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  1. Fix unlikely overflow bug in bms_next_member()

  1. Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-02T04:09:00Z

    I've been working on bms_left_shift_members() to bitshift members
    either left or right in order to tidy up some existing code and
    improve a future Bitmapset use case I'm currently working on.
    
    When testing some ERROR code I added to ensure we don't get an
    excessively large left shift value and end up with members higher than
    INT32_MAX, I discovered that bms_next_member() can't handle that
    value, as "prevbit++" will wrap to INT32_MIN and then we'll try to
    access a negative array index, i.e. seg fault.
    
    I appreciate that such a large member is quite unlikely, but if this
    isn't fixed then I need to code my error checking code to disallow
    members >= INT32_MAX rather than > INT32_MAX. I did have a comment
    explaining why I was doing that, but fixing the bug saves the weird
    special case and the comment.
    
    Patched attached. I was thinking it might not be worthy of
    backpatching, but I'll entertain alternative views on that.
    
    David
    
  2. Re: Small and unlikely overflow hazard in bms_next_member()

    Tom Lane <tgl@sss.pgh.pa.us> — 2026-04-02T04:22:48Z

    David Rowley <dgrowleyml@gmail.com> writes:
    > When testing some ERROR code I added to ensure we don't get an
    > excessively large left shift value and end up with members higher than
    > INT32_MAX, I discovered that bms_next_member() can't handle that
    > value, as "prevbit++" will wrap to INT32_MIN and then we'll try to
    > access a negative array index, i.e. seg fault.
    
    > I appreciate that such a large member is quite unlikely,
    
    I think it's impossible, and if it's not then this is not the
    only place in bitmapset.c that could theoretically overflow.
    As an example, bms_prev_member does
    
    	Assert(prevbit <= a->nwords * BITS_PER_BITMAPWORD);
    
    but if the bitmapset were large enough to accommodate INT_MAX
    as a member then a->nwords * BITS_PER_BITMAPWORD must overflow.
    
    I don't think we should add cycles here for this purpose.
    If it makes you feel better, maybe add Asserts to
    bms_make_singleton and bms_add_member to constrain the
    maximum member value to somewhat less than INT_MAX?
    
    			regards, tom lane
    
    
    
    
  3. Re: Small and unlikely overflow hazard in bms_next_member()

    Chao Li <li.evan.chao@gmail.com> — 2026-04-02T06:38:46Z

    
    > On Apr 2, 2026, at 12:09, David Rowley <dgrowleyml@gmail.com> wrote:
    > 
    > I've been working on bms_left_shift_members() to bitshift members
    > either left or right in order to tidy up some existing code and
    > improve a future Bitmapset use case I'm currently working on.
    > 
    > When testing some ERROR code I added to ensure we don't get an
    > excessively large left shift value and end up with members higher than
    > INT32_MAX, I discovered that bms_next_member() can't handle that
    > value, as "prevbit++" will wrap to INT32_MIN and then we'll try to
    > access a negative array index, i.e. seg fault.
    > 
    > I appreciate that such a large member is quite unlikely, but if this
    > isn't fixed then I need to code my error checking code to disallow
    > members >= INT32_MAX rather than > INT32_MAX. I did have a comment
    > explaining why I was doing that, but fixing the bug saves the weird
    > special case and the comment.
    > 
    > Patched attached. I was thinking it might not be worthy of
    > backpatching, but I'll entertain alternative views on that.
    > 
    > David
    > <bms_next_member_fix.patch>
    
    Both the return value of bms_next_member() and the parameter “prevbit" are defined as int, which seems to imply that a bitmap can hold at most INT32_MAX elements. So I wonder if a cleaner fix would be to just add a range guard, like this:
    
    ```
    diff --git a/src/backend/nodes/bitmapset.c b/src/backend/nodes/bitmapset.c
    index 786f343b3c9..7f79f81f278 100644
    --- a/src/backend/nodes/bitmapset.c
    +++ b/src/backend/nodes/bitmapset.c
    @@ -1294,7 +1294,7 @@ bms_next_member(const Bitmapset *a, int prevbit)
    
            Assert(bms_is_valid_set(a));
    
    -       if (a == NULL)
    +       if (a == NULL || prevbit == INT32_MAX)
                    return -2;
            nwords = a->nwords;
            prevbit++;
    ```
    
    Best regards,
    --
    Chao Li (Evan)
    HighGo Software Co., Ltd.
    https://www.highgo.com/
    
    
    
    
    
    
    
    
  4. Re: Small and unlikely overflow hazard in bms_next_member()

    jie wang <jugierwang@gmail.com> — 2026-04-02T07:54:18Z

    Chao Li <li.evan.chao@gmail.com> 于2026年4月2日周四 14:39写道:
    
