyte to the bit, I think we could expect the bitmap would
    >>>> not get terribly large.  We'd still have a "cancel" flag in each
    >>>> hash entry, but it'd apply to the whole relation fork not each
    >>>> segment.
    >
    > The reason that's not so attractive is the later observation that what
    > we really care about optimizing is FORGET_RELATION_FSYNC for all the
    > forks of a relation at once, which we could produce just one request
    > for with trivial refactoring of smgrunlink/mdunlink.  The above
    > representation doesn't help for that.  So what I'm now thinking is that
    > we should create a second hash table, with key RelFileNode only,
    > carrying two booleans: a cancel-previous-fsyncs bool and a
    > please-unlink-after-checkpoint bool.  (The latter field would allow us
    > to drop the separate pending-unlinks data structure.)  Entries would
    > be made in this table when we got a FORGET_RELATION_FSYNC or
    > UNLINK_RELATION_REQUEST message -- note that in 99% of cases we'd get
    > both message types for each relation, since they're both created during
    > DROP.  (Maybe we could even combine these request types.)  To use the
    > table, as we scan the existing per-fork-and-segment hash table, we'd
    > have to do a lookup in the per-relation table to see if there was a
    > later cancel message for that relation.  Now this does add a few cycles
    > to the processing of each pendingOpsTable entry in mdsync ... but
    > considering that the major work in that loop is an fsync call, it is
    > tough to believe that anybody would notice an extra hashtable lookup.
    
    Seems a bit complex, but it might be worth it.  Keep in mind that I
    eventually want to be able to make an unlogged table logged or a visca
    versa, which will probably entail unlinking just the init fork (for
    the logged -> unlogged direction).
    
    > However, I also came up with an entirely different line of thought,
    > which unfortunately seems incompatible with either of the improved
    > table designs above.  It is this: instead of having a request queue
    > that feeds into a hash table hidden within the checkpointer process,
    > what about storing the pending-fsyncs table as a shared hash table
    > in shared memory?  That is, ForwardFsyncRequest would not simply
    > try to add the request to a linear array, but would do a HASH_ENTER
    > call on a shared hash table.  This means the de-duplication occurs
    > for free and we no longer need CompactCheckpointerRequestQueue at all.
    > Basically, this would amount to saying that the original design was
    > wrong to try to micro-optimize the time spent in ForwardFsyncRequest,
    > and that we'd rather pay a little more per ForwardFsyncRequest call
    > to avoid the enormous response-time spike that will occur when
    > CompactCheckpointerRequestQueue has to run.  (Not to mention that
    > the checkpointer would eventually have to do HASH_ENTER anyway.)
    > I think this would address your observation above that the request
    > queue tends to contain an awful lot of duplicates.
    
    I'm not concerned about the queue *containing* a large number of
    duplicates; I'm concerned about the large number of duplicate
    *requests*.  Under either the current system or this proposal, every
    time we write a block, we must take and release CheckpointerCommLock.
    Now, I have no evidence that there's actually a bottleneck there, but
    if there is, this proposal won't fix it.  In fact, I suspect on the
    whole it would make things worse, because while it's true that
    CompactCheckpointerRequestQueue is expensive, it shouldn't normally be
    happening at all, because the checkpointer should be draining the
    queue regularly enough to prevent it from filling.  So except when the
    system is in the pathological state where the checkpointer becomes
    unresponsive because it's blocked in-kernel on a very long fsync and
    there is a large amount of simultaneous write activity, each process
    that acquires CheckpointerCommLock holds it for just long enough to
    slam a few bytes of data into the queue, which is very cheap.  I
    suspect that updating a hash table would be significantly more
    expensive, and we'd pay whatever that extra overhead is on every fsync
    request, not just in the unusual case where we manage to fill the
    queue.  So I don't think this is likely to be a win.
    
