v39-0005-Row-pattern-recognition-patch-executor-and-comma.patch

application/octet-stream

Filename: v39-0005-Row-pattern-recognition-patch-executor-and-comma.patch
Type: application/octet-stream
Part: 4
Message: Re: Row pattern recognition

Patch

Same data as JSON: GET /api/v1/attachments/:id/patch the parsed metadata as JSON — format, series position, per-file stats; never the diff bytes. API reference →
Format: format-patch
Series: patch v39-0005
Subject: Row pattern recognition patch (executor and commands).
File+
src/backend/commands/explain.c 143 0
src/backend/executor/nodeWindowAgg.c 1773 9
src/backend/utils/adt/windowfuncs.c 23 2
src/include/catalog/pg_proc.dat 6 0
src/include/nodes/execnodes.h 63 0
From 72f6195a3eadbf364ad14acf137fd5f1ab5d49b7 Mon Sep 17 00:00:00 2001
From: Tatsuo Ishii <ishii@postgresql.org>
Date: Fri, 16 Jan 2026 13:11:21 +0900
Subject: [PATCH v39 5/8] Row pattern recognition patch (executor and
 commands).

---
 src/backend/commands/explain.c       |  143 +++
 src/backend/executor/nodeWindowAgg.c | 1782 +++++++++++++++++++++++++-
 src/backend/utils/adt/windowfuncs.c  |   25 +-
 src/include/catalog/pg_proc.dat      |    6 +
 src/include/nodes/execnodes.h        |   63 +
 5 files changed, 2008 insertions(+), 11 deletions(-)

diff --git a/src/backend/commands/explain.c b/src/backend/commands/explain.c
index b7bb111688c..969c9195864 100644
--- a/src/backend/commands/explain.c
+++ b/src/backend/commands/explain.c
@@ -29,6 +29,7 @@
 #include "nodes/extensible.h"
 #include "nodes/makefuncs.h"
 #include "nodes/nodeFuncs.h"
+#include "optimizer/rpr.h"
 #include "parser/analyze.h"
 #include "parser/parsetree.h"
 #include "rewrite/rewriteHandler.h"
@@ -117,6 +118,8 @@ static void show_window_def(WindowAggState *planstate,
 static void show_window_keys(StringInfo buf, PlanState *planstate,
 							 int nkeys, AttrNumber *keycols,
 							 List *ancestors, ExplainState *es);
+static void append_rpr_quantifier(StringInfo buf, RPRPatternElement *elem);
+static char *deparse_rpr_pattern(RPRPattern *pattern);
 static void show_storage_info(char *maxStorageType, int64 maxSpaceUsed,
 							  ExplainState *es);
 static void show_tablesample(TableSampleClause *tsc, PlanState *planstate,
@@ -2889,6 +2892,134 @@ show_sortorder_options(StringInfo buf, Node *sortexpr,
 	}
 }
 
+/*
+ * Append quantifier suffix for a pattern element.
+ */
+static void
+append_rpr_quantifier(StringInfo buf, RPRPatternElement *elem)
+{
+	if (elem->min == 1 && elem->max == 1)
+		return;					/* no quantifier */
+	else if (elem->min == 0 && elem->max == RPR_QUANTITY_INF)
+		appendStringInfoChar(buf, '*');
+	else if (elem->min == 1 && elem->max == RPR_QUANTITY_INF)
+		appendStringInfoChar(buf, '+');
+	else if (elem->min == 0 && elem->max == 1)
+		appendStringInfoChar(buf, '?');
+	else if (elem->max == RPR_QUANTITY_INF)
+		appendStringInfo(buf, "{%d,}", elem->min);
+	else if (elem->min == elem->max)
+		appendStringInfo(buf, "{%d}", elem->min);
+	else
+		appendStringInfo(buf, "{%d,%d}", elem->min, elem->max);
+
+	if (RPRElemIsReluctant(elem))
+		appendStringInfoChar(buf, '?');
+}
+
+/*
+ * Deparse a compiled RPRPattern (bytecode) back to pattern string.
+ * Simple approach: output parens for each depth level as-is.
+ */
+static char *
+deparse_rpr_pattern(RPRPattern *pattern)
+{
+	StringInfoData buf;
+	int			i;
+	RPRDepth	prevDepth = 0;
+	bool		needSpace = false;
+	RPRElemIdx	altSepAt = RPR_ELEMIDX_INVALID;
+
+	if (pattern == NULL || pattern->numElements == 0)
+		return NULL;
+
+	initStringInfo(&buf);
+
+	for (i = 0; i < pattern->numElements; i++)
+	{
+		RPRPatternElement *elem = &pattern->elements[i];
+
+		if (RPRElemIsFin(elem))
+			break;
+
+		/* Alternation separator */
+		if (altSepAt == i)
+		{
+			appendStringInfoString(&buf, " | ");
+			needSpace = false;
+			altSepAt = RPR_ELEMIDX_INVALID;
+		}
+
+		if (RPRElemIsAlt(elem))
+		{
+			/* Open parens up to ALT's content depth */
+			while (prevDepth <= elem->depth)
+			{
+				if (needSpace)
+					appendStringInfoChar(&buf, ' ');
+				appendStringInfoChar(&buf, '(');
+				prevDepth++;
+				needSpace = false;
+			}
+			continue;
+		}
+
+		if (RPRElemIsEnd(elem))
+		{
+			/* Close down to END's depth, output quantifier */
+			while (prevDepth > elem->depth + 1)
+			{
+				appendStringInfoChar(&buf, ')');
+				prevDepth--;
+			}
+			appendStringInfoChar(&buf, ')');
+			append_rpr_quantifier(&buf, elem);
+			prevDepth = elem->depth;
+			needSpace = true;
+			continue;
+		}
+
+		if (RPRElemIsVar(elem))
+		{
+			/* Open parens for depth increase */
+			while (prevDepth < elem->depth)
+			{
+				if (needSpace)
+					appendStringInfoChar(&buf, ' ');
+				appendStringInfoChar(&buf, '(');
+				prevDepth++;
+				needSpace = false;
+			}
+
+			/* Close parens for depth decrease */
+			while (prevDepth > elem->depth)
+			{
+				appendStringInfoChar(&buf, ')');
+				prevDepth--;
+			}
+
+			if (needSpace)
+				appendStringInfoChar(&buf, ' ');
+
+			appendStringInfoString(&buf, pattern->varNames[elem->varId]);
+			append_rpr_quantifier(&buf, elem);
+			needSpace = true;
+
+			if (elem->jump != RPR_ELEMIDX_INVALID)
+				altSepAt = elem->jump;
+		}
+	}
+
+	/* Close remaining */
+	while (prevDepth > 0)
+	{
+		appendStringInfoChar(&buf, ')');
+		prevDepth--;
+	}
+
+	return buf.data;
+}
+
 /*
  * Show the window definition for a WindowAgg node.
  */
@@ -2947,6 +3078,18 @@ show_window_def(WindowAggState *planstate, List *ancestors, ExplainState *es)
 	appendStringInfoChar(&wbuf, ')');
 	ExplainPropertyText("Window", wbuf.data, es);
 	pfree(wbuf.data);
+
+	/* Show Row Pattern Recognition pattern if present */
+	if (wagg->rpPattern != NULL)
+	{
+		char	   *patternStr = deparse_rpr_pattern(wagg->rpPattern);
+
+		if (patternStr != NULL)
+		{
+			ExplainPropertyText("Pattern", patternStr, es);
+			pfree(patternStr);
+		}
+	}
 }
 
