Thread
Commits
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Remove trailing zero words from Bitmapsets
- a8c09daa8bb1 17.0 landed
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Remove local optimizations of empty Bitmapsets into null pointers.
- 6b661b01f48b 16.0 landed
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Require empty Bitmapsets to be represented as NULL.
- 00b41463c216 16.0 landed
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Mop up some undue familiarity with the innards of Bitmapsets.
- 141225b2518f 16.0 landed
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Remove bms_first_member().
- 462bb7f12851 16.0 landed
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Making empty Bitmapsets always be NULL
Tom Lane <tgl@sss.pgh.pa.us> — 2023-02-28T21:59:48Z
When I designed the Bitmapset module, I set things up so that an empty Bitmapset could be represented either by a NULL pointer, or by an allocated object all of whose bits are zero. I've recently come to the conclusion that that was a bad idea and we should instead have a convention like the longstanding invariant for Lists: an empty list is represented by NIL and nothing else. To do this, we need to fix bms_intersect, bms_difference, and a couple of other functions to check for having produced an empty result; but then we can replace bms_is_empty() by a simple NULL test. I originally guessed that that would be a bad tradeoff, but now I think it likely is a win performance-wise, because we call bms_is_empty() many more times than those other functions put together. However, any performance gain would likely be marginal; the real reason why I'm pushing this is that we have various places that have hand-implemented a rule about "this Bitmapset variable must be exactly NULL if empty", so that they can use checks-for-null in place of bms_is_empty() calls in particularly hot code paths. That is a really fragile, mistake-prone way to do things, and I'm surprised that we've seldom been bitten by it. It's not well documented at all which variables have this property, so you can't readily tell which code might be violating those conventions. So basically I'd like to establish that convention everywhere and get rid of these ad-hoc reduce-to-NULL checks. I put together the attached draft patch to do so. I've not done any hard performance testing on it --- I did do one benchmark that showed maybe 0.8% speedup, but I'd regard that as below the noise. I found just a few places that have issues with this idea. One thing that is problematic is bms_first_member(): assuming you allow it to loop to completion, it ends with the passed Bitmapset being empty, which is now an invariant violation. I made it pfree the argument at that point, and fixed a couple of callers that would be broken thereby; but I wonder if it wouldn't be better to get rid of that function entirely and convert all its callers to use bms_next_member. There are only about half a dozen. I also discovered that nodeAppend.c is relying on bms_del_members not reducing a non-empty set to NULL, because it uses the nullness of appendstate->as_valid_subplans as a state boolean. That was probably acceptable when it was written, but whoever added classify_matching_subplans made a hash of the state invariants here, because that can set as_valid_subplans to empty. I added a separate boolean as an easy way out, but maybe that code could do with a more thorough revisit. I'll add this to the about-to-start CF. regards, tom lane
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Re: Making empty Bitmapsets always be NULL
Nathan Bossart <nathandbossart@gmail.com> — 2023-03-01T20:19:51Z
On Tue, Feb 28, 2023 at 04:59:48PM -0500, Tom Lane wrote: > When I designed the Bitmapset module, I set things up so that an empty > Bitmapset could be represented either by a NULL pointer, or by an > allocated object all of whose bits are zero. I've recently come to > the conclusion that that was a bad idea and we should instead have > a convention like the longstanding invariant for Lists: an empty > list is represented by NIL and nothing else. +1 > I found just a few places that have issues with this idea. One thing > that is problematic is bms_first_member(): assuming you allow it to > loop to completion, it ends with the passed Bitmapset being empty, > which is now an invariant violation. I made it pfree the argument > at that point, and fixed a couple of callers that would be broken > thereby; but I wonder if it wouldn't be better to get rid of that > function entirely and convert all its callers to use bms_next_member. > There are only about half a dozen. Unless there is a way to avoid the invariant violation that doesn't involve scanning the rest of the words before bms_first_member returns, +1 to removing it. Perhaps we could add a num_members variable to the struct so that we know right away when the set becomes empty. But maintaining that might be more trouble than it's worth. > I also discovered that nodeAppend.c is relying on bms_del_members > not reducing a non-empty set to NULL, because it uses the nullness > of appendstate->as_valid_subplans as a state boolean. That was > probably acceptable when it was written, but whoever added > classify_matching_subplans made a hash of the state invariants here, > because that can set as_valid_subplans to empty. I added a separate > boolean as an easy way out, but maybe that code could do with a more > thorough revisit. The separate boolean certainly seems less fragile. That might even be worthwhile independent of the rest of the patch. -- Nathan Bossart Amazon Web Services: https://aws.amazon.com
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Re: Making empty Bitmapsets always be NULL
Jacob Champion <jchampion@timescale.com> — 2023-03-01T21:35:08Z
On Tue, Feb 28, 2023 at 1:59 PM Tom Lane <tgl@sss.pgh.pa.us> wrote: > I also discovered that nodeAppend.c is relying on bms_del_members > not reducing a non-empty set to NULL, because it uses the nullness > of appendstate->as_valid_subplans as a state boolean. I seem to recall that Deep and I tripped into this during the zedstore column projection work. I think we started out using NULL as a sentinel value for our bitmaps, too, and it looked like it worked, until it didn't... so +1 to the simplification. --Jacob
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Re: Making empty Bitmapsets always be NULL
Tom Lane <tgl@sss.pgh.pa.us> — 2023-03-01T22:59:45Z