    >
    >
    > > On Apr 2, 2026, at 12:09, David Rowley <dgrowleyml@gmail.com> wrote:
    > >
    > > I've been working on bms_left_shift_members() to bitshift members
    > > either left or right in order to tidy up some existing code and
    > > improve a future Bitmapset use case I'm currently working on.
    > >
    > > When testing some ERROR code I added to ensure we don't get an
    > > excessively large left shift value and end up with members higher than
    > > INT32_MAX, I discovered that bms_next_member() can't handle that
    > > value, as "prevbit++" will wrap to INT32_MIN and then we'll try to
    > > access a negative array index, i.e. seg fault.
    > >
    > > I appreciate that such a large member is quite unlikely, but if this
    > > isn't fixed then I need to code my error checking code to disallow
    > > members >= INT32_MAX rather than > INT32_MAX. I did have a comment
    > > explaining why I was doing that, but fixing the bug saves the weird
    > > special case and the comment.
    > >
    > > Patched attached. I was thinking it might not be worthy of
    > > backpatching, but I'll entertain alternative views on that.
    > >
    > > David
    > > <bms_next_member_fix.patch>
    >
    > Both the return value of bms_next_member() and the parameter “prevbit" are
    > defined as int, which seems to imply that a bitmap can hold at most
    > INT32_MAX elements. So I wonder if a cleaner fix would be to just add a
    > range guard, like this:
    >
    > ```
    > diff --git a/src/backend/nodes/bitmapset.c b/src/backend/nodes/bitmapset.c
    > index 786f343b3c9..7f79f81f278 100644
    > --- a/src/backend/nodes/bitmapset.c
    > +++ b/src/backend/nodes/bitmapset.c
    > @@ -1294,7 +1294,7 @@ bms_next_member(const Bitmapset *a, int prevbit)
    >
    >         Assert(bms_is_valid_set(a));
    >
    > -       if (a == NULL)
    > +       if (a == NULL || prevbit == INT32_MAX)
    >                 return -2;
    >         nwords = a->nwords;
    >         prevbit++;
    > ```
    >
    > Best regards,
    > --
    > Chao Li (Evan)
    > HighGo Software Co., Ltd.
    > https://www.highgo.com/
    >
    >
    >
    >
    >
    >
    >
    Hi,
    
    The both solutions look good to me. I am slightly keen on Chao's version
    that looks simpler to me.
    
    Thanks!
    wang jie
    
  5. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-02T22:12:15Z

    On Thu, 2 Apr 2026 at 17:22, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >         Assert(prevbit <= a->nwords * BITS_PER_BITMAPWORD);
    
    > but if the bitmapset were large enough to accommodate INT_MAX
    > as a member then a->nwords * BITS_PER_BITMAPWORD must overflow.
    
    I missed that one. That's annoying. Even "prevbit = a->nwords *
    BITS_PER_BITMAPWORD - 1;" is undefined if it wraps due to the signed
    maths.
    
    > I don't think we should add cycles here for this purpose.
    
    I'm not keen on slowing things down for this either. I did do some
    experiments in [1] that sees fewer instructions from using 64-bit
    maths. I might go off and see if there are any wins there that also
    give us the INT_MAX fix. It's not great effort to reward ratio
    though...
    
    David
    
    [1] https://godbolt.org/z/Eh1vzssq7
    
    
    
    
  6. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-02T22:20:50Z

    On Thu, 2 Apr 2026 at 19:39, Chao Li <li.evan.chao@gmail.com> wrote:
    > Both the return value of bms_next_member() and the parameter “prevbit" are defined as int, which seems to imply that a bitmap can hold at most INT32_MAX elements. So I wonder if a cleaner fix would be to just add a range guard, like this:
    >
    > ```
    > diff --git a/src/backend/nodes/bitmapset.c b/src/backend/nodes/bitmapset.c
    > index 786f343b3c9..7f79f81f278 100644
    > --- a/src/backend/nodes/bitmapset.c
    > +++ b/src/backend/nodes/bitmapset.c
    > @@ -1294,7 +1294,7 @@ bms_next_member(const Bitmapset *a, int prevbit)
    >
    >         Assert(bms_is_valid_set(a));
    >
    > -       if (a == NULL)
    > +       if (a == NULL || prevbit == INT32_MAX)
    
    I don't think that's a nice way at all. Adding a special case plus
    extra instructions, including a new jump instruction for the boolean
    short-circuiting. More instruction decoding, more L1i space needed,
    more branches to predict and more space in the branch predictor tables
    to overwrite other useful branches. Adds run-time overhead.
    
    I was aiming for low overhead and no special cases. 2a600a93c means we
    don't care about the performance on 32-bit hardware anymore, so that
    can't be used as a counterargument.
    
    David
    
    
    
    
  7. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-03T02:08:58Z

    On Fri, 3 Apr 2026 at 11:12, David Rowley <dgrowleyml@gmail.com> wrote:
    >
    > On Thu, 2 Apr 2026 at 17:22, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    > > I don't think we should add cycles here for this purpose.
    >
    > I'm not keen on slowing things down for this either. I did do some
    > experiments in [1] that sees fewer instructions from using 64-bit
    > maths. I might go off and see if there are any wins there that also
    > give us the INT_MAX fix. It's not great effort to reward ratio
    > though...
    
    The reduction in instructions with the patched version got me curious
    to see if it would translate into a performance increase.  I tested on
    an AMD Zen2 machine, and it's a decent amount faster than master. I
    tested with gcc and clang.
    
    I also scanned over the remaining parts of bitmapset.c and didn't find
    anywhere else that has overflow risk aside from what you pointed out
    in bms_prev_member().
    
    The attached patch contains the benchmark function I added to the
    test_bitmapset module. It should apply to master with a bit of noise.
    