 /*
diff --git a/src/backend/executor/nodeWindowAgg.c b/src/backend/executor/nodeWindowAgg.c
index d9b64b0f465..5dea161c928 100644
--- a/src/backend/executor/nodeWindowAgg.c
+++ b/src/backend/executor/nodeWindowAgg.c
@@ -36,18 +36,23 @@
 #include "access/htup_details.h"
 #include "catalog/objectaccess.h"
 #include "catalog/pg_aggregate.h"
+#include "catalog/pg_collation_d.h"
 #include "catalog/pg_proc.h"
 #include "executor/executor.h"
 #include "executor/nodeWindowAgg.h"
 #include "miscadmin.h"
 #include "nodes/nodeFuncs.h"
+#include "nodes/plannodes.h"
 #include "optimizer/clauses.h"
 #include "optimizer/optimizer.h"
+#include "optimizer/rpr.h"
 #include "parser/parse_agg.h"
 #include "parser/parse_coerce.h"
+#include "regex/regex.h"
 #include "utils/acl.h"
 #include "utils/builtins.h"
 #include "utils/datum.h"
+#include "utils/fmgroids.h"
 #include "utils/expandeddatum.h"
 #include "utils/lsyscache.h"
 #include "utils/memutils.h"
@@ -170,6 +175,15 @@ typedef struct WindowStatePerAggData
 	bool		restart;		/* need to restart this agg in this cycle? */
 } WindowStatePerAggData;
 
+/*
+ * Structure used by check_rpr_navigation() and rpr_navigation_walker().
+ */
+typedef struct NavigationInfo
+{
+	bool		is_prev;		/* true if PREV */
+	int			num_vars;		/* number of var nodes */
+} NavigationInfo;
+
 static void initialize_windowaggregate(WindowAggState *winstate,
 									   WindowStatePerFunc perfuncstate,
 									   WindowStatePerAgg peraggstate);
@@ -206,6 +220,9 @@ static Datum GetAggInitVal(Datum textInitVal, Oid transtype);
 
 static bool are_peers(WindowAggState *winstate, TupleTableSlot *slot1,
 					  TupleTableSlot *slot2);
+static int	WinGetSlotInFrame(WindowObject winobj, TupleTableSlot *slot,
+							  int relpos, int seektype, bool set_mark,
+							  bool *isnull, bool *isout);
 static bool window_gettupleslot(WindowObject winobj, int64 pos,
 								TupleTableSlot *slot);
 