    If you think about the case of an UPDATE statement that hits a large
    number of blocks in the same relation, it sends an fsync request for
    every single block.  Really, it's only necessary to send a new fsync
    request if the checkpointer has begun a new checkpoint cycle in the
    meantime; otherwise, the old request is still pending and will cover
    the new write as well.  But there's no way for the backend doing the
    writes to know whether that's happened, so it just sends a request
    every time.  That's not necessarily a problem, because, again, I have
    no evidence whatsoever that CheckpointerCommLock is contented, or that
    the overhead of sending those requests is significant.  But if it is
    then we need a solution that does not require acquisition of a
    system-wide lwlock on every block write.
    
    > But I only see how to make that work with the existing hash table
    > structure, because with either of the other table designs, it's
    > difficult to set a predetermined limit on the amount of shared
    > memory needed.  The segment-number bitmaps could grow uncomfortably
    > large in the first design, while in the second there's no good way
    > to know how large the per-relation table has to be to cover a given
    > size for the per-fork-and-segment table.  (The sore spot here is that
    > once we've accepted a per-fork entry, failing to record a relation-level
    > cancel for it is not an option, so we can't just return failure.)
    
    Moreover, even if it were technically an option, we know from
    experience that failure to absorb fsync requests has disastrous
    performance consequences.
    
    > So if we go that way it seems like we still have the problem of
    > having to do hash_seq_search to implement a cancel.  We could
    > possibly arrange for that to be done under shared rather than
    > exclusive lock of the hash table, but nonetheless it's not
    > really fixing the originally complained-of O(N^2) problem.
    
    Yep.  In fact it's making it worse, because AIUI the existing
    hash_seq_search calls are happening in backend-private memory while
    holding no lock.  Doing it on a shared-memory hash table while holding
    a high-traffic LWLock figures to be much worse.
    
    > Another issue, which might be fatal to the whole thing, is that
    > it's not clear that a shared hash table similar in size to the
    > existing request array is big enough.  The entries basically need
    > to live for about one checkpoint cycle, and with a slow cycle
    > you could need an arbitrarily large number of them.
    
    Yep.
    
    > A variant that might work a little better is to keep the main
    > request table still in checkpointer private memory, but to have
    > *both* a small hash table and a request queue in shared memory.
    > The idea is that you first try to enter your request in the hash
    > table; if successful, done (and de-duping has happened automatically).
    > If no room left in the hash table, add it to the request queue as
    > normal.  The checkpointer periodically empties both the hash table
    > and the queue.  The hash table probably doesn't have to be too huge
    > to be effective at de-duping requests ... but having said that,
    > I have no idea exactly how to size it.
    
    I think this is just over-engineered.  The originally complained-of
    problem was all about the inefficiency of manipulating the
    checkpointer's backend-private data structures, right?  I don't see
    any particular need to mess with the shared memory data structures at
    all.  If you wanted to add some de-duping logic to retail fsync
    requests, you could probably accomplish that more cheaply by having
    each such request look at the last half-dozen or so items in the queue
    and skip inserting the new request if any of them match the new
    request.  But I think that'd probably be a net loss, because it would
    mean holding the lock for longer.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  54. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-19T14:09:26Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > Seems a bit complex, but it might be worth it.  Keep in mind that I
    > eventually want to be able to make an unlogged table logged or a visca
    > versa, which will probably entail unlinking just the init fork (for
    > the logged -> unlogged direction).
    
    Well, as far as that goes, I don't see a reason why you couldn't unlink
    the init fork immediately on commit.  The checkpointer should not have
    to be involved at all --- there's no reason to send it a FORGET FSYNC
    request either, because there shouldn't be any outstanding writes
    against an init fork, no?
    
    But having said that, this does serve as an example that we might
    someday want the flexibility to kill individual forks.  I was
    intending to kill smgrdounlinkfork altogether, but I'll refrain.
    
    > I think this is just over-engineered.  The originally complained-of
    > problem was all about the inefficiency of manipulating the
    > checkpointer's backend-private data structures, right?  I don't see
    > any particular need to mess with the shared memory data structures at
    > all.  If you wanted to add some de-duping logic to retail fsync
    > requests, you could probably accomplish that more cheaply by having
    > each such request look at the last half-dozen or so items in the queue
    > and skip inserting the new request if any of them match the new
    > request.  But I think that'd probably be a net loss, because it would
    > mean holding the lock for longer.
    