    CREATE EXTENSION test_bitmapset;
    SELECT
        generate_series(1,3) AS run,
        bench_bms_next_member('(b 1 2 3 4 5 6 7 8 64)', 1000000)/1000 AS
    bms_next_member_us,
        bench_bms_prev_member('(b 1 2 3 4 5 6 7 8 64)', 1000000)/1000 AS
    bms_prev_member_us;
    
    master (gcc)
    
     run | bms_next_member_us | bms_prev_member_us
    -----+--------------------+--------------------
       1 |              26473 |              40404
       2 |              26218 |              40413
       3 |              26209 |              40387
    
    patched (gcc)
    
     run | bms_next_member_us | bms_prev_member_us
    -----+--------------------+--------------------
       1 |              25409 |              29705
       2 |              24905 |              29693
       3 |              24870 |              29707
    
    Times are in microseconds to do 1 million bms_*_member() loops over
    the entire set.
    
    I've also attached the full results I got. I've also included the
    results from Chao's version, which does slow things down decently on
    clang.
    
    IMO, if we can make bitmapset.c work with INT_MAX members and get a
    performance increase, then we should do it.
    
    David
    
    > [1] https://godbolt.org/z/Eh1vzssq7
    
  8. Re: Small and unlikely overflow hazard in bms_next_member()

    Chao Li <li.evan.chao@gmail.com> — 2026-04-03T03:24:08Z

    
    > On Apr 3, 2026, at 10:08, David Rowley <dgrowleyml@gmail.com> wrote:
    > 
    > On Fri, 3 Apr 2026 at 11:12, David Rowley <dgrowleyml@gmail.com> wrote:
    >> 
    >> On Thu, 2 Apr 2026 at 17:22, Tom Lane <tgl@sss.pgh.pa.us> wrote:
    >>> I don't think we should add cycles here for this purpose.
    >> 
    >> I'm not keen on slowing things down for this either. I did do some
    >> experiments in [1] that sees fewer instructions from using 64-bit
    >> maths. I might go off and see if there are any wins there that also
    >> give us the INT_MAX fix. It's not great effort to reward ratio
    >> though...
    > 
    > The reduction in instructions with the patched version got me curious
    > to see if it would translate into a performance increase.  I tested on
    > an AMD Zen2 machine, and it's a decent amount faster than master. I
    > tested with gcc and clang.
    > 
    > I also scanned over the remaining parts of bitmapset.c and didn't find
    > anywhere else that has overflow risk aside from what you pointed out
    > in bms_prev_member().
    > 
    > The attached patch contains the benchmark function I added to the
    > test_bitmapset module. It should apply to master with a bit of noise.
    > 
    > CREATE EXTENSION test_bitmapset;
    > SELECT
    >    generate_series(1,3) AS run,
    >    bench_bms_next_member('(b 1 2 3 4 5 6 7 8 64)', 1000000)/1000 AS
    > bms_next_member_us,
    >    bench_bms_prev_member('(b 1 2 3 4 5 6 7 8 64)', 1000000)/1000 AS
    > bms_prev_member_us;
    > 
    > master (gcc)
    > 
    > run | bms_next_member_us | bms_prev_member_us
    > -----+--------------------+--------------------
    >   1 |              26473 |              40404
    >   2 |              26218 |              40413
    >   3 |              26209 |              40387
    > 
    > patched (gcc)
    > 
    > run | bms_next_member_us | bms_prev_member_us
    > -----+--------------------+--------------------
    >   1 |              25409 |              29705
    >   2 |              24905 |              29693
    >   3 |              24870 |              29707
    > 
    > Times are in microseconds to do 1 million bms_*_member() loops over
    > the entire set.
    > 
    > I've also attached the full results I got. I've also included the
    > results from Chao's version, which does slow things down decently on
    > clang.
    > 
    > IMO, if we can make bitmapset.c work with INT_MAX members and get a
    > performance increase, then we should do it.
    > 
    > David
    > 
    >> [1] https://godbolt.org/z/Eh1vzssq7
    > <benchmark_results.txt><bms_fixes.patch>
    
    I also did a load test with a standalone c program with 4 versions:
    
    * The original bms_next_member (Original)
    * The fast version from [1], that uses 64bit maths (Fast)
    * The original version + INT32_MAX check + 64bit maths (Original2)
    * I tried the other approach that pulls up the first iteration, so that removes "mask = (~(bitmapword) 0);” from the loop. (PullUp)
    
    Note: all tests used -O2 to build the executable.
    
    On my MacBook M4, the Fast version constantly won, and PullUp version performed badly.
    ```
    % gcc --version
    Apple clang version 17.0.0 (clang-1700.6.4.2)
    Target: arm64-apple-darwin25.3.0
    Thread model: posix
    InstalledDir: /Library/Developer/CommandLineTools/usr/bin
    ```
    
    A typical test run:
    ```
    Benchmarking 100000 iterations...
    
    Original:  0.48893 seconds
    Fast:      0.46979 seconds
    Original2:      0.47740 seconds
    PullUp: 0.48029 seconds
    ``` 
    
    On my Windows laptop, Intel(R) Core Ultra 5, with WSL based Ubuntu, Orignal2 won in the most runs, and the PullUp version was faster than Fast version.
    ```
    chaol@lichao-highgo:~$ gcc --version                                                                            
    gcc (Ubuntu 13.3.0-6ubuntu2~24.04) 13.3.0                                                                      
    Copyright (C) 2023 Free Software Foundation, Inc.                                                              
    This is free software; see the source for copying conditions.  There is NO                                      
    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    ```
    
    A typical test run:
    ```
    Original:  0.99849 seconds                                                                                      
    Fast:      0.74722 seconds                                                                                      
    Original2:      0.59407 seconds                                                                                
    PullUp: 0.62746 seconds     
    ```
    
    Then I also tried to run on Windows directly. Here, PullUp version performed the best.
    ```
    $ gcc --version
    gcc.exe (Rev13, Built by MSYS2 project) 15.2.0
    Copyright (C) 2025 Free Software Foundation, Inc.
    This is free software; see the source for copying conditions.  There is NO
    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    ```
    
    A typical test run:
    ```
    Original:  0.32931 seconds
    Fast:      0.32740 seconds
    Original2:      0.32378 seconds
    PullUp: 0.30795 seconds
    ```
    
    I’m curious that, when something performs differently across platforms, which platform should take priority?
    