@@ -224,6 +241,42 @@ static uint8 get_notnull_info(WindowObject winobj,
 							  int64 pos, int argno);
 static void put_notnull_info(WindowObject winobj,
 							 int64 pos, int argno, bool isnull);
+static void attno_map(Node *node);
+static bool attno_map_walker(Node *node, void *context);
+static int	row_is_in_reduced_frame(WindowObject winobj, int64 pos);
+static bool rpr_is_defined(WindowAggState *winstate);
+
+static void create_reduced_frame_map(WindowAggState *winstate);
+static int	get_reduced_frame_map(WindowAggState *winstate, int64 pos);
+static void register_reduced_frame_map(WindowAggState *winstate, int64 pos,
+									   int val);
+static void clear_reduced_frame_map(WindowAggState *winstate);
+static void update_reduced_frame(WindowObject winobj, int64 pos);
+
+static void check_rpr_navigation(Node *node, bool is_prev);
+static bool rpr_navigation_walker(Node *node, void *context);
+
+/* NFA-based pattern matching functions */
+static RPRNFAState *nfa_state_alloc(WindowAggState *winstate);
+static void nfa_state_free(WindowAggState *winstate, RPRNFAState *state);
+static void nfa_state_free_list(WindowAggState *winstate, RPRNFAState *list);
+static RPRNFAState *nfa_state_clone(WindowAggState *winstate, int16 elemIdx,
+									int16 altPriority, int16 *counts);
+static bool nfa_evaluate_row(WindowObject winobj, int64 pos, bool *varMatched);
+static RPRNFAContext *nfa_context_alloc(WindowAggState *winstate);
+static void nfa_unlink_context(WindowAggState *winstate, RPRNFAContext *ctx);
+static void nfa_context_free(WindowAggState *winstate, RPRNFAContext *ctx);
+static RPRNFAContext *nfa_start_context(WindowAggState *winstate, int64 startPos);
+static void nfa_step(WindowAggState *winstate, RPRNFAContext *ctx,
+					 bool *varMatched, int64 pos);
+static void nfa_finalize_all_contexts(WindowAggState *winstate, int64 lastPos);
+static void nfa_process_context(WindowAggState *winstate, RPRNFAContext *ctx,
+								int64 currentPos, bool hasLimitedFrame, int64 frameOffset);
+static void nfa_step_single(WindowAggState *winstate, RPRNFAContext *ctx,
+							RPRNFAState *state, bool *varMatched, int64 currentPos);
+static RPRNFAContext *nfa_find_context_for_pos(WindowAggState *winstate, int64 pos);
+static void nfa_remove_contexts_up_to(WindowAggState *winstate, int64 endPos);
+static void nfa_absorb_contexts(WindowAggState *winstate, RPRNFAContext *excludeCtx, int64 currentPos);
 
 /*
  * Not null info bit array consists of 2-bit items
@@ -817,6 +870,7 @@ eval_windowaggregates(WindowAggState *winstate)
 	 *	   transition function, or
 	 *	 - we have an EXCLUSION clause, or
 	 *	 - if the new frame doesn't overlap the old one
+	 *   - if RPR is enabled
 	 *
 	 * Note that we don't strictly need to restart in the last case, but if
 	 * we're going to remove all rows from the aggregation anyway, a restart
@@ -831,7 +885,8 @@ eval_windowaggregates(WindowAggState *winstate)
 			(winstate->aggregatedbase != winstate->frameheadpos &&
 			 !OidIsValid(peraggstate->invtransfn_oid)) ||
 			(winstate->frameOptions & FRAMEOPTION_EXCLUSION) ||
-			winstate->aggregatedupto <= winstate->frameheadpos)
+			winstate->aggregatedupto <= winstate->frameheadpos ||
+			rpr_is_defined(winstate))
 		{
 			peraggstate->restart = true;
 			numaggs_restart++;
@@ -905,7 +960,22 @@ eval_windowaggregates(WindowAggState *winstate)
 	 * head, so that tuplestore can discard unnecessary rows.
 	 */
 	if (agg_winobj->markptr >= 0)
-		WinSetMarkPosition(agg_winobj, winstate->frameheadpos);
+	{
+		int64		markpos = winstate->frameheadpos;
+
+		if (rpr_is_defined(winstate))
+		{
+			/*
+			 * If RPR is used, it is possible PREV wants to look at the
+			 * previous row.  So the mark pos should be frameheadpos - 1
+			 * unless it is below 0.
+			 */
+			markpos -= 1;
+			if (markpos < 0)
+				markpos = 0;
+		}
+		WinSetMarkPosition(agg_winobj, markpos);
+	}
 
 	/*
 	 * Now restart the aggregates that require it.
@@ -960,6 +1030,14 @@ eval_windowaggregates(WindowAggState *winstate)
 	{
 		winstate->aggregatedupto = winstate->frameheadpos;
 		ExecClearTuple(agg_row_slot);
+
+		/*
+		 * If RPR is defined, we do not use aggregatedupto_nonrestarted.  To
+		 * avoid assertion failure below, we reset aggregatedupto_nonrestarted
+		 * to frameheadpos.
+		 */
+		if (rpr_is_defined(winstate))
+			aggregatedupto_nonrestarted = winstate->frameheadpos;
 	}
 
 	/*
@@ -973,6 +1051,12 @@ eval_windowaggregates(WindowAggState *winstate)
 	{
 		int			ret;
 
+#ifdef RPR_DEBUG
+		printf("===== loop in frame starts: aggregatedupto: " INT64_FORMAT " aggregatedbase: " INT64_FORMAT "\n",
+			   winstate->aggregatedupto,
+			   winstate->aggregatedbase);
+#endif
+
 		/* Fetch next row if we didn't already */
 		if (TupIsNull(agg_row_slot))
 		{
@@ -989,9 +1073,53 @@ eval_windowaggregates(WindowAggState *winstate)
 							  agg_row_slot, false);
 		if (ret < 0)
 			break;
+
 		if (ret == 0)
 			goto next_tuple;
 