Nathan Bossart <nathandbossart@gmail.com> writes: > On Tue, Feb 28, 2023 at 04:59:48PM -0500, Tom Lane wrote: >> When I designed the Bitmapset module, I set things up so that an empty >> Bitmapset could be represented either by a NULL pointer, or by an >> allocated object all of whose bits are zero. I've recently come to >> the conclusion that that was a bad idea and we should instead have >> a convention like the longstanding invariant for Lists: an empty >> list is represented by NIL and nothing else. > +1 Thanks for looking at this. > Unless there is a way to avoid the invariant violation that doesn't involve > scanning the rest of the words before bms_first_member returns, +1 to > removing it. Perhaps we could add a num_members variable to the struct so > that we know right away when the set becomes empty. But maintaining that > might be more trouble than it's worth. bms_first_member is definitely legacy code, so let's just get rid of it. Done like that in 0001 below. (This was slightly more complex than I foresaw, because some of the callers were modifying the result variables. But they're probably cleaner this way anyway.) >> I also discovered that nodeAppend.c is relying on bms_del_members >> not reducing a non-empty set to NULL, because it uses the nullness >> of appendstate->as_valid_subplans as a state boolean. > The separate boolean certainly seems less fragile. That might even be > worthwhile independent of the rest of the patch. Yeah. I split out those executor fixes as 0002; 0003 is the changes to bitmapsets proper, and then 0004 removes now-dead code. regards, tom lane
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Re: Making empty Bitmapsets always be NULL
Nathan Bossart <nathandbossart@gmail.com> — 2023-03-02T00:22:19Z
On Wed, Mar 01, 2023 at 05:59:45PM -0500, Tom Lane wrote: > bms_first_member is definitely legacy code, so let's just get > rid of it. Done like that in 0001 below. (This was slightly more > complex than I foresaw, because some of the callers were modifying > the result variables. But they're probably cleaner this way anyway.) Yeah, it's nice that you don't have to subtract FirstLowInvalidHeapAttributeNumber in so many places. I think future changes might end up using attidx when they ought to use attrnum (and vice versa), but you could just as easily forget to subtract FirstLowInvalidHeapAttributeNumber today, so it's probably fine. > + /* attidx is zero-based, attrnum is the normal attribute number */ > + int attrnum = attidx + FirstLowInvalidHeapAttributeNumber; nitpick: Shouldn't this be an AttrNumber? > Yeah. I split out those executor fixes as 0002; 0003 is the changes > to bitmapsets proper, and then 0004 removes now-dead code. These all looked reasonable to me. -- Nathan Bossart Amazon Web Services: https://aws.amazon.com
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Re: Making empty Bitmapsets always be NULL
Tom Lane <tgl@sss.pgh.pa.us> — 2023-03-02T00:26:30Z
Nathan Bossart <nathandbossart@gmail.com> writes: > On Wed, Mar 01, 2023 at 05:59:45PM -0500, Tom Lane wrote: >> + /* attidx is zero-based, attrnum is the normal attribute number */ >> + int attrnum = attidx + FirstLowInvalidHeapAttributeNumber; > nitpick: Shouldn't this be an AttrNumber? I stuck with the existing type choices for those variables, but I don't mind changing to AttrNumber here. regards, tom lane
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Re: Making empty Bitmapsets always be NULL
Richard Guo <guofenglinux@gmail.com> — 2023-03-02T03:13:39Z
On Thu, Mar 2, 2023 at 6:59 AM Tom Lane <tgl@sss.pgh.pa.us> wrote: > Yeah. I split out those executor fixes as 0002; 0003 is the changes > to bitmapsets proper, and then 0004 removes now-dead code. +1 to all these patches. Some minor comments from me. *0003 It seems that the Bitmapset checked by bms_is_empty_internal cannot be NULL from how it is computed by a function. So I wonder if we can remove the check of 'a' being NULL in that function, or reduce it to an Assert. - if (a == NULL) - return true; + Assert(a != NULL); *0004 It seems that in create_lateral_join_info around line 689, the bms_is_empty check of lateral_relids is not necessary, since we've checked that lateral_relids cannot be NULL several lines earlier. @@ -682,12 +682,6 @@ create_lateral_join_info(PlannerInfo *root) if (lateral_relids == NULL) continue; - /* - * We should not have broken the invariant that lateral_relids is - * exactly NULL if empty. - */ - Assert(!bms_is_empty(lateral_relids)); - Thanks Richard -
Re: Making empty Bitmapsets always be NULL
Tom Lane <tgl@sss.pgh.pa.us> — 2023-03-02T17:04:27Z
Richard Guo <guofenglinux@gmail.com> writes: > It seems that the Bitmapset checked by bms_is_empty_internal cannot be > NULL from how it is computed by a function. So I wonder if we can > remove the check of 'a' being NULL in that function, or reduce it to an > Assert. Yeah, I think just removing it is sufficient. The subsequent attempts to dereference the pointer will crash just fine if it's NULL; we don't need an Assert to help things along. > It seems that in create_lateral_join_info around line 689, the > bms_is_empty check of lateral_relids is not necessary, since we've > checked that lateral_relids cannot be NULL several lines earlier. Good catch, I missed that one. Pushed, thanks for reviewing. regards, tom lane
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-03-03T01:52:22Z
On Wed, 1 Mar 2023 at 10:59, Tom Lane <tgl@sss.pgh.pa.us> wrote: > When I designed the Bitmapset module, I set things up so that an empty > Bitmapset could be represented either by a NULL pointer, or by an > allocated object all of whose bits are zero. I've recently come to > the conclusion that that was a bad idea and we should instead have > a convention like the longstanding invariant for Lists: an empty > list is represented by NIL and nothing else. I know I'm late to the party here, but I just wanted to add that I agree with this and also that I've never been a fan of having to decide if it was safe to check for NULL when I needed performance or if I needed to use bms_is_empty() because the set might have all its words set to 0. I suggest tightening the rule even further so instead of just empty sets having to be represented as NULL, the rule should be that sets should never contain any trailing zero words, which is effectively a superset of the "empty is NULL" rule that you've just changed. If we did this, then various functions can shake loose some crufty code and various other functions become more optimal due to not having to loop over trailing zero words needlessly. For example. * bms_equal() and bms_compare() can precheck nwords match before troubling themselves with looping over each member, and; * bms_is_subset() can return false early if 'a' has more words than 'b', and; * bms_subset_compare() becomes more simple as it does not have to look for trailing 0 words, and; * bms_nonempty_difference() can return true early if 'a' has more words than 'b', plus no need to check for trailing zero words at the end. We can also chop the set down to size in; bms_intersect(), bms_difference(), bms_int_members(), bms_del_members() and bms_intersect() which saves looping needlessly over empty words when various other BMS operations are performed later on the set, for example, bms_next_member(), bms_prev_member, bms_copy(), etc. The only reason I can think of that this would be a bad idea is that if we want to add members again then we need to do repalloc(). If we're only increasing the nwords back to what it had been on some previous occasion then repalloc() is effectively a no-op, so I doubt this will really be a net negative. I think the effort we'll waste by carrying around needless trailing zero words in most cases is likely to outweigh the overhead of any no-op repallocs. Take bms_int_members(), for example, we'll purposefully 0 out all the trailing words possibly having to read in new cachelines from RAM to do so. It would be better to leave having to read those in again until we actually need to do something more useful with them, like adding some new members to the set again. We'll have to dirty those cachelines then anyway and we may have flushed those cachelines out of the CPU cache by the time we get around to adding the new members again. I've coded this up in the attached and followed the lead in list.c and added a function named check_bitmapset_invariants() which ensures the above rule is followed. I think the code as it stands today should really have something like that anyway. The patch also optimizes sub-optimal newly added code which calls bms_is_empty_internal() when we have other more optimal means to determine if the set is empty or not. David