    What about checking just the immediately previous entry?  This would
    at least fix the problem for bulk-load situations, and the cost ought
    to be about negligible compared to acquiring the LWLock.
    
    I have also been wondering about de-duping on the backend side, but
    the problem is that if a backend remembers its last few requests,
    it doesn't know when that cache has to be cleared because of a new
    checkpoint cycle starting.  We could advertise the current cycle
    number in shared memory, but you'd still need to take a lock to
    read it.  (If we had memory fence primitives it could be a bit
    cheaper, but I dunno how much.)
    
    			regards, tom lane
    
    
  55. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-19T16:17:12Z

    On Thu, Jul 19, 2012 at 10:09 AM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> Seems a bit complex, but it might be worth it.  Keep in mind that I
    >> eventually want to be able to make an unlogged table logged or a visca
    >> versa, which will probably entail unlinking just the init fork (for
    >> the logged -> unlogged direction).
    >
    > Well, as far as that goes, I don't see a reason why you couldn't unlink
    > the init fork immediately on commit.  The checkpointer should not have
    > to be involved at all --- there's no reason to send it a FORGET FSYNC
    > request either, because there shouldn't be any outstanding writes
    > against an init fork, no?
    
    Well, it gets written when it gets created.  Some of those writes go
    through shared_buffers.
    
    > But having said that, this does serve as an example that we might
    > someday want the flexibility to kill individual forks.  I was
    > intending to kill smgrdounlinkfork altogether, but I'll refrain.
    
    If you want to remove it, it's OK with me.  We can always put it back
    later if it's needed.  We have an SCM that allows us to revert
    patches.  :-)
    
    > What about checking just the immediately previous entry?  This would
    > at least fix the problem for bulk-load situations, and the cost ought
    > to be about negligible compared to acquiring the LWLock.
    
    Well, two things:
    
    1. If a single bulk load is the ONLY activity on the system, or more
    generally if only one segment in the system is being heavily written,
    then that would reduce the number of entries that get added to the
    queue, but if you're doing two bulk loads on different tables at the
    same time, then it might not do much.  From Greg Smith's previous
    comments on this topic, I understand that having two or three entries
    alternating in the queue is a fairly common pattern.
    
    2. You say "fix the problem" but I'm not exactly clear what problem
    you think this fixes.  It's true that the compaction code is a lot
    slower than an ordinary queue insertion, but I think it generally
    doesn't happen enough to matter, and when it does happen the system is
    generally I/O bound anyway, so who cares?  One possible argument in
    favor of doing something along these lines is that it would reduce the
    amount of data that the checkpointer would have to copy while holding
    the lock, thus causing less disruption for other processes trying to
    insert into the request queue.  But I don't know whether that effect
    is significant enough to matter.
    
    > I have also been wondering about de-duping on the backend side, but
    > the problem is that if a backend remembers its last few requests,
    > it doesn't know when that cache has to be cleared because of a new
    > checkpoint cycle starting.  We could advertise the current cycle
    > number in shared memory, but you'd still need to take a lock to
    > read it.  (If we had memory fence primitives it could be a bit
    > cheaper, but I dunno how much.)
    
    Well, we do have those, as of 9.2.  There not being used for anything
    yet, but I've been looking for an opportunity to put them into use.
    sinvaladt.c's msgnumLock is an obvious candidate, but the 9.2 changes
    to reduce the impact of sinval synchronization work sufficiently well
    that I haven't been motivated to tinker with it any further.  Maybe it
    would be worth doing just to exercise that code, though.
    
    Or, maybe we can use them here.  But after some thought I can't see
    exactly how we'd do it.  Memory barriers prevent a value from being
    prefetched too early or written back to main memory too late, relative
    to other memory operations by the same process, but the definition of
    "too early" and "too late" is not quite clear to me here.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  56. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-19T18:57:26Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > On Thu, Jul 19, 2012 at 10:09 AM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >> What about checking just the immediately previous entry?  This would
    >> at least fix the problem for bulk-load situations, and the cost ought
    >> to be about negligible compared to acquiring the LWLock.
    
    > 2. You say "fix the problem" but I'm not exactly clear what problem
    > you think this fixes.
    