+		if (rpr_is_defined(winstate))
+		{
+#ifdef RPR_DEBUG
+			printf("reduced_frame_map: %d aggregatedupto: " INT64_FORMAT " aggregatedbase: " INT64_FORMAT "\n",
+				   get_reduced_frame_map(winstate,
+										 winstate->aggregatedupto),
+				   winstate->aggregatedupto,
+				   winstate->aggregatedbase);
+#endif
+
+			/*
+			 * If the row status at currentpos is already decided and current
+			 * row status is not decided yet, it means we passed the last
+			 * reduced frame. Time to break the loop.
+			 */
+			if (get_reduced_frame_map(winstate, winstate->currentpos)
+				!= RF_NOT_DETERMINED &&
+				get_reduced_frame_map(winstate, winstate->aggregatedupto)
+				== RF_NOT_DETERMINED)
+				break;
+
+			/*
+			 * Otherwise we need to calculate the reduced frame.
+			 */
+			ret = row_is_in_reduced_frame(winstate->agg_winobj,
+										  winstate->aggregatedupto);
+			if (ret == -1)		/* unmatched row */
+				break;
+
+			/*
+			 * Check if current row needs to be skipped due to no match.
+			 */
+			if (get_reduced_frame_map(winstate,
+									  winstate->aggregatedupto) == RF_SKIPPED &&
+				winstate->aggregatedupto == winstate->aggregatedbase)
+			{
+#ifdef RPR_DEBUG
+				printf("skip current row for aggregation\n");
+#endif
+				break;
+			}
+		}
+
 		/* Set tuple context for evaluation of aggregate arguments */
 		winstate->tmpcontext->ecxt_outertuple = agg_row_slot;
 
@@ -1020,6 +1148,7 @@ next_tuple:
 		ExecClearTuple(agg_row_slot);
 	}
 
+
 	/* The frame's end is not supposed to move backwards, ever */
 	Assert(aggregatedupto_nonrestarted <= winstate->aggregatedupto);
 
@@ -1243,6 +1372,7 @@ begin_partition(WindowAggState *winstate)
 	winstate->framehead_valid = false;
 	winstate->frametail_valid = false;
 	winstate->grouptail_valid = false;
+	create_reduced_frame_map(winstate);
 	winstate->spooled_rows = 0;
 	winstate->currentpos = 0;
 	winstate->frameheadpos = 0;
@@ -1464,6 +1594,13 @@ release_partition(WindowAggState *winstate)
 		tuplestore_clear(winstate->buffer);
 	winstate->partition_spooled = false;
 	winstate->next_partition = true;
+
+	/* Reset NFA state for new partition */
+	winstate->nfaContext = NULL;
+	winstate->nfaContextTail = NULL;
+	winstate->nfaContextFree = NULL;
+	winstate->nfaStateFree = NULL;
+	winstate->nfaLastProcessedRow = -1;
 }
 
 /*
@@ -2237,6 +2374,11 @@ ExecWindowAgg(PlanState *pstate)
 
 	CHECK_FOR_INTERRUPTS();
 
+#ifdef RPR_DEBUG
+	printf("ExecWindowAgg called. pos: " INT64_FORMAT "\n",
+		   winstate->currentpos);
+#endif
+
 	if (winstate->status == WINDOWAGG_DONE)
 		return NULL;
 
@@ -2345,6 +2487,17 @@ ExecWindowAgg(PlanState *pstate)
 		/* don't evaluate the window functions when we're in pass-through mode */
 		if (winstate->status == WINDOWAGG_RUN)
 		{
+			/*
+			 * If RPR is defined and skip mode is next row, we need to clear
+			 * existing reduced frame info so that we newly calculate the info
+			 * starting from current row.
+			 */
+			if (rpr_is_defined(winstate))
+			{
+				if (winstate->rpSkipTo == ST_NEXT_ROW)
+					clear_reduced_frame_map(winstate);
+			}
+
 			/*
 			 * Evaluate true window functions
 			 */
@@ -2511,6 +2664,9 @@ ExecInitWindowAgg(WindowAgg *node, EState *estate, int eflags)
 	TupleDesc	scanDesc;
 	ListCell   *l;
 
+	TargetEntry *te;
+	Expr	   *expr;
+
 	/* check for unsupported flags */
 	Assert(!(eflags & (EXEC_FLAG_BACKWARD | EXEC_FLAG_MARK)));
 
@@ -2609,6 +2765,16 @@ ExecInitWindowAgg(WindowAgg *node, EState *estate, int eflags)
 	winstate->temp_slot_2 = ExecInitExtraTupleSlot(estate, scanDesc,
 												   &TTSOpsMinimalTuple);
 
+	winstate->prev_slot = ExecInitExtraTupleSlot(estate, scanDesc,
+												 &TTSOpsMinimalTuple);
+
+	winstate->next_slot = ExecInitExtraTupleSlot(estate, scanDesc,
+												 &TTSOpsMinimalTuple);
+
+	winstate->null_slot = ExecInitExtraTupleSlot(estate, scanDesc,
+												 &TTSOpsMinimalTuple);
+	winstate->null_slot = ExecStoreAllNullTuple(winstate->null_slot);
+
 	/*
 	 * create frame head and tail slots only if needed (must create slots in
 	 * exactly the same cases that update_frameheadpos and update_frametailpos
@@ -2795,6 +2961,66 @@ ExecInitWindowAgg(WindowAgg *node, EState *estate, int eflags)
 	winstate->inRangeAsc = node->inRangeAsc;
 	winstate->inRangeNullsFirst = node->inRangeNullsFirst;
 
