Re: another autovacuum scheduling thread

Nathan Bossart <nathandbossart@gmail.com>

From: Nathan Bossart <nathandbossart@gmail.com>
To: David Rowley <dgrowleyml@gmail.com>
Cc: Jeremy Schneider <schneider@ardentperf.com>, Sami Imseih <samimseih@gmail.com>, pgsql-hackers@postgresql.org
Date: 2025-10-09T16:13:48Z
Lists: pgsql-hackers

Commits

Same data as JSON: GET /api/v1/messages/:b64id/commits the thread's linked commits as JSON, with link sources. API reference →
  1. Add rudimentary table prioritization to autovacuum.

  2. Trigger more frequent autovacuums with relallfrozen

  3. Harden nbtree page deletion.

  4. Check for interrupts inside the nbtree page deletion code.

On Thu, Oct 09, 2025 at 04:13:23PM +1300, David Rowley wrote:
> I think the best way to understand it is if you look at
> relation_needs_vacanalyze() and see how it calculates boolean values
> for boolean output params. So, instead of calculating just a boolean
> value it instead calculates a float4 where < 1.0 means don't do the
> operation and anything >= 1.0 means do the operation. For example,
> let's say a table has 600 dead rows and the scale factor and threshold
> settings mean that autovacuum will trigger at 200 (3 times more dead
> tuples than the trigger point). That would result in the value of 3.0
> (600 / 200).  The priority for relfrozenxid portion is basically
> age(relfrozenxid) / autovacuum_freeze_max_age (plus need to account
> for mxid by doing the same for that and taking the maximum of each
> value).  For each of those component "scores", the priority for
> autovacuum would be the maximum of each of those.
> 
> Effectively, it's a method of aligning the different units of measure,
> transactions or tuples into a single value which is calculated based
> on the very same values that we use today to trigger autovacuums.

I like the idea of a "score" approach, but I'm worried that we'll never
come to an agreement on the formula to use.  Perhaps we'd have more luck
getting consensus on a multifaceted strategy if we kept it brutally simple.
IMHO it's worth a try...

-- 
nathan