    What I'm concerned about is that there is going to be a great deal more
    fsync request queue traffic in 9.2 than there ever was before, as a
    consequence of the bgwriter/checkpointer split.  The design expectation
    for this mechanism was that most fsync requests would be generated
    locally inside the bgwriter and thus go straight into the hash table
    without having to go through the shared-memory queue.  I admit that
    we have seen no benchmarks showing that there's a problem, but that's
    because up till yesterday the bgwriter was failing to transmit such
    messages at all.  So I'm looking for ways to cut the overhead.
    
    But having said that, maybe we should not panic until we actually see
    some benchmarks showing the problem.
    
    Meanwhile, we do know there's a problem with FORGET_RELATION_FSYNC.
    I have been looking at the two-hash-tables design I suggested before,
    and realized that there's a timing issue: if we just stuff "forget"
    requests into a separate table, there is no method for determining
    whether a given fsync request arrived before or after a given forget
    request.  This is problematic if the relfilenode gets recycled: we
    need to be able to guarantee that a previously-posted forget request
    won't cancel a valid fsync for the new relation.  I believe this is
    soluble though, if we merge the "forget" requests with unlink requests,
    because a relfilenode can't be recycled until we do the unlink.
    So as far as the code goes:
    
    1. Convert the PendingUnlinkEntry linked list to a hash table keyed by
    RelFileNode.  It acts the same as before, and shouldn't be materially
    slower to process, but now we can determine in O(1) time whether there
    is a pending unlink for a relfilenode.
    
    2. Treat the existence of a pending unlink request as a relation-wide
    fsync cancel; so the loop in mdsync needs one extra hashtable lookup
    to determine validity of a PendingOperationEntry.  As before, this
    should not matter much considering that we're about to do an fsync().
    
    3. Tweak mdunlink so that it does not send a FORGET_RELATION_FSYNC
    message if it is sending an UNLINK_RELATION_REQUEST.  (A side benefit
    is that this gives us another 2X reduction in fsync queue traffic,
    and not just any queue traffic but the type of traffic that we must
    not fail to queue.)
    
    The FORGET_RELATION_FSYNC code path will still exist, and will still
    require a full hashtable scan, but we don't care because it isn't
    being used in common situations.  It would only be needed for stuff
    like killing an init fork.
    
    The argument that this is safe involves these points:
    
    * mdunlink cannot send UNLINK_RELATION_REQUEST until it's done
    ftruncate on the main fork's first segment, because otherwise that
    segment could theoretically get unlinked from under it before it can do
    the truncate.  But this is okay since the ftruncate won't cause any
    fsync the checkpointer might concurrently be doing to fail.  The
    request *will* be sent before we unlink any other files, so mdsync
    will be able to recover if it gets an fsync failure due to concurrent
    unlink.
    
    * Because a relfilenode cannot be recycled until we process and delete
    the PendingUnlinkEntry during mdpostckpt, it is not possible for valid
    new fsync requests to arrive while the PendingUnlinkEntry still exists
    to cause them to be considered canceled.
    
    * Because we only process and delete PendingUnlinkEntrys that have been
    there since before the checkpoint started, we can be sure that any
    PendingOperationEntrys referring to the relfilenode will have been
    scanned and deleted by mdsync before we remove the PendingUnlinkEntry.
    
    Unless somebody sees a hole in this logic, I'll go make this happen.
    
    			regards, tom lane
    
    
  57. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Robert Haas <robertmhaas@gmail.com> — 2012-07-19T20:03:20Z

    On Thu, Jul 19, 2012 at 2:57 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    >> On Thu, Jul 19, 2012 at 10:09 AM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>> What about checking just the immediately previous entry?  This would
    >>> at least fix the problem for bulk-load situations, and the cost ought
    >>> to be about negligible compared to acquiring the LWLock.
    >
    >> 2. You say "fix the problem" but I'm not exactly clear what problem
    >> you think this fixes.
    >
    > What I'm concerned about is that there is going to be a great deal more
    > fsync request queue traffic in 9.2 than there ever was before, as a
    > consequence of the bgwriter/checkpointer split.  The design expectation
    > for this mechanism was that most fsync requests would be generated
    > locally inside the bgwriter and thus go straight into the hash table
    > without having to go through the shared-memory queue.  I admit that
    > we have seen no benchmarks showing that there's a problem, but that's
    > because up till yesterday the bgwriter was failing to transmit such
    > messages at all.  So I'm looking for ways to cut the overhead.
    >
    > But having said that, maybe we should not panic until we actually see
    > some benchmarks showing the problem.
    