+	/* Set up SKIP TO type */
+	winstate->rpSkipTo = node->rpSkipTo;
+	/* Set up row pattern recognition PATTERN clause (compiled NFA) */
+	winstate->rpPattern = node->rpPattern;
+
+	/* Calculate NFA state size for allocation */
+	if (node->rpPattern != NULL)
+	{
+		winstate->nfaStateSize = offsetof(RPRNFAState, counts) +
+								 sizeof(int16) * node->rpPattern->maxDepth;
+	}
+
+	/* Set up row pattern recognition DEFINE clause */
+	winstate->defineInitial = node->defineInitial;
+	winstate->defineVariableList = NIL;
+	winstate->defineClauseList = NIL;
+	if (node->defineClause != NIL)
+	{
+		/*
+		 * Tweak arg var of PREV/NEXT so that it refers to scan/inner slot.
+		 */
+		foreach(l, node->defineClause)
+		{
+			char	   *name;
+			ExprState  *exps;
+
+			te = lfirst(l);
+			name = te->resname;
+			expr = te->expr;
+
+#ifdef RPR_DEBUG
+			printf("defineVariable name: %s\n", name);
+#endif
+			winstate->defineVariableList =
+				lappend(winstate->defineVariableList,
+						makeString(pstrdup(name)));
+			attno_map((Node *) expr);
+			exps = ExecInitExpr(expr, (PlanState *) winstate);
+			winstate->defineClauseList =
+				lappend(winstate->defineClauseList, exps);
+		}
+	}
+
+	/* Initialize NFA free lists for row pattern matching */
+	winstate->nfaContext = NULL;
+	winstate->nfaContextTail = NULL;
+	winstate->nfaContextFree = NULL;
+	winstate->nfaStateFree = NULL;
+	winstate->nfaLastProcessedRow = -1;
+
+	/*
+	 * Allocate varMatched array for NFA evaluation.
+	 * With the new varNames ordering (DEFINE order first), varId == defineIdx
+	 * for all defined variables, so no mapping is needed.
+	 */
+	if (list_length(winstate->defineVariableList) > 0)
+		winstate->nfaVarMatched = palloc0(sizeof(bool) *
+										  list_length(winstate->defineVariableList));
+	else
+		winstate->nfaVarMatched = NULL;
 	winstate->all_first = true;
 	winstate->partition_spooled = false;
 	winstate->more_partitions = false;
@@ -2803,6 +3029,111 @@ ExecInitWindowAgg(WindowAgg *node, EState *estate, int eflags)
 	return winstate;
 }
 
+/*
+ * Rewrite varno of Var nodes that are the argument of PREV/NET so that they
+ * see scan tuple (PREV) or inner tuple (NEXT).  Also we check the arguments
+ * of PREV/NEXT include at least 1 column reference. This is required by the
+ * SQL standard.
+ */
+static void
+attno_map(Node *node)
+{
+	(void) expression_tree_walker(node, attno_map_walker, NULL);
+}
+
+static bool
+attno_map_walker(Node *node, void *context)
+{
+	FuncExpr   *func;
+	int			nargs;
+	bool		is_prev;
+
+	if (node == NULL)
+		return false;
+
+	if (IsA(node, FuncExpr))
+	{
+		func = (FuncExpr *) node;
+
+		if (func->funcid == F_PREV || func->funcid == F_NEXT)
+		{
+			/*
+			 * The SQL standard allows to have two more arguments form of
+			 * PREV/NEXT.  But currently we allow only 1 argument form.
+			 */
+			nargs = list_length(func->args);
+			if (list_length(func->args) != 1)
+				elog(ERROR, "PREV/NEXT must have 1 argument but function %d has %d args",
+					 func->funcid, nargs);
+
+			/*
+			 * Check expr of PREV/NEXT aruguments and replace varno.
+			 */
+			is_prev = (func->funcid == F_PREV) ? true : false;
+			check_rpr_navigation(node, is_prev);
+		}
+	}
+	return expression_tree_walker(node, attno_map_walker, NULL);
+}
+
+/*
+ * Rewrite varno of Var of RPR navigation operations (PREV/NEXT).
+ * If is_prev is true, we take care PREV, otherwise NEXT.
+ */
+static void
+check_rpr_navigation(Node *node, bool is_prev)
+{
+	NavigationInfo context;
+
+	context.is_prev = is_prev;
+	context.num_vars = 0;
+	(void) expression_tree_walker(node, rpr_navigation_walker, &context);
+	if (context.num_vars < 1)
+		ereport(ERROR,
+				errmsg("row pattern navigation operation's argument must include at least one column reference"));
+}
+
+static bool
+rpr_navigation_walker(Node *node, void *context)
+{
+	NavigationInfo *nav = (NavigationInfo *) context;
+
+	if (node == NULL)
+		return false;
+
+	switch (nodeTag(node))
+	{
+		case T_Var:
+			{
+				Var		   *var = (Var *) node;
+
+				nav->num_vars++;
+
+				if (nav->is_prev)
+				{
+					/*
+					 * Rewrite varno from OUTER_VAR to regular var no so that
+					 * the var references scan tuple.
+					 */
+					var->varno = var->varnosyn;
+				}
+				else
+					var->varno = INNER_VAR;
+			}
+			break;
+		case T_Const:
+		case T_FuncExpr:
+		case T_OpExpr:
+			break;
+
+		default:
+			ereport(ERROR,
+					errmsg("row pattern navigation operation's argument includes unsupported expression"));
+	}
+	return expression_tree_walker(node, rpr_navigation_walker, context);
+}
+
+
 /* -----------------
  * ExecEndWindowAgg
  * -----------------
@@ -2860,6 +3191,8 @@ ExecReScanWindowAgg(WindowAggState *node)
 	ExecClearTuple(node->agg_row_slot);
 	ExecClearTuple(node->temp_slot_1);
 	ExecClearTuple(node->temp_slot_2);
+	ExecClearTuple(node->prev_slot);
+	ExecClearTuple(node->next_slot);
 	if (node->framehead_slot)
 		ExecClearTuple(node->framehead_slot);
 	if (node->frametail_slot)
@@ -3220,7 +3553,8 @@ window_gettupleslot(WindowObject winobj, int64 pos, TupleTableSlot *slot)
 		return false;
 