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Re: Making empty Bitmapsets always be NULL
Tom Lane <tgl@sss.pgh.pa.us> — 2023-03-03T02:17:06Z
David Rowley <dgrowleyml@gmail.com> writes: > I suggest tightening the rule even further so instead of just empty > sets having to be represented as NULL, the rule should be that sets > should never contain any trailing zero words, which is effectively a > superset of the "empty is NULL" rule that you've just changed. Hmm, I'm not immediately a fan of that, because it'd mean more interaction with aset.c to change the allocated size of results. (Is it worth carrying both "allocated words" and "nonzero words" fields to avoid useless memory-management effort? Dunno.) Another point here is that I'm pretty sure that just about all bitmapsets we deal with are only one or two words, so I'm not convinced you're going to get any performance win to justify the added management overhead. regards, tom lane
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-03-03T03:22:01Z
On Fri, 3 Mar 2023 at 15:17, Tom Lane <tgl@sss.pgh.pa.us> wrote: > (Is it worth carrying both "allocated words" and "nonzero words" > fields to avoid useless memory-management effort? Dunno.) It would have been a more appealing thing to do before Bitmapset became a node type as we'd have had empty space in the struct to have another 32-bit word on 64-bit builds. > Another point here is that I'm pretty sure that just about all > bitmapsets we deal with are only one or two words, so I'm not > convinced you're going to get any performance win to justify > the added management overhead. It's true that the majority of Bitmapsets are going to be just 1 word, but it's important to acknowledge that we do suffer in some more extreme cases when Bitmapsets become large. Partition with large numbers of partitions is one such case. create table lp(a int) partition by list(a); select 'create table lp'||x||' partition of lp for values in('||x||');' from generate_series(0,9999)x; \gexec # cat bench.sql select * from lp where a > 1 and a < 3; $ pgbench -n -T 15 -f bench.sql postgres | grep tps master: tps = 28055.619289 (without initial connection time) tps = 27819.235083 (without initial connection time) tps = 28486.099808 (without initial connection time) master + bms_no_trailing_zero_words.patch: tps = 30840.840266 (without initial connection time) tps = 29491.519705 (without initial connection time) tps = 29471.083938 (without initial connection time) (~6.45% faster) Of course, it's an extreme case, I'm merely trying to show that trimming the Bitmapsets down can have an impact in some cases. David -
Re: Making empty Bitmapsets always be NULL
Tom Lane <tgl@sss.pgh.pa.us> — 2023-03-03T22:08:32Z
David Rowley <dgrowleyml@gmail.com> writes: > On Fri, 3 Mar 2023 at 15:17, Tom Lane <tgl@sss.pgh.pa.us> wrote: >> Another point here is that I'm pretty sure that just about all >> bitmapsets we deal with are only one or two words, so I'm not >> convinced you're going to get any performance win to justify >> the added management overhead. > It's true that the majority of Bitmapsets are going to be just 1 word, > but it's important to acknowledge that we do suffer in some more > extreme cases when Bitmapsets become large. Partition with large > numbers of partitions is one such case. Maybe, but optimizing for that while pessimizing every other case doesn't sound very attractive from here. I think we need some benchmarks on normal-size bitmapsets before considering doing much in this area. Also, if we're going to make any sort of changes here it'd probably behoove us to make struct Bitmapset private in bitmapset.c, so that we can have confidence that nobody is playing games with them. I had a go at that and was pleasantly surprised to find that actually nobody has; the attached passes check-world. It'd probably be smart to commit this as a follow-on to 00b41463c, whether or not we go any further. Also, given that we do this, I don't think that check_bitmapset_invariants as you propose it is worth the trouble. The reason we've gone to such lengths with checking List invariants is that initially we had a large number of places doing creative and not-too-structured things with Lists, plus we've made several absolutely fundamental changes to that data structure. Despite the far larger bug surface, I don't recall that those invariant checks ever found anything after the initial rounds of changes. So I don't buy that there's an argument for a similarly expensive set of checks here. bitmapset.c is small enough that we should be able to pretty much prove it correct by eyeball. regards, tom lane
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-03-07T04:06:42Z
On Sat, 4 Mar 2023 at 11:08, Tom Lane <tgl@sss.pgh.pa.us> wrote: > > David Rowley <dgrowleyml@gmail.com> writes: > > On Fri, 3 Mar 2023 at 15:17, Tom Lane <tgl@sss.pgh.pa.us> wrote: > > It's true that the majority of Bitmapsets are going to be just 1 word, > > but it's important to acknowledge that we do suffer in some more > > extreme cases when Bitmapsets become large. Partition with large > > numbers of partitions is one such case. > > Maybe, but optimizing for that while pessimizing every other case > doesn't sound very attractive from here. I think we need some > benchmarks on normal-size bitmapsets before considering doing much > in this area. After thinking about this again and looking at the code, I'm not really sure where the pessimism has been added. For the changes made to say bms_equal(), there was already a branch that checked the nwords column so that we could find the shorter and longer sets out of the two input sets. That's been replaced with a comparison of both input set's nwords, which does not really seem any more expensive. For bms_compare() we needed to do Min(a->nwords, b->nwords) to find the shortest set, likewise for bms_nonempty_difference() and bms_is_subset(). That does not seem less expensive than the replacement code. I think the times where we have sets that we do manage to trim down the nword count with that we actually end up having to expand again are