    +1 for not panicking.  I'm prepared to believe that there could be a
    problem here, but I'm not prepared to believe that we've characterized
    it well enough to be certain that any changes we choose to make will
    make things better not worse.
    
    > Meanwhile, we do know there's a problem with FORGET_RELATION_FSYNC.
    > I have been looking at the two-hash-tables design I suggested before,
    > and realized that there's a timing issue: if we just stuff "forget"
    > requests into a separate table, there is no method for determining
    > whether a given fsync request arrived before or after a given forget
    > request.  This is problematic if the relfilenode gets recycled: we
    > need to be able to guarantee that a previously-posted forget request
    > won't cancel a valid fsync for the new relation.  I believe this is
    > soluble though, if we merge the "forget" requests with unlink requests,
    > because a relfilenode can't be recycled until we do the unlink.
    > So as far as the code goes:
    >
    > 1. Convert the PendingUnlinkEntry linked list to a hash table keyed by
    > RelFileNode.  It acts the same as before, and shouldn't be materially
    > slower to process, but now we can determine in O(1) time whether there
    > is a pending unlink for a relfilenode.
    >
    > 2. Treat the existence of a pending unlink request as a relation-wide
    > fsync cancel; so the loop in mdsync needs one extra hashtable lookup
    > to determine validity of a PendingOperationEntry.  As before, this
    > should not matter much considering that we're about to do an fsync().
    >
    > 3. Tweak mdunlink so that it does not send a FORGET_RELATION_FSYNC
    > message if it is sending an UNLINK_RELATION_REQUEST.  (A side benefit
    > is that this gives us another 2X reduction in fsync queue traffic,
    > and not just any queue traffic but the type of traffic that we must
    > not fail to queue.)
    >
    > The FORGET_RELATION_FSYNC code path will still exist, and will still
    > require a full hashtable scan, but we don't care because it isn't
    > being used in common situations.  It would only be needed for stuff
    > like killing an init fork.
    >
    > The argument that this is safe involves these points:
    >
    > * mdunlink cannot send UNLINK_RELATION_REQUEST until it's done
    > ftruncate on the main fork's first segment, because otherwise that
    > segment could theoretically get unlinked from under it before it can do
    > the truncate.  But this is okay since the ftruncate won't cause any
    > fsync the checkpointer might concurrently be doing to fail.  The
    > request *will* be sent before we unlink any other files, so mdsync
    > will be able to recover if it gets an fsync failure due to concurrent
    > unlink.
    >
    > * Because a relfilenode cannot be recycled until we process and delete
    > the PendingUnlinkEntry during mdpostckpt, it is not possible for valid
    > new fsync requests to arrive while the PendingUnlinkEntry still exists
    > to cause them to be considered canceled.
    >
    > * Because we only process and delete PendingUnlinkEntrys that have been
    > there since before the checkpoint started, we can be sure that any
    > PendingOperationEntrys referring to the relfilenode will have been
    > scanned and deleted by mdsync before we remove the PendingUnlinkEntry.
    >
    > Unless somebody sees a hole in this logic, I'll go make this happen.
    
    What if we change the hash table to have RelFileNode as the key and an
    array of MAX_FORKNUM bitmapsets as the value?  Then when you get a
    "forget" request, you can just zap all the sets to empty.  That seems
    a whole lot simpler than your proposal and I don't see any real
    downside.  I can't actually poke a whole in your logic at the moment
    but a simpler system that requires no assumptions about filesystem
    behavior seems preferable to me.
    
    You can still make an unlink request imply a corresponding
    forget-request if you want, but now that's a separate optimization.
    