 	if (pos < winobj->markpos)
-		elog(ERROR, "cannot fetch row before WindowObject's mark position");
+		elog(ERROR, "cannot fetch row: " INT64_FORMAT " before WindowObject's mark position: " INT64_FORMAT,
+			 pos, winobj->markpos);
 
 	oldcontext = MemoryContextSwitchTo(winstate->ss.ps.ps_ExprContext->ecxt_per_query_memory);
 
@@ -3922,8 +4256,6 @@ WinGetFuncArgInFrame(WindowObject winobj, int argno,
 	WindowAggState *winstate;
 	ExprContext *econtext;
 	TupleTableSlot *slot;
-	int64		abs_pos;
-	int64		mark_pos;
 
 	Assert(WindowObjectIsValid(winobj));
 	winstate = winobj->winstate;
@@ -3934,6 +4266,48 @@ WinGetFuncArgInFrame(WindowObject winobj, int argno,
 		return ignorenulls_getfuncarginframe(winobj, argno, relpos, seektype,
 											 set_mark, isnull, isout);
 
+	if (WinGetSlotInFrame(winobj, slot,
+						  relpos, seektype, set_mark,
+						  isnull, isout) == 0)
+	{
+		econtext->ecxt_outertuple = slot;
+		return ExecEvalExpr((ExprState *) list_nth(winobj->argstates, argno),
+							econtext, isnull);
+	}
+
+	if (isout)
+		*isout = true;
+	*isnull = true;
+	return (Datum) 0;
+}
+
+/*
+ * WinGetSlotInFrame
+ * slot: TupleTableSlot to store the result
+ * relpos: signed rowcount offset from the seek position
+ * seektype: WINDOW_SEEK_HEAD or WINDOW_SEEK_TAIL
+ * set_mark: If the row is found/in frame and set_mark is true, the mark is
+ *		moved to the row as a side-effect.
+ * isnull: output argument, receives isnull status of result
+ * isout: output argument, set to indicate whether target row position
+ *		is out of frame (can pass NULL if caller doesn't care about this)
+ *
+ * Returns 0 if we successfullt got the slot. false if out of frame.
+ * (also isout is set)
+ */
+static int
+WinGetSlotInFrame(WindowObject winobj, TupleTableSlot *slot,
+				  int relpos, int seektype, bool set_mark,
+				  bool *isnull, bool *isout)
+{
+	WindowAggState *winstate;
+	int64		abs_pos;
+	int64		mark_pos;
+	int			num_reduced_frame;
+
+	Assert(WindowObjectIsValid(winobj));
+	winstate = winobj->winstate;
+
 	switch (seektype)
 	{
 		case WINDOW_SEEK_CURRENT:
@@ -4000,11 +4374,25 @@ WinGetFuncArgInFrame(WindowObject winobj, int argno,
 						 winstate->frameOptions);
 					break;
 			}
+			num_reduced_frame = row_is_in_reduced_frame(winobj,
+														winstate->frameheadpos);
+			if (num_reduced_frame < 0)
+				goto out_of_frame;
+			else if (num_reduced_frame > 0)
+				if (relpos >= num_reduced_frame)
+					goto out_of_frame;
 			break;
 		case WINDOW_SEEK_TAIL:
 			/* rejecting relpos > 0 is easy and simplifies code below */
 			if (relpos > 0)
 				goto out_of_frame;
+
+			/*
+			 * RPR cares about frame head pos. Need to call
+			 * update_frameheadpos
+			 */
+			update_frameheadpos(winstate);
+
 			update_frametailpos(winstate);
 			abs_pos = winstate->frametailpos - 1 + relpos;
 
