Re: POC: converting Lists into arrays
Peter Geoghegan <pg@bowt.ie>
On Mon, Feb 25, 2019 at 10:59 AM Tom Lane <tgl@sss.pgh.pa.us> wrote: > Because it involves touching ten times more code (and that's a very > conservative estimate). Excluding changes in pg_list.h + list.c, > what I posted touches approximately 600 lines of code (520 insertions, > 644 deletions to be exact). For comparison's sake, there are about > 1800 uses of foreach in the tree, each of which would require at least > 3 changes to replace (the foreach itself, the ListCell variable > declaration, and at least one lfirst() reference in the loop body). If we knew that the list code was the bottleneck in a handful of cases, then I'd come down on Robert's side here. It would then be possible to update the relevant bottlenecked code in an isolated fashion, while getting the lion's share of the benefit. However, I don't think that that's actually possible. The costs of using Lists everywhere are real and measurable, but it's also highly distributed. At least, that's my recollection from previous discussion from several years back. I remember talking about this with Andres in early 2016. > So we've already blown past 5000 lines worth of changes if we want to > do it another way ... and that's just *one* component of the List API. If you want to stop third party code from compiling, you can find a way to do that without really changing your approach. Nothing stops you from changing some symbol names minimally, and then making corresponding mechanical changes to all of the client code within the tree. Third party code authors would then follow this example, with the expectation that it's probably going to be a totally mechanical process. I'm not necessarily advocating that approach. I'm simply pointing out that a compromise is quite possible. > Nor is there any reason to think the changes would be any more mechanical > than what I had to do here. (No fair saying that I already found the > trouble spots, either. A different implementation would likely break > assumptions in different ways.) The idea of making a new vector/array implementation that is a more or less drop in replacement for List seems okay to me. C++ has both a std::list and a std::vector, and they support almost the same interface. Obviously the situation is different here, since you're retrofitting a new implementation with different performance characteristics, rather than implementing both in a green field situation. But it's not that different. -- Peter Geoghegan
Commits
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Remove EState.es_range_table_array.
- 3c926587b592 13.0 landed
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Rationalize use of list_concat + list_copy combinations.
- 5ee190f8ec37 13.0 landed
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Cosmetic improvements in setup of planner's per-RTE arrays.
- 1661a4050593 13.0 landed
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Make better use of the new List implementation in a couple of places
- efdcca55a3df 13.0 landed
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Fix sepgsql test results for commit d97b714a2.
- 82c8a3c52adf 13.0 landed
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Avoid using lcons and list_delete_first where it's easy to do so.
- d97b714a2199 13.0 landed
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Remove lappend_cell...() family of List functions.
- c245776906b0 13.0 landed
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Clean up some ad-hoc code for sorting and de-duplicating Lists.
- 2f5b8eb5a28b 13.0 landed
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Redesign the API for list sorting (list_qsort becomes list_sort).
- 569ed7f48312 13.0 landed
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Remove dead code.
- 4c3d05d875dd 13.0 landed
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Represent Lists as expansible arrays, not chains of cons-cells.
- 1cff1b95ab6d 13.0 landed
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Standardize some more loops that chase down parallel lists.
- c94fb8e8acc0 12.0 landed
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Reimplement the linked list data structure used throughout the backend.
- d0b4399d81f3 8.0.0 cited