    -- 
    Robert Haas
    EnterpriseDB: http://www.enterprisedb.com
    The Enterprise PostgreSQL Company
    
    
  58. Re: [PERFORM] DELETE vs TRUNCATE explanation

    Tom Lane <tgl@sss.pgh.pa.us> — 2012-07-19T21:02:08Z

    Robert Haas <robertmhaas@gmail.com> writes:
    > What if we change the hash table to have RelFileNode as the key and an
    > array of MAX_FORKNUM bitmapsets as the value?  Then when you get a
    > "forget" request, you can just zap all the sets to empty.
    
    Hm ... the only argument I can really make against that is that there'll
    be no way to move such a table into shared memory; but there's probably
    little hope of that anyway, given points made upthread.  The bitmapset
    manipulations are a bit tricky but solvable, and I agree there's
    something to be said for not tying this stuff so closely to the
    mechanism for relfilenode recycling.
    
    			regards, tom lane
    
    
  59. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    David Fetter <david@fetter.org> — 2012-07-23T04:37:33Z

    On Tue, Jul 17, 2012 at 06:56:50PM -0400, Tom Lane wrote:
    > Robert Haas <robertmhaas@gmail.com> writes:
    > > On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > >> BTW, while we are on the subject: hasn't this split completely
    > >> broken the statistics about backend-initiated writes?
    > 
    > > Yes, it seems to have done just that.
    > 
    > This implies that nobody has done pull-the-plug testing on either
    > HEAD or 9.2 since the checkpointer split went in (2011-11-01),
    > because even a modicum of such testing would surely have shown that
    > we're failing to fsync a significant fraction of our write traffic.
    > 
    > Furthermore, I would say that any performance testing done since
    > then, if it wasn't looking at purely read-only scenarios, isn't
    > worth the electrons it's written on.  In particular, any performance
    > gain that anybody might have attributed to the checkpointer splitup
    > is very probably hogwash.
    > 
    > This is not giving me a warm feeling about our testing practices.
    
    Is there any part of this that the buildfarm, or some other automation
    framework, might be able to handle?
    
    Cheers,
    David.
    -- 
    David Fetter <david@fetter.org> http://fetter.org/
    Phone: +1 415 235 3778  AIM: dfetter666  Yahoo!: dfetter
    Skype: davidfetter      XMPP: david.fetter@gmail.com
    iCal: webcal://www.tripit.com/feed/ical/people/david74/tripit.ics
    
    Remember to vote!
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  60. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Andrew Dunstan <andrew@dunslane.net> — 2012-07-23T12:29:16Z

    On 07/23/2012 12:37 AM, David Fetter wrote:
    > On Tue, Jul 17, 2012 at 06:56:50PM -0400, Tom Lane wrote:
    >> Robert Haas <robertmhaas@gmail.com> writes:
    >>> On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>>> BTW, while we are on the subject: hasn't this split completely
    >>>> broken the statistics about backend-initiated writes?
    >>> Yes, it seems to have done just that.
    >> This implies that nobody has done pull-the-plug testing on either
    >> HEAD or 9.2 since the checkpointer split went in (2011-11-01),
    >> because even a modicum of such testing would surely have shown that
    >> we're failing to fsync a significant fraction of our write traffic.
    >>
    >> Furthermore, I would say that any performance testing done since
    >> then, if it wasn't looking at purely read-only scenarios, isn't
    >> worth the electrons it's written on.  In particular, any performance
    >> gain that anybody might have attributed to the checkpointer splitup
    >> is very probably hogwash.
    >>
    >> This is not giving me a warm feeling about our testing practices.
    > Is there any part of this that the buildfarm, or some other automation
    > framework, might be able to handle?
    >
    
    I'm not sure how you automate testing a pull-the-plug scenario.
    