@@ -4071,6 +4459,14 @@ WinGetFuncArgInFrame(WindowObject winobj, int argno,
 					mark_pos = 0;	/* keep compiler quiet */
 					break;
 			}
+
+			num_reduced_frame = row_is_in_reduced_frame(winobj,
+														winstate->frameheadpos + relpos);
+			if (num_reduced_frame < 0)
+				goto out_of_frame;
+			else if (num_reduced_frame > 0)
+				abs_pos = winstate->frameheadpos + relpos +
+					num_reduced_frame - 1;
 			break;
 		default:
 			elog(ERROR, "unrecognized window seek type: %d", seektype);
@@ -4089,15 +4485,13 @@ WinGetFuncArgInFrame(WindowObject winobj, int argno,
 		*isout = false;
 	if (set_mark)
 		WinSetMarkPosition(winobj, mark_pos);
-	econtext->ecxt_outertuple = slot;
-	return ExecEvalExpr((ExprState *) list_nth(winobj->argstates, argno),
-						econtext, isnull);
+	return 0;
 
 out_of_frame:
 	if (isout)
 		*isout = true;
 	*isnull = true;
-	return (Datum) 0;
+	return -1;
 }
 
 /*
@@ -4128,3 +4522,1373 @@ WinGetFuncArgCurrent(WindowObject winobj, int argno, bool *isnull)
 	return ExecEvalExpr((ExprState *) list_nth(winobj->argstates, argno),
 						econtext, isnull);
 }
+
+/*
+ * rpr_is_defined
+ * return true if Row pattern recognition is defined.
+ */
+static bool
+rpr_is_defined(WindowAggState *winstate)
+{
+	return winstate->rpPattern != NULL;
+}
+
+/*
+ * -----------------
+ * row_is_in_reduced_frame
+ * Determine whether a row is in the current row's reduced window frame
+ * according to row pattern matching
+ *
+ * The row must has been already determined that it is in a full window frame
+ * and fetched it into slot.
+ *
+ * Returns:
+ * = 0, RPR is not defined.
+ * >0, if the row is the first in the reduced frame. Return the number of rows
+ * in the reduced frame.
+ * -1, if the row is unmatched row
+ * -2, if the row is in the reduced frame but needed to be skipped because of
+ * AFTER MATCH SKIP PAST LAST ROW
+ * -----------------
+ */
+static int
+row_is_in_reduced_frame(WindowObject winobj, int64 pos)
+{
+	WindowAggState *winstate = winobj->winstate;
+	int			state;
+	int			rtn;
+
+	if (!rpr_is_defined(winstate))
+	{
+		/*
+		 * RPR is not defined. Assume that we are always in the the reduced
+		 * window frame.
+		 */
+		rtn = 0;
+#ifdef RPR_DEBUG
+		printf("row_is_in_reduced_frame returns %d: pos: " INT64_FORMAT "\n",
+			   rtn, pos);
+#endif
+		return rtn;
+	}
+
+	state = get_reduced_frame_map(winstate, pos);
+
+	if (state == RF_NOT_DETERMINED)
+	{
+		update_frameheadpos(winstate);
+		update_reduced_frame(winobj, pos);
+	}
+
+	state = get_reduced_frame_map(winstate, pos);
+
+	switch (state)
+	{
+			int64		i;
+			int			num_reduced_rows;
+
+		case RF_FRAME_HEAD:
+			num_reduced_rows = 1;
+			for (i = pos + 1;
+				 get_reduced_frame_map(winstate, i) == RF_SKIPPED; i++)
+				num_reduced_rows++;
+			rtn = num_reduced_rows;
+			break;
+
+		case RF_SKIPPED:
+			rtn = -2;
+			break;
+
+		case RF_UNMATCHED:
+			rtn = -1;
+			break;
+
+		default:
+			elog(ERROR, "Unrecognized state: %d at: " INT64_FORMAT,
+				 state, pos);
+			break;
+	}
+
+#ifdef RPR_DEBUG
+	printf("row_is_in_reduced_frame returns %d: pos: " INT64_FORMAT "\n",
+		   rtn, pos);
+#endif
+	return rtn;
+}
+
+#define REDUCED_FRAME_MAP_INIT_SIZE	1024L
+
+/*
+ * create_reduced_frame_map
+ * Create reduced frame map
+ */
+static void
+create_reduced_frame_map(WindowAggState *winstate)
+{
+	winstate->reduced_frame_map =
+		MemoryContextAlloc(winstate->partcontext,
+						   REDUCED_FRAME_MAP_INIT_SIZE);
+	winstate->alloc_sz = REDUCED_FRAME_MAP_INIT_SIZE;
+	clear_reduced_frame_map(winstate);
+}
+
+/*
+ * clear_reduced_frame_map
+ * Clear reduced frame map
+ */
+static void
+clear_reduced_frame_map(WindowAggState *winstate)
+{
+	Assert(winstate->reduced_frame_map != NULL);
+	MemSet(winstate->reduced_frame_map, RF_NOT_DETERMINED,
+		   winstate->alloc_sz);
+}
+
+/*
+ * get_reduced_frame_map
+ * Get reduced frame map specified by pos
+ */
+static int
+get_reduced_frame_map(WindowAggState *winstate, int64 pos)
+{
+	Assert(winstate->reduced_frame_map != NULL);
+	Assert(pos >= 0);
+
+	/*
+	 * If pos is not in the reduced frame map, it means that any info
+	 * regarding the pos has not been registered yet. So we return
+	 * RF_NOT_DETERMINED.
+	 */
+	if (pos >= winstate->alloc_sz)
+		return RF_NOT_DETERMINED;
+
+	return winstate->reduced_frame_map[pos];
+}
+
+/*
+ * register_reduced_frame_map
+ * Add/replace reduced frame map member at pos.