likely fairly rare. I also wondered if we could shave off a few instructions by utilising the knowledge that nwords is never 0. That would mean that some of the loops could be written as: i = 0; do { <stuff>; } while (++i < set->nwords); instead of: for (i = 0; i < set->nwords; i++) { <stuff>; } if we do assume that the vast majority of sets are nwords==1 sets, then this reduces the loop condition checks by half for all those. I see that gcc manages to optimize: for (i = 0; i < set->nwords || i == 0; i++) { <stuff>; } into the same code as the do while loop. clang does not seem to manage that. > Also, if we're going to make any sort of changes here it'd probably > behoove us to make struct Bitmapset private in bitmapset.c, so that > we can have confidence that nobody is playing games with them. > I had a go at that and was pleasantly surprised to find that > actually nobody has; the attached passes check-world. It'd probably > be smart to commit this as a follow-on to 00b41463c, whether or not > we go any further. That seems like a good idea. This will give us extra reassurance that nobody is making up their own Bitmapsets through some custom function that don't follow the rules. > Also, given that we do this, I don't think that check_bitmapset_invariants > as you propose it is worth the trouble. I wondered if maybe just Assert(a == NULL || a->words[a->nwords - 1] != 0); would be worthwhile anywhere. However, I don't see any particular function that is more likely to catch those errors, so it's maybe not worth doing anywhere if we're not doing it everywhere. I adjusted the patch to remove the invariant checks and fixed up a couple of things I'd missed. The 0002 patch changes the for loops into do while loops. I wanted to see if we could see any performance gains from doing this. The performance numbers are nowhere near as stable as I'd like them to have been, but testing the patch shows: Test 1: setup: create table t1 (a int) partition by list(a); select 'create table t1_'||x||' partition of t1 for values in('||x||');' from generate_series(0,9)x; \gexec Test 1's sql: select * from t1 where a > 1 and a < 3; for i in {1..3}; do pgbench -n -f test1.sql -T 15 postgres | grep tps; done master (cf96907aad): tps = 29534.189309 tps = 30465.722545 tps = 30328.290553 master + 0001: tps = 28915.174536 tps = 29817.950994 tps = 29387.084581 master + 0001 + 0002: tps = 29438.216512 tps = 29951.905408 tps = 31445.191414 Test 2: setup: create table t2 (a int) partition by list(a); select 'create table t2_'||x||' partition of t2 for values in('||x||');' from generate_series(0,9999)x; \gexec Test 2's sql: select * from t2 where a > 1 and a < 3; for i in {1..3}; do pgbench -n -f test2.sql -T 15 postgres | grep tps; done master (cf96907aad): tps = 28470.504990 tps = 29175.450905 tps = 28123.699176 master + 0001: tps = 28056.256805 tps = 28380.401746 tps = 28384.395217 master + 0001 + 0002: tps = 29365.992219 tps = 28418.374923 tps = 28303.924129 Test 3: setup: create table t3a (a int primary key); create table t3b (a int primary key); Test 3's sql: select * from t3a inner join t3b on t3a.a = t3b.a; for i in {1..3}; do pgbench -n -f test3.sql -T 15 postgres | grep tps; done master (cf96907aad): tps = 20458.710550 tps = 20527.898929 tps = 20284.165277 master + 0001: tps = 20700.340713 tps = 20571.913956 tps = 20541.771589 master + 0001 + 0002: tps = 20046.674601 tps = 20016.649536 tps = 19487.999853 I've attached a graph of this too. It shows that there might be a small increase in performance with tests 1 and 2. It seems like test 3 regresses a bit. I suspect this might just be a code arrangement issue as master + 0001 is faster than 0001 + 0002 for that test. David -
Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-03-16T01:30:57Z
Hello, On Tue, Mar 7, 2023 at 1:07 PM David Rowley <dgrowleyml@gmail.com> wrote: > I adjusted the patch to remove the invariant checks and fixed up a > couple of things I'd missed. The 0002 patch changes the for loops > into do while loops. I wanted to see if we could see any performance > gains from doing this. I noticed that these patches caused significant degradation while working on improving planning performance in another thread [1]. In the experiment, I used the query attached to this email. This workload consists of eight tables, each of which is split into n partitions. The "query.sql" measures the planning time of a query that joins these tables. You can quickly reproduce my experiment using the following commands. ===== psql -f create-tables.sql psql -f query.sql ===== I show the result in the following tables. I refer to David's patches in [2] as the "trailing-zero" patch. When n was large, the trailing-zero patch showed significant degradation. This is due to too many calls of repalloc(). With this patch, we cannot reuse spaces after the last non-zero bitmapword, so we need to call repalloc() more frequently than before. When n is 256, repalloc() was called only 670 times without the patch, while it was called 5694 times with the patch. Table 1: Planning time (ms) ----------------------------------------------------------------- n | Master | Patched (trailing-zero) | Patched (bitwise-OR) ----------------------------------------------------------------- 1 | 37.639 | 37.330 | 36.979 2 | 36.066 | 35.646 | 36.044 4 | 37.958 | 37.349 | 37.842 8 | 42.397 | 42.994 | 39.779 16 | 54.565 | 67.713 | 44.186 32 | 89.220 | 100.828 | 65.542 64 | 227.854 | 269.059 | 150.398 128 | 896.513 | 1279.965 | 577.671 256 | 4241.994 | 8220.508 | 2538.681 ----------------------------------------------------------------- Table 2: Planning time speedup (higher is better) ------------------------------------------------------ n | Patched (trailing-zero) | Patched (bitwise-OR) ------------------------------------------------------ 1 | 100.8% | 101.8% 2 | 101.2% | 100.1% 4 | 101.6% | 100.3% 8 | 98.6% | 106.6% 16 | 80.6% | 123.5% 32 | 88.5% | 136.1% 64 | 84.7% | 151.5% 128 | 70.0% | 155.2% 256 | 51.6% | 167.1% ------------------------------------------------------ On Fri, Mar 3, 2023 at 10:52 AM David Rowley <dgrowleyml@gmail.com> wrote: > The patch also optimizes sub-optimal newly added code which calls > bms_is_empty_internal() when we have other more optimal means to > determine if the set is empty or not. However, I agree with David's opinion regarding the bms_is_empty_internal() calls, which is quoted above. I have implemented this optimization in a slightly different way than David. My patch is attached to this email. The difference between my patch and David's is in the determination method of whether the result is empty: David's patch records the last index of non-zero bitmapword to minimize the Bitmapset. If the index is -1, we can conclude that the result is empty. In contrast, my patch uses a more lightweight operation. I show my changes as follows. ===== @@ -263,6 +261,7 @@ bms_intersect(const Bitmapset *a, const Bitmapset *b) const Bitmapset *other; int resultlen; int i; + bitmapword bitwise_or = 0; /* Handle cases where either input is NULL */ if (a == NULL || b == NULL) @@ -281,9 +280,17 @@ bms_intersect(const Bitmapset *a, const Bitmapset *b) /* And intersect the longer input with the result */ resultlen = result->nwords; for (i = 0; i < resultlen; i++) - result->words[i] &= other->words[i]; + { + bitmapword w = (result->words[i] &= other->words[i]); + + /* + * Compute bitwise OR of all bitmapwords to determine if the result + * is empty + */ + bitwise_or |= w; + } /* If we computed an empty result, we must return NULL */ - if (bms_is_empty_internal(result)) + if (bitwise_or == 0) { pfree(result); return NULL; @@ -711,30 +718,6 @@ bms_membership(const Bitmapset *a) return result; } ===== My idea is to compute the bitwise OR of all bitmapwords of the result Bitmapset. The bitwise OR can be represented as a single operation in the machine code and does not require any conditional branches. If the bitwise ORed value is zero, we can conclude the result Bitmapset is empty. The costs related to this operation can be almost negligible; it is significantly cheaper than calling bms_is_empty_internal() and less expensive than using a conditional branch such as 'if.' In the tables above, I called my patch the "bitwise-OR" patch. The patch is much faster than the master when n is large. Its speed up reached 167.1%. I think just adopting this optimization is worth considering. [1] https://www.postgresql.org/message-id/CAJ2pMkY10J_PA2jpH5M-VoOo6BvJnTOO_-t_znu_pOaP0q10pA@mail.gmail.com [2] https://www.postgresql.org/message-id/CAApHDvq9eq0W_aFUGrb6ba28ieuQN4zM5Uwqxy7+LMZjJc+VGg@mail.gmail.com -- Best regards, Yuya Watari -
Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-03-16T11:45:28Z
Hello, On Thu, Mar 16, 2023 at 10:30 AM Yuya Watari <watari.yuya@gmail.com> wrote: > My idea is to compute the bitwise OR of all bitmapwords of the result > Bitmapset. The bitwise OR can be represented as a single operation in > the machine code and does not require any conditional branches. If the > bitwise ORed value is zero, we can conclude the result Bitmapset is > empty. The costs related to this operation can be almost negligible; > it is significantly cheaper than calling bms_is_empty_internal() and > less expensive than using a conditional branch such as 'if.' After posting the patch, I noticed that my patch had some bugs. My idea above is not applicable to bms_del_member(), and I missed some additional operations required in bms_del_members(). I have attached the fixed version to this email. I really apologize for making the mistakes. Should we add new regression tests to prevent this kind of bug? The following tables illustrate the result of a re-run experiment. The significant improvement was a mistake, but a speedup of about 2% was still obtained when the number of partitions, namely n, was large. This result indicates that the optimization regarding bms_is_empty_internal() is effective on some workloads. Table 1: Planning time (ms) (n: the number of partitions of each table) ----------------------------------------------------------------- n | Master | Patched (trailing-zero) | Patched (bitwise-OR) ----------------------------------------------------------------- 1 | 36.903 | 36.621 | 36.731 2 | 35.842 | 35.031 | 35.704 4 | 37.756 | 37.457 | 37.409 8 | 42.069 | 42.578 | 42.322 16 | 53.670 | 67.792 | 53.618 32 | 88.412 | 100.605 | 89.147 64 | 229.734 | 271.259 | 225.971 128 | 889.367 | 1272.270 | 870.472 256 | 4209.312 | 8223.623 | 4129.594 ----------------------------------------------------------------- Table 2: Planning time speedup (higher is better) ------------------------------------------------------ n | Patched (trailing-zero) | Patched (bitwise-OR) ------------------------------------------------------ 1 | 100.8% | 100.5% 2 | 102.3% | 100.4% 4 | 100.8% | 100.9% 8 | 98.8% | 99.4% 16 | 79.2% | 100.1% 32 | 87.9% | 99.2% 64 | 84.7% | 101.7% 128 | 69.9% | 102.2% 256 | 51.2% | 101.9% ------------------------------------------------------ -- Best regards, Yuya Watari
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Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-06-12T12:31:47Z
Hello, On Tue, Mar 7, 2023 at 1:07 PM David Rowley <dgrowleyml@gmail.com> wrote: > I adjusted the patch to remove the invariant checks and fixed up a > couple of things I'd missed. The 0002 patch changes the for loops > into do while loops. I wanted to see if we could see any performance > gains from doing this. In March, I reported that David's patch caused a degradation in planning performance. I have investigated this issue further and found some bugs in the patch. Due to these bugs, Bitmapset operations in the original patch computed incorrect results. This incorrect computation resulted in unexpected behavior, which I observed as performance degradation. After fixing the bugs, David's patch showed significant performance improvements. In particular, it is worth noting that the patch obtained a good speedup even when most Bitmapsets have only one word. 1.1. Wrong truncation that we should not do (fixed in v2-0003) The first bug is in bms_difference() and bms_del_members(). At the end of these functions, the original patch truncated the result Bitmapset when lastnonzero was -1. However, we must not do this when the result Bitmapset is longer than the other. In such a case, the last word of the result was still non-zero, so we cannot shorten nwords. I fixed this bug in v2-0003. 1.2. Missing truncation that we should do (fixed in v2-0004) The other bug is in bms_del_member(). As seen from v2-0004-*.patch, the original patch missed the necessary truncation. I also fixed this bug. 2. Experiments I conducted experiments to evaluate the performance of David's patch with bug fixes. In the experiments, I used two queries attached to this email. The first query, Query A (query-a.sql), joins three tables and performs an aggregation. This is quite a simple query. The second query, Query B (query-b.sql), is more complicated because it joins eight tables. In both queries, every table is split into n partitions. I issued these queries with varying n and measured their planning times. The following tables and attached figure show the results. Table 1: Planning time and its speedup of Query A (n: the number of partitions of each table) (Speedup: higher is better) --------------------------------------------- n | Master (ms) | Patched (ms) | Speedup --------------------------------------------- 1 | 0.722 | 0.682 | 105.8% 2 | 0.779 | 0.774 | 100.6% 4 | 0.977 | 0.958 | 101.9% 8 | 1.286 | 1.287 | 99.9% 16 | 1.993 | 1.986 | 100.4% 32 | 3.967 | 3.900 | 101.7% 64 | 7.783 | 7.310 | 106.5% 128 | 23.369 | 19.722 | 118.5% 256 | 108.723 | 75.149 | 144.7% 384 | 265.576 | 167.354 | 158.7% 512 | 516.468 | 301.100 | 171.5% 640 | 883.167 | 494.960 | 178.4% 768 | 1423.839 | 755.201 | 188.5% 896 | 2195.935 | 1127.786 | 194.7% 1024 | 3041.131 | 1444.145 | 210.6% --------------------------------------------- Table 2: Planning time and its speedup of Query B -------------------------------------------- n | Master (ms) | Patched (ms) | Speedup -------------------------------------------- 1 | 36.038 | 35.455 | 101.6% 2 | 34.831 | 