    The buildfarm is not at all designed to test performance. That's why we 
    want a performance farm.
    
    cheers
    
    andrew
    
    
  61. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    David Fetter <david@fetter.org> — 2012-07-23T12:41:23Z

    On Mon, Jul 23, 2012 at 08:29:16AM -0400, Andrew Dunstan wrote:
    > 
    > On 07/23/2012 12:37 AM, David Fetter wrote:
    > >On Tue, Jul 17, 2012 at 06:56:50PM -0400, Tom Lane wrote:
    > >>Robert Haas <robertmhaas@gmail.com> writes:
    > >>>On Mon, Jul 16, 2012 at 3:18 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > >>>>BTW, while we are on the subject: hasn't this split completely
    > >>>>broken the statistics about backend-initiated writes?
    > >>>Yes, it seems to have done just that.
    > >>This implies that nobody has done pull-the-plug testing on either
    > >>HEAD or 9.2 since the checkpointer split went in (2011-11-01),
    > >>because even a modicum of such testing would surely have shown that
    > >>we're failing to fsync a significant fraction of our write traffic.
    > >>
    > >>Furthermore, I would say that any performance testing done since
    > >>then, if it wasn't looking at purely read-only scenarios, isn't
    > >>worth the electrons it's written on.  In particular, any performance
    > >>gain that anybody might have attributed to the checkpointer splitup
    > >>is very probably hogwash.
    > >>
    > >>This is not giving me a warm feeling about our testing practices.
    > >Is there any part of this that the buildfarm, or some other automation
    > >framework, might be able to handle?
    > >
    > 
    > I'm not sure how you automate testing a pull-the-plug scenario.
    
    I have a dim memory of how the FreeBSD project was alleged to have
    done it, namely by rigging a serial port (yes, it was that long ago)
    to the power supply of another machine and randomly cycling the power.
    
    > The buildfarm is not at all designed to test performance. That's why
    > we want a performance farm.
    
    Right.  Apart from hardware, what are we stalled on?
    
    Cheers,
    David.
    -- 
    David Fetter <david@fetter.org> http://fetter.org/
    Phone: +1 415 235 3778  AIM: dfetter666  Yahoo!: dfetter
    Skype: davidfetter      XMPP: david.fetter@gmail.com
    iCal: webcal://www.tripit.com/feed/ical/people/david74/tripit.ics
    
    Remember to vote!
    Consider donating to Postgres: http://www.postgresql.org/about/donate
    
    
  62. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Andrew Dunstan <andrew@dunslane.net> — 2012-07-23T12:56:38Z

    On 07/23/2012 08:41 AM, David Fetter wrote:
    >> The buildfarm is not at all designed to test performance. That's why
    >> we want a performance farm.
    > Right.  Apart from hardware, what are we stalled on?
    >
    
    Software :-)
    
    I am trying to find some cycles to get something going.
    
    cheers
    
    andrew
    
    
    
    
  63. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-23T13:04:46Z

    On 07/23/2012 08:29 PM, Andrew Dunstan wrote:
    
    > I'm not sure how you automate testing a pull-the-plug scenario.
    
    fire up kvm or qemu instances, then kill 'em.
    
    --
    Craig Ringer
    
    
  64. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Andrew Dunstan <andrew@dunslane.net> — 2012-07-23T13:47:16Z

    On 07/23/2012 09:04 AM, Craig Ringer wrote:
    > On 07/23/2012 08:29 PM, Andrew Dunstan wrote:
    >
    >> I'm not sure how you automate testing a pull-the-plug scenario.
    >
    > fire up kvm or qemu instances, then kill 'em.
    >
    >
    
    Yeah, maybe. Knowing just when to kill them might be an interesting 
    question.
    
    I'm also unsure how much nice cleanup the host supervisor does in such 
    cases. VMs are wonderful things, but they aren't always the answer. I'm 
    not saying they aren't here, just wondering.
    
    cheers
    
    andrew
    
    
    
    
  65. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Craig Ringer <ringerc@ringerc.id.au> — 2012-07-23T13:58:47Z

    On 07/23/2012 09:47 PM, Andrew Dunstan wrote:
    >
    > On 07/23/2012 09:04 AM, Craig Ringer wrote:
    >> On 07/23/2012 08:29 PM, Andrew Dunstan wrote:
    >>
    >>> I'm not sure how you automate testing a pull-the-plug scenario.
    >>
    >> fire up kvm or qemu instances, then kill 'em.
    >>
    >>
    >
    > Yeah, maybe. Knowing just when to kill them might be an interesting 
    > question.
    >
    > I'm also unsure how much nice cleanup the host supervisor does in such 
    > cases. VMs are wonderful things, but they aren't always the answer. 
    > I'm not saying they aren't here, just wondering.
    I've done some testing with this, and what it boils down to is that any 
    data that made it to the virtual disk is persistent after a VM kill. 
    Anything in dirty buffers on the VM guest is lost. It's a very close 
    match for real hardware. I haven't tried to examine the details of the 
    handling of virtualised disk hardware write caches, but disks should be 
    in write-through mode anyway. A `kill -9` will clear 'em for sure, 
    anyway, as the guest has no chance to do any cleanup.
    
