Thread

  1. Re: DBD::Pg BYTEA Character Escaping

    David Wheeler <david@wheeler.net> — 2001-11-27T05:08:55Z

    On Sun, 2001-11-18 at 13:36, David Wheeler wrote:
     
    > Actually, I've come up with an even simpler solution, and it should be
    > faster for some datatypes, too. It's attached.
    
    May I assume by that the patch I submitted is fine? I'd like to send it
    on to the DBD::Pg maintainer.
    
    Best,
    
    David
    
    -- 
    David Wheeler                                     AIM: dwTheory
    David@Wheeler.net                                 ICQ: 15726394
                                                   Yahoo!: dew7e
                                                   Jabber: Theory@jabber.org
    
    
    
  2. Re: DBD::Pg BYTEA Character Escaping

    Alex Pilosov <alex@pilosoft.com> — 2001-11-27T06:03:30Z

    Tis cool by me, and I am to blame for the previous patch relating to
    bytea..:)
    
    -alex
    On 26 Nov 2001, David Wheeler wrote:
    
    > On Sun, 2001-11-18 at 13:36, David Wheeler wrote:
    >  
    > > Actually, I've come up with an even simpler solution, and it should be
    > > faster for some datatypes, too. It's attached.
    > 
    > May I assume by that the patch I submitted is fine? I'd like to send it
    > on to the DBD::Pg maintainer.
    > 
    > Best,
    > 
    > David
    > 
    > 
    
    
    
  3. Re: DBD::Pg BYTEA Character Escaping

    David Wheeler <david@wheeler.net> — 2001-11-27T16:13:29Z

    On Mon, 2001-11-26 at 22:03, Alex Pilosov wrote:
    > Tis cool by me, and I am to blame for the previous patch relating to
    > bytea..:)
    
    Thanks Alex. I'll submit it today.
    
    Regards,
    
    David
    -- 
    David Wheeler                                     AIM: dwTheory
    David@Wheeler.net                                 ICQ: 15726394
                                                   Yahoo!: dew7e
                                                   Jabber: Theory@jabber.org