Re: ON CONFLICT DO UPDATE for partitioned tables

Peter Geoghegan <pg@bowt.ie>

From: Peter Geoghegan <pg@bowt.ie>
To: Alvaro Herrera <alvherre@alvh.no-ip.org>
Cc: Pavan Deolasee <pavan.deolasee@gmail.com>, Etsuro Fujita <fujita.etsuro@lab.ntt.co.jp>, Amit Langote <Langote_Amit_f8@lab.ntt.co.jp>, Pg Hackers <pgsql-hackers@postgresql.org>, Andres Freund <andres@anarazel.de>
Date: 2018-03-16T18:33:56Z
Lists: pgsql-hackers
On Fri, Mar 16, 2018 at 11:21 AM, Alvaro Herrera
<alvherre@alvh.no-ip.org> wrote:
> So ExecInsert receives the ModifyTableState, and separately it receives
> arbiterIndexes and the OnConflictAction, both of which are members of
> the passed ModifyTableState.  I wonder why does it do that; wouldn't it
> be simpler to extract those members from the node?

> Or is there another reason to pass the index list?

It works that way pretty much by accident, as far as I can tell.
Removing the two extra arguments sounds like a good idea.

-- 
Peter Geoghegan


Commits

  1. Remove quick path in ExecInitPartitionInfo for equal tupdescs

  2. Ignore whole-rows in INSERT/CONFLICT with partitioned tables

  3. Handle INSERT .. ON CONFLICT with partitioned tables

  4. Remove unnecessary members from ModifyTableState and ExecInsert