    Please see the attached test program. It’s possible I did something wrong.
    
    [1] https://godbolt.org/z/Eh1vzssq7
    
    --
    Chao Li (Evan)
    HighGo Software Co., Ltd.
    https://www.highgo.com/
    
    
    
    
    
  9. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-03T11:42:17Z

    On Fri, 3 Apr 2026 at 16:24, Chao Li <li.evan.chao@gmail.com> wrote:
    > I also did a load test with a standalone c program with 4 versions:
    
    I think you'd be better off picking a more realistic Bitmapset. The
    code is doing:
    
        int words_to_alloc = 20000; // Large set to bypass CPU cache slightly
        Bitmapset *bms = malloc(sizeof(Bitmapset) + words_to_alloc *
    sizeof(bitmapword));
        bms->nwords = words_to_alloc;
        memset(bms->words, 0, words_to_alloc * sizeof(bitmapword));
    
        /* Set a bit far into the set to force a long scan */
        int target_bit = (words_to_alloc - 1) * 64 + 10;
        bms->words[words_to_alloc - 1] |= (1ULL << 10);
    
    A set with 20k words! Then you're doing:
    
        for (int i = 0; i < iterations; i++) sink = bms_next_member(bms, 0);
    
    So you're not looping correctly over the set, as looping over a set
    with 1 member requires 2 calls to the function.
    
    I'd say this unrealistically favours the unrolled loop version, as
    most of the effort is in the loop looping over empty words and you can
    do that without the extra bit-wise AND that the other versions have.
    That version also seems to apply both the 64-bit fix and the INT_MAX
    fix. Why both?  Because you're only calling the function once per
    iteration, it also means your || INT_MAX is only executed once, rather
    than n_members + 1 as it would normally be executed. That'll make your
    version seem better than it is.
    
    I fixed all that and changed the Bitmapset to something more realistic
    with how it's more likely to be seen in PostgreSQL and ran the
    benchmark with a proper bms_next_member loop. File attached and
    results below:
    
    Zen2 Linux
    
    $ gcc test_bms_next.c -O2 -o test_bms_next && ./test_bms_next
    Benchmarking 100000000 iterations...
    
    Original:  0.62113 seconds
    David's:          0.70257 seconds
    Chao's version:   1.70691 seconds
    Unrolled loop: 1.56239 seconds
    2800000000
    
    $ clang test_bms_next.c -O2 -o test_bms_next && ./test_bms_next
    Benchmarking 100000000 iterations...
    
    Original:  1.11263 seconds
    David's:          0.87399 seconds
    Chao's version:   0.52962 seconds
    Unrolled loop: 1.07799 seconds
    2800000000
    
    Apple M2:
    
    Benchmarking 100000000 iterations...
    
    Original:  0.64023 seconds
    David's:          0.41087 seconds
    Chao's version:   1.21113 seconds
    Unrolled loop: 0.55924 seconds
    2800000000
    
    > I’m curious that, when something performs differently across platforms, which platform should take priority?
    
    I don't think it matters too much for this case. If we were actually
    working on a function that was a bottleneck, then it would be worth
    looking deeper and seeing if the compilers are producing suboptimal
    code and then try to coax them into making better code. As a last
    resort, have two versions and some preprocessor to decide which one.
    However, this just isn't performance-critical enough to warrant such
    an effort. I think we're already going far too far with this. I just
    want to fix the bug. If performance increases in some way as a result
    of that, then good.
    
    If I sum up the times from each version of the above results, I get:
    
    Original: 2.37399
    David's: 1.98743
    Chao's: 3.44766
    Unrolled: 3.19962
    
    I'm happy to go with the fastest one. I expect the one with the fewest
    instructions is likely more important when running it in the planner,
    as that's less to decode. I didn't look, but I expect your loop
    unrolled version and your || INT_MAX version to have more
    instructions.
    
