Thread
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Re: DBD::Pg BYTEA Character Escaping
David Wheeler <david@wheeler.net> — 2001-11-27T05:08:55Z
On Sun, 2001-11-18 at 13:36, David Wheeler wrote: > Actually, I've come up with an even simpler solution, and it should be > faster for some datatypes, too. It's attached. May I assume by that the patch I submitted is fine? I'd like to send it on to the DBD::Pg maintainer. Best, David -- David Wheeler AIM: dwTheory David@Wheeler.net ICQ: 15726394 Yahoo!: dew7e Jabber: Theory@jabber.org -
Re: DBD::Pg BYTEA Character Escaping
Alex Pilosov <alex@pilosoft.com> — 2001-11-27T06:03:30Z
Tis cool by me, and I am to blame for the previous patch relating to bytea..:) -alex On 26 Nov 2001, David Wheeler wrote: > On Sun, 2001-11-18 at 13:36, David Wheeler wrote: > > > Actually, I've come up with an even simpler solution, and it should be > > faster for some datatypes, too. It's attached. > > May I assume by that the patch I submitted is fine? I'd like to send it > on to the DBD::Pg maintainer. > > Best, > > David > >
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Re: DBD::Pg BYTEA Character Escaping
David Wheeler <david@wheeler.net> — 2001-11-27T16:13:29Z
On Mon, 2001-11-26 at 22:03, Alex Pilosov wrote: > Tis cool by me, and I am to blame for the previous patch relating to > bytea..:) Thanks Alex. I'll submit it today. Regards, David -- David Wheeler AIM: dwTheory David@Wheeler.net ICQ: 15726394 Yahoo!: dew7e Jabber: Theory@jabber.org