34.178 | 101.9% 4 | 36.537 | 35.998 | 101.5% 8 | 41.234 | 40.333 | 102.2% 16 | 52.427 | 50.596 | 103.6% 32 | 87.064 | 80.013 | 108.8% 64 | 228.050 | 187.762 | 121.5% 128 | 886.140 | 645.731 | 137.2% 256 | 4212.709 | 2853.072 | 147.7% -------------------------------------------- You can quickly reproduce my experiments by the following commands. == Query A == psql -f create-tables-a.sql psql -f query-a.sql ============= == Query B == psql -f create-tables-b.sql psql -f query-b.sql ============= The above results indicate that David's patch demonstrated outstanding performance. The speedup reached 210.6% for Query A and 147.7% for Query B. Even when n is small, the patch reduced planning time. The main concern about this patch was overheads for Bitmapsets with only one or two words. My experiments imply that such overheads are non-existent or negligible because some performance improvements were obtained even for small sizes. The results of my experiments strongly support the effectiveness of David's patch. I think this optimization is worth considering. I am looking forward to your comments. -- Best regards, Yuya Watari -
Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-06-13T11:07:31Z
On Tue, 13 Jun 2023 at 00:32, Yuya Watari <watari.yuya@gmail.com> wrote: > In March, I reported that David's patch caused a degradation in > planning performance. I have investigated this issue further and found > some bugs in the patch. Due to these bugs, Bitmapset operations in the > original patch computed incorrect results. This incorrect computation > resulted in unexpected behavior, which I observed as performance > degradation. After fixing the bugs, David's patch showed significant > performance improvements. In particular, it is worth noting that the > patch obtained a good speedup even when most Bitmapsets have only one > word. Thank you for looking at this again and finding and fixing the two bugs and running some benchmarks. I've incorporated fixes for the bugs in the attached patch. I didn't quite use the same approach as you did. I did the fix for 0003 slightly differently and added two separate paths. We've no need to track the last non-zero word when 'a' has more words than 'b' since we can't truncate any zero-words off for that case. Not having to do that makes the do/while loop pretty tight. For the fix in the 0004 patch, I think we can do what you did more simply. I don't think there's any need to perform the loop to find the last non-zero word. We're only deleting a member from a single word here, so we only need to check if that word is the last word and remove it if it's become zero. If it's not the last word then we can't remove it as there must be some other non-zero word after it. I also made a small adjustment to bms_get_singleton_member() and bms_singleton_member() to have them Assert fail if result is < 0 after looping over the set. This should no longer happen so I thought it would make more compact code if that check was just removed. We'd likely do better if we got reports of Assert failures here than, in the case of bms_get_singleton_member, some code accidentally doing the wrong thing based on a corrupt Bitmapset. David
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Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-06-15T08:56:54Z
Hello, On Tue, Jun 13, 2023 at 8:07 PM David Rowley <dgrowleyml@gmail.com> wrote: > I've incorporated fixes for the bugs in the attached patch. I didn't > quite use the same approach as you did. I did the fix for 0003 > slightly differently and added two separate paths. We've no need to > track the last non-zero word when 'a' has more words than 'b' since we > can't truncate any zero-words off for that case. Not having to do > that makes the do/while loop pretty tight. I really appreciate your quick response and incorporating those fixes into your patch. The fix for 0003 looks good to me. I believe your change improves performance more. > For the fix in the 0004 patch, I think we can do what you did more > simply. I don't think there's any need to perform the loop to find > the last non-zero word. We're only deleting a member from a single > word here, so we only need to check if that word is the last word and > remove it if it's become zero. If it's not the last word then we > can't remove it as there must be some other non-zero word after it. If my thinking is correct, the do-while loop I added is still necessary. Consider the following code. The Assertion in this code passes in the master but fails in the new patch. ===== Bitmapset *x = bms_make_singleton(1000); x = bms_del_member(x, 1000); Assert(x == NULL); ===== In the code above, we get a new Bitmapset by bms_make_singleton(1000). This Bitmapset has many words. Only the last word is non-zero, and all the rest are zero. If we call bms_del_member(x, 1000) for the Bitmapset, all words of the result will be zero, including the last word, so we must return NULL. However, the new patch truncates only the last word, leading to an incorrect result. Therefore, we need to perform the loop to find the actual non-zero word after the deletion. Of course, I agree that if we are not modifying the last word, we don't have to truncate anything, so we can omit the loop. > I also made a small adjustment to bms_get_singleton_member() and > bms_singleton_member() to have them Assert fail if result is < 0 after > looping over the set. This should no longer happen so I thought it > would make more compact code if that check was just removed. We'd > likely do better if we got reports of Assert failures here than, in > the case of bms_get_singleton_member, some code accidentally doing the > wrong thing based on a corrupt Bitmapset. I agree with your change. I think failing by Assertion is better than a runtime error or unexpected behavior. -- Best regards, Yuya Watari
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-06-20T04:16:56Z
On Thu, 15 Jun 2023 at 20:57, Yuya Watari <watari.yuya@gmail.com> wrote: > > On Tue, Jun 13, 2023 at 8:07 PM David Rowley <dgrowleyml@gmail.com> wrote: > > For the fix in the 0004 patch, I think we can do what you did more > > simply. I don't think there's any need to perform the loop to find > > the last non-zero word. We're only deleting a member from a single > > word here, so we only need to check if that word is the last word and > > remove it if it's become zero. If it's not the last word then we > > can't remove it as there must be some other non-zero word after it. > > If my thinking is correct, the do-while loop I added is still > necessary. Consider the following code. The Assertion in this code > passes in the master but fails in the new patch. > > ===== > Bitmapset *x = bms_make_singleton(1000); > > x = bms_del_member(x, 1000); > Assert(x == NULL); > ===== I'm not sure what I was thinking there. Yeah, you're right, we do need to do the backwards loop over the set to trim off the trailing zero words. I've adjusted the attached patch to do that. David
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Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-06-22T08:59:13Z