    David
    
  10. Re: Small and unlikely overflow hazard in bms_next_member()

    Chao Li <li.evan.chao@gmail.com> — 2026-04-03T13:28:03Z

    
    > On Apr 3, 2026, at 19:42, David Rowley <dgrowleyml@gmail.com> wrote:
    > 
    > On Fri, 3 Apr 2026 at 16:24, Chao Li <li.evan.chao@gmail.com> wrote:
    >> I also did a load test with a standalone c program with 4 versions:
    > 
    > I think you'd be better off picking a more realistic Bitmapset. The
    > code is doing:
    > 
    >    int words_to_alloc = 20000; // Large set to bypass CPU cache slightly
    >    Bitmapset *bms = malloc(sizeof(Bitmapset) + words_to_alloc *
    > sizeof(bitmapword));
    >    bms->nwords = words_to_alloc;
    >    memset(bms->words, 0, words_to_alloc * sizeof(bitmapword));
    > 
    >    /* Set a bit far into the set to force a long scan */
    >    int target_bit = (words_to_alloc - 1) * 64 + 10;
    >    bms->words[words_to_alloc - 1] |= (1ULL << 10);
    > 
    > A set with 20k words! Then you're doing:
    > 
    >    for (int i = 0; i < iterations; i++) sink = bms_next_member(bms, 0);
    > 
    > So you're not looping correctly over the set, as looping over a set
    > with 1 member requires 2 calls to the function.
    > 
    > I'd say this unrealistically favours the unrolled loop version, as
    > most of the effort is in the loop looping over empty words and you can
    > do that without the extra bit-wise AND that the other versions have.
    > That version also seems to apply both the 64-bit fix and the INT_MAX
    > fix. Why both?  Because you're only calling the function once per
    > iteration, it also means your || INT_MAX is only executed once, rather
    > than n_members + 1 as it would normally be executed. That'll make your
    > version seem better than it is.
    > 
    > I fixed all that and changed the Bitmapset to something more realistic
    > with how it's more likely to be seen in PostgreSQL and ran the
    > benchmark with a proper bms_next_member loop. File attached and
    > results below:
    > 
    > Zen2 Linux
    > 
    > $ gcc test_bms_next.c -O2 -o test_bms_next && ./test_bms_next
    > Benchmarking 100000000 iterations...
    > 
    > Original:  0.62113 seconds
    > David's:          0.70257 seconds
    > Chao's version:   1.70691 seconds
    > Unrolled loop: 1.56239 seconds
    > 2800000000
    > 
    > $ clang test_bms_next.c -O2 -o test_bms_next && ./test_bms_next
    > Benchmarking 100000000 iterations...
    > 
    > Original:  1.11263 seconds
    > David's:          0.87399 seconds
    > Chao's version:   0.52962 seconds
    > Unrolled loop: 1.07799 seconds
    > 2800000000
    > 
    > Apple M2:
    > 
    > Benchmarking 100000000 iterations...
    > 
    > Original:  0.64023 seconds
    > David's:          0.41087 seconds
    > Chao's version:   1.21113 seconds
    > Unrolled loop: 0.55924 seconds
    > 2800000000
    > 
    >> I’m curious that, when something performs differently across platforms, which platform should take priority?
    > 
    > I don't think it matters too much for this case. If we were actually
    > working on a function that was a bottleneck, then it would be worth
    > looking deeper and seeing if the compilers are producing suboptimal
    > code and then try to coax them into making better code. As a last
    > resort, have two versions and some preprocessor to decide which one.
    > However, this just isn't performance-critical enough to warrant such
    > an effort. I think we're already going far too far with this. I just
    > want to fix the bug. If performance increases in some way as a result
    > of that, then good.
    > 
    > If I sum up the times from each version of the above results, I get:
    > 
    > Original: 2.37399
    > David's: 1.98743
    > Chao's: 3.44766
    > Unrolled: 3.19962
    > 
    > I'm happy to go with the fastest one. I expect the one with the fewest
    > instructions is likely more important when running it in the planner,
    > as that's less to decode. I didn't look, but I expect your loop
    > unrolled version and your || INT_MAX version to have more
    > instructions.
    > 
    > David
    > <test_bms_next2.c>
    
    In test_bms_next2.c, you set words_to_alloc = 1, which disables the optimization in the unrolled version. If I change words_to_alloc = 2, then on my MacBook M4, the unrolled version seems to win:
    ```
    chaol@ChaodeMacBook-Air test % ./test_bms_next2
    Benchmarking 100000000 iterations...
    
    Original:  0.61559 seconds
    David's:	  0.61651 seconds
    Chao's version:	  1.06033 seconds
    Unrolled loop: 0.60561 seconds
    2800000000
    ```
    
    (I also checked on Godbolt, from the instruction-count perspective, the unrolled version actually looks the worst.)
    
    I guess one-word Bitmapset are probably the most common case in practice. So overall, I agree that your version is the best choice. Please go ahead with it as we have already gained both a bug fix and a performance improvement. If we really want to study the performance more deeply, I think that would be a separate topic.
    
    It was fun working on this patch, and thank you for your patience.
    
    Best regards,
    --
    Chao Li (Evan)
    HighGo Software Co., Ltd.
    https://www.highgo.com/
    
    
    
    
    
    
    
    
  11. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-04T03:30:32Z

    On Sat, 4 Apr 2026 at 02:28, Chao Li <li.evan.chao@gmail.com> wrote:
    > In test_bms_next2.c, you set words_to_alloc = 1, which disables the optimization in the unrolled version. If I change words_to_alloc = 2, then on my MacBook M4, the unrolled version seems to win:
    > ```
    > chaol@ChaodeMacBook-Air test % ./test_bms_next2
    > Benchmarking 100000000 iterations...
    >
    > Original:  0.61559 seconds
    > David's:          0.61651 seconds
    > Chao's version:   1.06033 seconds
    > Unrolled loop: 0.60561 seconds
    > 2800000000
    > ```
    
    Doing the same locally, here's what I get on my Zen2 machine:
    
    drowley@amd3990x:~$ gcc test_bms_next.c -O2 -o test_bms_next && ./test_bms_next
    Benchmarking 100000000 iterations...
    
    Original:  1.21125 seconds
    David's:          1.11997 seconds
    Chao's version:   1.72662 seconds
    Unrolled loop: 1.63090 seconds
    2800000000
    drowley@amd3990x:~$ clang test_bms_next.c -O2 -o test_bms_next &&
    ./test_bms_next
    Benchmarking 100000000 iterations...
    