    One of the great things about kvm and qemu for this sort of testing is 
    that it's just another program. There's very little magic, and it's 
    quite easy to test and trace.
    
    I have a qemu/kvm test harness I've been using for another project that 
    I need to update and clean up as it'd be handy for this. It's just a 
    matter of making the time, as it's been a busy few days.
    
    --
    Craig Ringer
    
    
  66. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Jeff Janes <jeff.janes@gmail.com> — 2012-07-23T15:02:51Z

    On Mon, Jul 23, 2012 at 5:41 AM, David Fetter <david@fetter.org> wrote:
    > On Mon, Jul 23, 2012 at 08:29:16AM -0400, Andrew Dunstan wrote:
    >>
    >>
    >> I'm not sure how you automate testing a pull-the-plug scenario.
    >
    > I have a dim memory of how the FreeBSD project was alleged to have
    > done it, namely by rigging a serial port (yes, it was that long ago)
    > to the power supply of another machine and randomly cycling the power.
    
    On Linux,
    
    echo b > /proc/sysrq-trigger
    
    Is supposed to take it down instantly, with no flushing of dirty buffers.
    
    Cheers,
    
    Jeff
    
    
  67. Re: Checkpointer split has broken things dramatically (was Re: DELETE vs TRUNCATE explanation)

    Greg Stark <stark@mit.edu> — 2012-07-24T13:33:26Z

    On Wed, Jul 18, 2012 at 1:13 AM, Craig Ringer <ringerc@ringerc.id.au> wrote:
    
    > That makes me wonder if on top of the buildfarm, extending some buildfarm
    > machines into a "crashfarm" is needed:
    >
    > - Keep kvm instances with copy-on-write snapshot disks and the build env
    > on them
    > - Fire up the VM, do a build, and start the server
    > - From outside the vm have the test controller connect to the server and
    > start a test run
    > - Hard-kill the OS instance at a random point in time.
    >
    
    For what it's worth you don't need to do a hard kill of the vm and start
    over repeatedly to kill at different times. You could take a snapshot of
    the disk storage and keep running. You could take many snapshots from a
    single run. Each snapshot would represent the storage that would exist if
    the machine had crashed at the point in time that the snapshot was taken.
    
    You do want the snapshots to be taken using something outside the virtual
    machine. Either the kvm storage layer or using lvm on the host. But not
    using lvm on the guest virtual machine.
    
    And yes, the hard part that always stopped me from looking at this was
    having any way to test the correctness of the data.
    
    -- 
    greg
    
  68. Re: DELETE vs TRUNCATE explanation

    Jeff Janes <jeff.janes@gmail.com> — 2012-08-09T18:06:54Z

    On Thu, Jul 12, 2012 at 4:21 PM, Harold A. Giménez
    <harold.gimenez@gmail.com> wrote:
    > Hi,
    >
    > I work with Daniel Farina and was the other engineer who "discovered" this,
    > once again. That is, I got bit by it and have been running TRUNCATE on my
    > test suites for years.
    
    Hi Daniel and Harold,
    
    I don't know if you followed this thread over into the -hacker mailing list.
    
    There was some bookkeeping code that was N^2 in the number of
    truncations performed during any given checkpoint cycle.  That has
    been fixed in 9.2Beta3.
    
    I suspect that this was the root cause of the problem you encountered.
    
    If you are in a position to retest using 9.2Beta3
    (http://www.postgresql.org/about/news/1405/), I'd be interested to
    know if it does make truncations comparable in speed to unqualified
    deletes.
    
    Thanks,
    
    Jeff