Re: Memory-Bounded Hash Aggregation
Jeff Davis <pgsql@j-davis.com>
Committed. There's some future work that would be nice (some of these are just ideas and may not be worth it): * Refactor MemoryContextMemAllocated() to be a part of MemoryContextStats(), but allow it to avoid walking through the blocks and freelists. * Improve the choice of the initial number of buckets in the hash table. For this patch, I tried to preserve the existing behavior of estimating the number of groups and trying to initialize with that many buckets. But my performance tests seem to indicate this is not the best approach. More work is needed to find what we should really do here. * For workloads that are not in work_mem *or* system memory, and need to actually go to storage, I see poor CPU utilization because it's not effectively overlapping CPU and IO work. Perhaps buffering or readahead changes can improve this, or async IO (even better). * Project unnecessary attributes away before spilling tuples to disk. * Improve logtape.c API so that the caller doesn't need to manage a bunch of tape numbers. * Improve estimate of the hash entry size. This patch doesn't change the way the planner estimates it, but I observe that actual size as seen at runtime is significantly different. This is connected to the initial number of buckets for the hash table. * In recursive steps, I don't have a good estimate for the number of groups, so I just estimate it as the number of tuples in that spill tape (which is pessimistic). That could be improved by doing a real cardinality estimate as the tuples are spilling (perhaps with HLL?). * Many aggregates with pass-by-ref transition states don't provide a great aggtransspace. We should consider doing something smarter, like having negative numbers represent a number that should be multiplied by the size of the group (e.g. ARRAY_AGG would have a size dependent on the group size, not a constant). * If we want to handle ARRAY_AGG (and the like) well, we can consider spilling the partial states in the hash table whem the memory is full. That would add a fair amount of complexity because there would be two types of spilled data (tuples and partial states), but it could be useful in some cases. Regards, Jeff Davis
Commits
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Fix costing for disk-based hash aggregation.
- 7351bfeda33b 13.0 landed
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Fixes for Disk-based Hash Aggregation.
- 64fe60227909 13.0 landed
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Disk-based Hash Aggregation.
- 1f39bce02154 13.0 landed
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Extend ExecBuildAggTrans() to support a NULL pointer check.
- c954d4904650 13.0 landed
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Save calculated transitionSpace in Agg node.
- c11cb17dc55a 13.0 landed
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Minor refactor of nodeAgg.c.
- 5b618e1f48ae 13.0 landed
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Logical Tape Set: lazily allocate read buffer.
- 7fdd919ae755 13.0 landed
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Introduce TupleHashTableHash() and LookupTupleHashEntryHash().
- 4eaea3db150a 13.0 landed
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Logical Tape Set: use min heap for freelist.
- c02fdc922301 13.0 landed
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Fix comments in execGrouping.c
- 30d47723fd15 13.0 landed
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Avoid integer overflow while sifting-up a heap in tuplesort.c.
- 512f67c8d02c 10.0 cited
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Make the overflow guards in ExecChooseHashTableSize be more protective.
- 8442317beb8f 9.0.0 cited
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Improve performance of our private version of qsort. Per recent testing,
- a3f0b3d68f9a 8.2.0 cited