    Original:  1.10780 seconds
    David's:          1.05968 seconds
    Chao's version:   1.87123 seconds
    Unrolled loop: 1.11002 seconds
    2800000000
    
    > I guess one-word Bitmapset are probably the most common case in practice. So overall, I agree that your version is the best choice. Please go ahead with it as we have already gained both a bug fix and a performance improvement. If we really want to study the performance more deeply, I think that would be a separate topic.
    
    Yeah, but it's better to find bottlenecks and focus there than to
    optimise blindly without knowing if it'll make any actual difference.
    It's still important to test for regressions when modifying code and
    try to avoid them, as it's sometimes not obvious if the code being
    modified is critical for performance.
    
    I also don't think we should be doing anything to optimise for
    multi-word sets at the expense of slowing down single-word sets. Not
    that it's very representative of the real world, but I added some
    telemetry to bitmapset.c and I see 43 multi-word sets being created
    and 1.45 million single-word sets created during make check, or 1 in
    33785, if you prefer.
    
    diff --git a/src/backend/nodes/bitmapset.c b/src/backend/nodes/bitmapset.c
    index 786f343b3c9..21b5053e9a2 100644
    --- a/src/backend/nodes/bitmapset.c
    +++ b/src/backend/nodes/bitmapset.c
    @@ -219,6 +219,10 @@ bms_make_singleton(int x)
            int                     wordnum,
                                    bitnum;
    
    +       if (x >= 64)
    +               elog(NOTICE, "multi-word set bms_make_singleton");
    +       else
    +               elog(NOTICE, "single-word set bms_make_singleton");
            if (x < 0)
                    elog(ERROR, "negative bitmapset member not allowed");
            wordnum = WORDNUM(x);
    @@ -811,6 +815,9 @@ bms_add_member(Bitmapset *a, int x)
            wordnum = WORDNUM(x);
            bitnum = BITNUM(x);
    
    +       if (x >= 64 && a->nwords == 1)
    +               elog(NOTICE, "multi-set bms_add_member");
    +
            /* enlarge the set if necessary */
            if (wordnum >= a->nwords)
            {
    
    Not quite perfect as a set made first as a single word set that later
    becomes a multi-word set will be double counted. The number of
    operations on the sets is likely more important anyway, not the number
    of sets being created. The point is, multi-word sets are rare for most
    workloads.
    
    David
    
    
    
    
  12. Re: Small and unlikely overflow hazard in bms_next_member()

    Chao Li <li.evan.chao@gmail.com> — 2026-04-06T02:00:38Z

    
    > On Apr 4, 2026, at 11:30, David Rowley <dgrowleyml@gmail.com> wrote:
    > 
    > On Sat, 4 Apr 2026 at 02:28, Chao Li <li.evan.chao@gmail.com> wrote:
    >> In test_bms_next2.c, you set words_to_alloc = 1, which disables the optimization in the unrolled version. If I change words_to_alloc = 2, then on my MacBook M4, the unrolled version seems to win:
    >> ```
    >> chaol@ChaodeMacBook-Air test % ./test_bms_next2
    >> Benchmarking 100000000 iterations...
    >> 
    >> Original:  0.61559 seconds
    >> David's:          0.61651 seconds
    >> Chao's version:   1.06033 seconds
    >> Unrolled loop: 0.60561 seconds
    >> 2800000000
    >> ```
    > 
    > Doing the same locally, here's what I get on my Zen2 machine:
    > 
    > drowley@amd3990x:~$ gcc test_bms_next.c -O2 -o test_bms_next && ./test_bms_next
    > Benchmarking 100000000 iterations...
    > 
    > Original:  1.21125 seconds
    > David's:          1.11997 seconds
    > Chao's version:   1.72662 seconds
    > Unrolled loop: 1.63090 seconds
    > 2800000000
    > drowley@amd3990x:~$ clang test_bms_next.c -O2 -o test_bms_next &&
    > ./test_bms_next
    > Benchmarking 100000000 iterations...
    > 
    > Original:  1.10780 seconds
    > David's:          1.05968 seconds
    > Chao's version:   1.87123 seconds
    > Unrolled loop: 1.11002 seconds
    > 2800000000
    
    I just tried my Windows laptop with both MSYS2 and WSL Ubuntu, and on both of them the original version and David’s version consistently performed better than the other versions.
    
    I have a new finding from Godbolt: adding likely(w != 0) seems to reduce the instruction count by one. bms_next_member_fast has 26 instructions, while after adding "likely", bms_next_member_fast2 has 25. It seems that this may avoid one jump and perhaps be slightly better, but I’m not sure. I’m really not an expert in assembly.
    
    Then I tested. “likely” doesn’t seem to help on Mac:
    ```
    chaol@ChaodeMacBook-Air test % ./test_bms_next2
    Benchmarking 100000000 iterations...
    
    Original:  0.54994 seconds
    David's:	  0.78218 seconds
    David's likely:	  0.78990 seconds
    Chao's version:	  1.11530 seconds
    Unrolled loop: 0.47660 seconds
    3500000000
    ```
    
    But it helps slightly on Windows:
    ```
    $ ./test_bms_next2
    Benchmarking 100000000 iterations...
    
    Original:  1.45312 seconds
    David's:          1.48438 seconds
    David's likely:   1.40625 seconds
    Chao's version:   3.12500 seconds
    Unrolled loop: 2.95312 seconds
    -794967296
    ```
    
    I’m not suggesting adding likely() to your version, I’m just sharing the information for your reference and leaving the decision to you.
    