Hello, On Tue, Jun 20, 2023 at 1:17 PM David Rowley <dgrowleyml@gmail.com> wrote: > I've adjusted the attached patch to do that. Thank you for updating the patch. The v4 patch looks good to me. I ran another experiment. In the experiment, I issued queries of the Join Order Benchmark [1] and measured its planning times. The following table shows the result. The v4 patch obtained outstanding performance improvements in planning time. This result supports the effectiveness of the patch in real workloads. Table 1: Planning time and its speedup of Join Order Benchmark (n: the number of partitions of each table) (Speedup: higher is better) -------------------- n | Speedup (v4) -------------------- 2 | 102.4% 4 | 101.0% 8 | 101.6% 16 | 103.1% 32 | 107.5% 64 | 115.7% 128 | 142.9% 256 | 187.7% -------------------- [1] https://github.com/winkyao/join-order-benchmark -- Best regards, Yuya Watari
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-06-24T04:15:08Z
On Thu, 22 Jun 2023 at 20:59, Yuya Watari <watari.yuya@gmail.com> wrote: > Table 1: Planning time and its speedup of Join Order Benchmark > (n: the number of partitions of each table) > (Speedup: higher is better) > 64 | 115.7% > 128 | 142.9% > 256 | 187.7% Thanks for benchmarking. It certainly looks like a win for larger sets. Would you be able to profile the 256 partition case to see where exactly master is so slow? (I'm surprised this patch improves performance that much.) I think it's also important to check we don't slow anything down for more normal-sized sets. The vast majority of sets will contain just a single word, so we should probably focus on making sure we're not slowing anything down for those. To get the ball rolling on that I used the attached plan_times.patch so that the planner writes the number of elapsed nanosecond from calling standard_planner(). Patching with this then running make installcheck kicks out about 35k log lines with times on it. I ran this on a Linux AMD 3990x machine and also an Apple M2 pro machine. Taking the sum of the nanoseconds and converting into seconds, I see: AMD 3990x master: 1.384267931 seconds patched 1.339178764 seconds (3.37% faster) M2 pro: master: 0.58293 seconds patched: 0.581483 seconds (0.25% faster) So it certainly does not look any slower. Perhaps a little faster with the zen2 machine. (The m2 only seems to have microsecond resolution on the timer code whereas the zen2 has nanosecond. I don't think this matters much as the planner takes enough microseconds to plan even for simple queries) I've also attached the v4 patch again as I'll add this patch to the commitfest and if I don't do that then the CFbot will pick up Ranier's patch instead of mine. David
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Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-06-27T09:11:14Z
Hello, Thank you for your reply and for creating the patch to measure planning times. On Sat, Jun 24, 2023 at 1:15 PM David Rowley <dgrowleyml@gmail.com> wrote: > Thanks for benchmarking. It certainly looks like a win for larger > sets. Would you be able to profile the 256 partition case to see > where exactly master is so slow? (I'm surprised this patch improves > performance that much.) I have profiled the 256 partition case of the Join Order Benchmark using the perf command. The attached figures are its frame graphs. >From these figures, we can see that bms_equal() function calls in blue circles were heavy, and their performance improved after applying the patch. To investigate this further, I have created a patch (profile-patch-for-*.txt) that profiles the bms_equal() function in more detail. This patch (1) prints what we are comparing by bms_equal, and (2) measures the number of loops executed within bms_equal. (1) is for debugging. (2) intends to see the effect of the optimization to remove trailing zero words. The guarantee that the last word is always non-zero enables us to immediately determine two Bitmapsets having different nwords are not the same. When the patch works effectively, the (2) will be much smaller than the total number of the function calls. I will show the results as follows. === Master === [bms_equal] Comparing (b 335) and (b 35) [bms_equal] Comparing (b 1085) and (b 61) [bms_equal] Comparing (b 1208) and (b 86) [bms_equal] Comparing (b 781) and (b 111) [bms_equal] Comparing (b 361) and (b 135) ... [bms_equal] Comparing (b 668) and (b 1773) [bms_equal] Comparing (b 651) and (b 1781) [bms_equal] Comparing (b 1191) and (b 1789) [bms_equal] Comparing (b 771) and (b 1797) [bms_equal] Total 3950748839 calls, 3944762037 loops executed ============== === Patched === [bms_equal] Comparing (b 335) and (b 35) [bms_equal] Comparing (b 1085) and (b 61) [bms_equal] Comparing (b 1208) and (b 86) [bms_equal] Comparing (b 781) and (b 111) [bms_equal] Comparing (b 361) and (b 135) ... [bms_equal] Comparing (b 668) and (b 1773) [bms_equal] Comparing (b 651) and (b 1781) [bms_equal] Comparing (b 1191) and (b 1789) [bms_equal] Comparing (b 771) and (b 1797) [bms_equal] Total 3950748839 calls, 200215204 loops executed =============== The above results reveal that the bms_equal() in this workload compared two singleton Bitmapsets in most cases, and their members were more than 64 apart. Therefore, we could have omitted 94.9% of 3,950,748,839 loops with the patch, whereas the percentage was only 0.2% in the master. This is why we obtained a significant performance improvement and is evidence that the optimization of this patch worked very well. The attached figures show these bms_equal() function calls exist in make_pathkey_from_sortinfo(). The actual location is get_eclass_for_sort_expr(). I quote the code below. ===== EquivalenceClass * get_eclass_for_sort_expr(PlannerInfo *root, Expr *expr, List *opfamilies, Oid opcintype, Oid collation, Index sortref, Relids rel, bool create_it) { ... foreach(lc1, root->eq_classes) { EquivalenceClass *cur_ec = (EquivalenceClass *) lfirst(lc1); ... foreach(lc2, cur_ec->ec_members) { EquivalenceMember *cur_em = (EquivalenceMember *) lfirst(lc2); /* * Ignore child members unless they match the request. */ if (cur_em->em_is_child && !bms_equal(cur_em->em_relids, rel)) // <--- Here continue; ... } } ... } ===== The bms_equal() is used to find an EquivalenceMember satisfying some conditions. The above heavy loop was the bottleneck in the master. This bottleneck is what I am trying to optimize in another thread [1] with you. I hope the optimization in this thread will help [1]'s speed up. (Looking at CFbot, I noticed that [1]'s patch does not compile due to some compilation errors. I will send a fixed version soon.) > I think it's also important to check we don't slow anything down for > more normal-sized sets. The vast majority of sets will contain just a > single word, so we should probably focus on making sure we're not > slowing anything down for those. I agree with you and thank you for sharing the results. I ran installcheck with your patch. The result is as follows. The speedup was 0.33%. At least in my environment, I did not observe any regression with this test. So, the patch looks very good. Master: 2.559648 seconds Patched: 2.551116 seconds (0.33% faster) [1] https://www.postgresql.org/message-id/CAJ2pMkY10J_PA2jpH5M-VoOo6BvJnTOO_-t_znu_pOaP0q10pA@mail.gmail.com -- Best regards, Yuya Watari -
Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-06-28T10:58:08Z
Thank you for running the profiles. On Tue, 27 Jun 2023 at 21:11, Yuya Watari <watari.yuya@gmail.com> wrote: > On Sat, Jun 24, 2023 at 1:15 PM David Rowley <dgrowleyml@gmail.com> wrote: > > I think it's also important to check we don't slow anything down for > > more normal-sized sets. The vast majority of sets will contain just a > > single word, so we should probably focus on making sure we're not > > slowing anything down for those. > > I agree with you and thank you for sharing the results. I ran > installcheck with your patch. The result is as follows. The speedup > was 0.33%. At least in my environment, I did not observe any > regression with this test. So, the patch looks very good. > > Master: 2.559648 seconds > Patched: 2.551116 seconds (0.33% faster) I wondered if the common case could be made slightly faster by checking the 0th word before checking the word count before going onto check the remaining words. For bms_equal(), that's something like: if (a->words[0] != b->words[0] || a->nwords != b->nwords) return false; /* check all the remaining words match */ for (int i = 1; i < a->nwords; i++) ... I wrote the patch and tried it out, but it seems slightly slower than the v4 patch. Linux with AMD 3990x, again using the patch from [1] with make installcheck master: 1.41720145 seconds v4: 1.392969606 seconds (1.74% faster than master) v4 with 0th word check: 1.404199748 seconds (0.93% faster than master) I've attached a delta patch of what I used to test. Since it's not any faster, I don't think it's worth doing. It'll also produce slightly more compiled code. David [1] https://postgr.es/m/CAApHDvo68m_0JuTHnEHFNsdSJEb2uPphK6BWXStj93u_QEi2rg@mail.gmail.com -
Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-06-30T02:10:25Z
Hello, Thank you for your reply and for creating a new patch. On Wed, Jun 28, 2023 at 7:58 PM David Rowley <dgrowleyml@gmail.com> wrote: > Linux with AMD 3990x, again using the patch from [1] with make installcheck > > master: 1.41720145 seconds > v4: 1.392969606 seconds (1.74% faster than master) > v4 with 0th word check: 1.404199748 seconds (0.93% faster than master) I have tested these versions with installcheck. Since the planning times obtained by installcheck vary each time, it is important to run it repeatedly and examine its distribution. I ran installcheck 100 times for each version. The following tables and the attached figure show the results. From these results, we can conclude that the v4 patch has no regression in the installcheck test. It seems to be slightly (0.31-0.38%) faster than the master. The difference between v4 and v4 with 0th word check is not so clear, but v4 may be faster. Table 1: Total Planning Time During installcheck (seconds) --------------------------------------------------------- | Mean | Median | Stddev --------------------------------------------------------- Master | 2.520865 | 2.521189 | 0.017651 v4 | 2.511447 | 2.513369 | 0.018299 v4 with 0th word check | 2.513393 | 2.515652 | 0.018391 --------------------------------------------------------- Table 2: Speedup (higher is better) ------------------------------------------------------------ | Speedup (Mean) | Speedup (Median) ------------------------------------------------------------ v4 | 0.38% | 0.31% v4 with 0th word check | 0.30% | 0.22% ------------------------------------------------------------ -- Best regards, Yuya Watari -
Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-07-02T21:27:25Z
On Fri, 30 Jun 2023 at 14:11, Yuya Watari <watari.yuya@gmail.com> wrote: > I have tested these versions with installcheck. Since the planning > times obtained by installcheck vary each time, it is important to run > it repeatedly and examine its distribution. I ran installcheck 100 > times for each version. The following tables and the attached figure > show the results. From these results, we can conclude that the v4 > patch has no regression in the installcheck test. It seems to be > slightly (0.31-0.38%) faster than the master. The difference between > v4 and v4 with 0th word check is not so clear, but v4 may be faster. I did the same on the AMD 3990x machine and an Apple M2 Pro machine. On the M2 over the 100 runs v4 came out 1.18% faster and the 3990x was 1.25% faster than master. I've plotted the results in the attached graphs. Looking over the patch again, the only thing I'm tempted into changing is to add Asserts like: Assert(a == NULL || a->words[a->nword - 1] != 0) to each function just as extra reassurance that nothing accidentally leaves trailing empty words. If nobody else wants to take a look, then I plan to push the v4 + the asserts in the next day or so. David
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-07-03T00:09:48Z
On Mon, 3 Jul 2023 at 09:27, David Rowley <dgrowleyml@gmail.com> wrote: > If nobody else wants to take a look, then I plan to push the v4 + the > asserts in the next day or so. Here's the patch which includes those Asserts. I also made some small tweaks to a comment. I understand that Tom thought that the Asserts were a step too far in [1], but per the bugs found in [2], I think having them is worthwhile. In the attached, I only added Asserts to the locations where the code relies on there being no trailing zero words. I didn't include them in places like bms_copy() since nothing there would do the wrong thing if there were trailing zero words. David [1] https://postgr.es/m/2686153.1677881312@sss.pgh.pa.us [2] https://postgr.es/m/CAJ2pMkYcKHFBD_OMUSVyhYSQU0-j9T6NZ0pL6pwbZsUCohWc7Q@mail.gmail.com
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Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-07-03T06:10:16Z
Hello, On Mon, Jul 3, 2023 at 9:10 AM David Rowley <dgrowleyml@gmail.com> wrote: > Here's the patch which includes those Asserts. I also made some small > tweaks to a comment. Thank you for your reply. I am +1 to your change. I think these assertions will help someone who changes the Bitmapset implementations in the future. -- Best regards, Yuya Watari
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Re: Making empty Bitmapsets always be NULL
David Rowley <dgrowleyml@gmail.com> — 2023-07-04T00:36:38Z
On Mon, 3 Jul 2023 at 18:10, Yuya Watari <watari.yuya@gmail.com> wrote: > Thank you for your reply. I am +1 to your change. I think these > assertions will help someone who changes the Bitmapset implementations > in the future. I've now pushed the patch. Thanks for all your reviews and detailed benchmarks. David
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Re: Making empty Bitmapsets always be NULL
Yuya Watari <watari.yuya@gmail.com> — 2023-07-04T11:24:08Z
Hello, On Tue, Jul 4, 2023 at 9:36 AM David Rowley <dgrowleyml@gmail.com> wrote: > I've now pushed the patch. Thanks for the commit! -- Best regards, Yuya Watari