    > 
    >> I guess one-word Bitmapset are probably the most common case in practice. So overall, I agree that your version is the best choice. Please go ahead with it as we have already gained both a bug fix and a performance improvement. If we really want to study the performance more deeply, I think that would be a separate topic.
    > 
    > Yeah, but it's better to find bottlenecks and focus there than to
    > optimise blindly without knowing if it'll make any actual difference.
    > It's still important to test for regressions when modifying code and
    > try to avoid them, as it's sometimes not obvious if the code being
    > modified is critical for performance.
    > 
    > I also don't think we should be doing anything to optimise for
    > multi-word sets at the expense of slowing down single-word sets.
    
    Fully agreed.
    
    > Not
    > that it's very representative of the real world, but I added some
    > telemetry to bitmapset.c and I see 43 multi-word sets being created
    > and 1.45 million single-word sets created during make check, or 1 in
    > 33785, if you prefer.
    > 
    > diff --git a/src/backend/nodes/bitmapset.c b/src/backend/nodes/bitmapset.c
    > index 786f343b3c9..21b5053e9a2 100644
    > --- a/src/backend/nodes/bitmapset.c
    > +++ b/src/backend/nodes/bitmapset.c
    > @@ -219,6 +219,10 @@ bms_make_singleton(int x)
    >        int                     wordnum,
    >                                bitnum;
    > 
    > +       if (x >= 64)
    > +               elog(NOTICE, "multi-word set bms_make_singleton");
    > +       else
    > +               elog(NOTICE, "single-word set bms_make_singleton");
    >        if (x < 0)
    >                elog(ERROR, "negative bitmapset member not allowed");
    >        wordnum = WORDNUM(x);
    > @@ -811,6 +815,9 @@ bms_add_member(Bitmapset *a, int x)
    >        wordnum = WORDNUM(x);
    >        bitnum = BITNUM(x);
    > 
    > +       if (x >= 64 && a->nwords == 1)
    > +               elog(NOTICE, "multi-set bms_add_member");
    > +
    >        /* enlarge the set if necessary */
    >        if (wordnum >= a->nwords)
    >        {
    > 
    > Not quite perfect as a set made first as a single word set that later
    > becomes a multi-word set will be double counted. The number of
    > operations on the sets is likely more important anyway, not the number
    > of sets being created. The point is, multi-word sets are rare for most
    > workloads.
    > 
    
    What tests did you run after adding the logs to collect the data? This is a method I might borrow in the future for similar investigations.
    
    Best regards,
    --
    Chao Li (Evan)
    HighGo Software Co., Ltd.
    https://www.highgo.com/
    
    
    
    
    
    
    
    
  13. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-12T12:33:04Z

    On Mon, 6 Apr 2026 at 14:01, Chao Li <li.evan.chao@gmail.com> wrote:
    > > On Apr 4, 2026, at 11:30, David Rowley <dgrowleyml@gmail.com> wrote:
    > > Not quite perfect as a set made first as a single word set that later
    > > becomes a multi-word set will be double counted. The number of
    > > operations on the sets is likely more important anyway, not the number
    > > of sets being created. The point is, multi-word sets are rare for most
    > > workloads.
    > >
    >
    > What tests did you run after adding the logs to collect the data? This is a method I might borrow in the future for similar investigations.
    
    "make check" then grep regression.diffs for the NOTICE message and
    pipe to "wc -l"
    
    
    
    
  14. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-12T13:17:02Z

    On Fri, 3 Apr 2026 at 15:08, David Rowley <dgrowleyml@gmail.com> wrote:
    > IMO, if we can make bitmapset.c work with INT_MAX members and get a
    > performance increase, then we should do it.
    
    Re-thinking this after a week's holiday, it seems fine to use an
    unsigned 32-bit int rather than a 64-bit int to fix this bug. I'd
    previously been uncertain if there were any guarantees in C to what
    (unsigned int) -1 would return, but going by [1] at 6.3.1.3, it says:
    
    "Otherwise, if the new type is unsigned, the value is converted by
    repeatedly adding or subtracting one more than the maximum value that
    can be represented in the new type until the value is in the range of
    the new type."
    
    So, it seems even on one's complement that -1 as an unsigned int will
    be UINT_MAX. When we add 1 to UINT_MAX, we're guaranteed to get 0, as
    it's unsigned maths and overflows are going to result in a value
    modulus the max value for the type.
    
    That leads me to the attached v2 patch. Compiler Explorer link showing
    the assembly at [2].
    
    Testing the performance, it's better than master, so I got rid of the
    size_t wordnum stuff. We're post-freeze now, so fiddling with other
    optimisations seems a bit off the table as there appears to be no
    performance regression to compensate for now, per:
    
    drowley@amd3990x:~$ gcc test_bms_next3.c -O2 -o test_bms_next3 &&
    ./test_bms_next3
    Benchmarking 100000000 bms_next_member iterations...
    master: 1.18330 seconds
    Patched: 1.05493 seconds
    
    Benchmarking 100000000 bms_prev_member iterations...
    master: 2.94522 seconds
    Patched: 1.86130 seconds
    
    drowley@amd3990x:~$ clang test_bms_next3.c -O2 -o test_bms_next3 &&
    ./test_bms_next3
    Benchmarking 100000000 bms_next_member iterations...
    master: 1.07860 seconds
    Patched: 1.07896 seconds
    
    Benchmarking 100000000 bms_prev_member iterations...
    master: 2.76550 seconds
    Patched: 2.12369 seconds
    
    David
    
    [1] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1548.pdf
    [2] https://godbolt.org/z/xW96rxd3P
    
  15. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-12T23:41:40Z

    On Mon, 13 Apr 2026 at 01:17, David Rowley <dgrowleyml@gmail.com> wrote:
    > Re-thinking this after a week's holiday, it seems fine to use an
    > unsigned 32-bit int rather than a 64-bit int to fix this bug. I'd
    > previously been uncertain if there were any guarantees in C to what
    > (unsigned int) -1 would return, but going by [1] at 6.3.1.3, it says:
    >
    > "Otherwise, if the new type is unsigned, the value is converted by
    > repeatedly adding or subtracting one more than the maximum value that
    > can be represented in the new type until the value is in the range of
    > the new type."
    >
    > So, it seems even on one's complement that -1 as an unsigned int will
    > be UINT_MAX. When we add 1 to UINT_MAX, we're guaranteed to get 0, as
    > it's unsigned maths and overflows are going to result in a value
    > modulus the max value for the type.
    
    I've pushed that version. No backpatch.
    
    David
    
    
    
    
  16. Re: Small and unlikely overflow hazard in bms_next_member()

    Chao Li <li.evan.chao@gmail.com> — 2026-04-13T00:23:26Z

    
    > On Apr 12, 2026, at 21:17, David Rowley <dgrowleyml@gmail.com> wrote:
    > 
    > On Fri, 3 Apr 2026 at 15:08, David Rowley <dgrowleyml@gmail.com> wrote:
    >> IMO, if we can make bitmapset.c work with INT_MAX members and get a
    >> performance increase, then we should do it.
    > 
    > Re-thinking this after a week's holiday, it seems fine to use an
    > unsigned 32-bit int rather than a 64-bit int to fix this bug. I'd
    > previously been uncertain if there were any guarantees in C to what
    > (unsigned int) -1 would return, but going by [1] at 6.3.1.3, it says:
    > 
    > "Otherwise, if the new type is unsigned, the value is converted by
    > repeatedly adding or subtracting one more than the maximum value that
    > can be represented in the new type until the value is in the range of
    > the new type."
    > 
    > So, it seems even on one's complement that -1 as an unsigned int will
    > be UINT_MAX. When we add 1 to UINT_MAX, we're guaranteed to get 0, as
    > it's unsigned maths and overflows are going to result in a value
    > modulus the max value for the type.
    > 
    > That leads me to the attached v2 patch. Compiler Explorer link showing
    > the assembly at [2].
    > 
    > Testing the performance, it's better than master, so I got rid of the
    > size_t wordnum stuff. We're post-freeze now, so fiddling with other
    > optimisations seems a bit off the table as there appears to be no
    > performance regression to compensate for now, per:
    > 
    > drowley@amd3990x:~$ gcc test_bms_next3.c -O2 -o test_bms_next3 &&
    > ./test_bms_next3
    > Benchmarking 100000000 bms_next_member iterations...
    > master: 1.18330 seconds
    > Patched: 1.05493 seconds
    > 
    > Benchmarking 100000000 bms_prev_member iterations...
    > master: 2.94522 seconds
    > Patched: 1.86130 seconds
    > 
    > drowley@amd3990x:~$ clang test_bms_next3.c -O2 -o test_bms_next3 &&
    > ./test_bms_next3
    > Benchmarking 100000000 bms_next_member iterations...
    > master: 1.07860 seconds
    > Patched: 1.07896 seconds
    > 
    > Benchmarking 100000000 bms_prev_member iterations...
    > master: 2.76550 seconds
    > Patched: 2.12369 seconds
    > 
    > David
    > 
    > [1] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n1548.pdf
    > [2] https://godbolt.org/z/xW96rxd3P
    > <test_bms_next3.c><v2-0001-Fix-unlikely-overflow-bug-in-bms_next_member.patch>
    
    I just tried test_bms_next3 on my MacBook, looks like patched bms_prev_member is much faster there. I ran about 10 times, the results were consistent.
    ```
    chaol@ChaodeMacBook-Air test % gcc test_bms_next3.c -O2 -o test_bms_next3
    test_bms_next3.c:281:18: warning: format specifies type 'long' but the argument has type 'int64' (aka 'long long') [-Wformat]
      281 |         printf("%ld\n", count);
          |                 ~~~     ^~~~~
          |                 %lld
    1 warning generated.
    chaol@ChaodeMacBook-Air test % ./test_bms_next3
    Benchmarking 100000000 bms_next_member iterations...
    master: 0.49287 seconds
    Patched: 0.47315 seconds
    
    Benchmarking 100000000 bms_prev_member iterations...
    master: 1.04644 seconds
    Patched: 0.58053 seconds
    2800000000
    ```
    
    Best regards,
    --
    Chao Li (Evan)
    HighGo Software Co., Ltd.
    https://www.highgo.com/
    
    
    
    
    
    
    
    
  17. Re: Small and unlikely overflow hazard in bms_next_member()

    David Rowley <dgrowleyml@gmail.com> — 2026-04-13T02:43:01Z

    On Mon, 13 Apr 2026 at 12:24, Chao Li <li.evan.chao@gmail.com> wrote:
    > I just tried test_bms_next3 on my MacBook, looks like patched bms_prev_member is much faster there. I ran about 10 times, the results were consistent.
    
    Thanks. I saw similar results.
    
    David