+ * If there's no enough space, expand the map.
+ */
+static void
+register_reduced_frame_map(WindowAggState *winstate, int64 pos, int val)
+{
+	int64		realloc_sz;
+
+	Assert(winstate->reduced_frame_map != NULL);
+
+	if (pos < 0)
+		elog(ERROR, "wrong pos: " INT64_FORMAT, pos);
+
+	if (pos > winstate->alloc_sz - 1)
+	{
+		realloc_sz = winstate->alloc_sz * 2;
+
+		winstate->reduced_frame_map =
+			repalloc(winstate->reduced_frame_map, realloc_sz);
+
+		MemSet(winstate->reduced_frame_map + winstate->alloc_sz,
+			   RF_NOT_DETERMINED, realloc_sz - winstate->alloc_sz);
+
+		winstate->alloc_sz = realloc_sz;
+	}
+
+	winstate->reduced_frame_map[pos] = val;
+}
+
+/*
+ * update_reduced_frame
+ *		Update reduced frame info using multi-context NFA pattern matching.
+ *
+ * Maintains multiple NFA contexts simultaneously, one for each potential
+ * match start position. This allows sharing row evaluations across contexts,
+ * avoiding redundant DEFINE clause evaluations when rewinding for SKIP TO
+ * NEXT ROW mode.
+ *
+ * Key optimizations:
+ * - Row evaluations (expensive DEFINE clauses) happen only once per row
+ * - All active contexts share the same evaluation results
+ * - Contexts persist across calls, enabling O(n) DEFINE evaluations
+ */
+static void
+update_reduced_frame(WindowObject winobj, int64 pos)
+{
+	WindowAggState *winstate = winobj->winstate;
+	RPRNFAContext *targetCtx;
+	int64		currentPos;
+	int64		startPos;
+	int		frameOptions = winstate->frameOptions;
+	bool	hasLimitedFrame;
+	int64	frameOffset = 0;
+
+	/*
+	 * Check if we have a limited frame (ROWS ... N FOLLOWING).
+	 * Each context needs its own frame end based on matchStartRow + offset.
+	 */
+	hasLimitedFrame = (frameOptions & FRAMEOPTION_ROWS) &&
+					  !(frameOptions & FRAMEOPTION_END_UNBOUNDED_FOLLOWING);
+	if (hasLimitedFrame && winstate->endOffsetValue != 0)
+		frameOffset = DatumGetInt64(winstate->endOffsetValue);
+
+	/*
+	 * Case 1: pos is before any existing context's start position.
+	 * This means the position was already processed and determined unmatched.
+	 * Head is the oldest context (lowest matchStartRow) since contexts are
+	 * added at tail with increasing positions.
+	 */
+	if (winstate->nfaContext != NULL &&
+		pos < winstate->nfaContext->matchStartRow)
+	{
+		register_reduced_frame_map(winstate, pos, RF_UNMATCHED);
+		return;
+	}
+
+	/*
+	 * Case 2: Find existing context for this pos, or create new one.
+	 */
+	targetCtx = nfa_find_context_for_pos(winstate, pos);
+	if (targetCtx == NULL)
+	{
+		/*
+		 * No context exists. If pos is already processed, it means this row
+		 * was already determined to be unmatched or skipped - no need to
+		 * reprocess.
+		 */
+		if (pos <= winstate->nfaLastProcessedRow)
+		{
+			register_reduced_frame_map(winstate, pos, RF_UNMATCHED);
+			return;
+		}
+		/* Not yet processed - create new context and start fresh */
+		targetCtx = nfa_start_context(winstate, pos);
+	}
+	else if (targetCtx->states == NULL)
+	{
+		/* Context already completed - skip to result registration */
+		goto register_result;
+	}
+
+	/*
+	 * Determine where to start processing.
+	 * Usually nfaLastProcessedRow+1 >= pos since contexts are created at
+	 * currentPos+1 during processing. However, pos can exceed this when
+	 * rows are skipped (e.g., unmatched rows don't update nfaLastProcessedRow).
+	 */
+	startPos = Max(pos, winstate->nfaLastProcessedRow + 1);
+
+	/*
+	 * Process rows until target context completes or we hit boundaries.
+	 * Each row evaluation is shared across all active contexts.
+	 */
+	for (currentPos = startPos; targetCtx->states != NULL; currentPos++)
+	{
+		bool		rowExists;
+		RPRNFAContext *ctx;
+
+		/* Evaluate variables for this row - done only once, shared by all contexts */
+		rowExists = nfa_evaluate_row(winobj, currentPos, winstate->nfaVarMatched);
+
+		/* No more rows in partition? Finalize all contexts */
+		if (!rowExists)
+		{
+			nfa_finalize_all_contexts(winstate, currentPos - 1);
+			/* Absorb completed contexts at partition boundary (SKIP PAST LAST ROW only) */
+			if (winstate->rpSkipTo == ST_PAST_LAST_ROW && !hasLimitedFrame)
+				nfa_absorb_contexts(winstate, NULL, currentPos - 1);
+			break;
+		}
+
+		/* Update last processed row */
+		winstate->nfaLastProcessedRow = currentPos;
+
+		/* Process each active context with this row's evaluation results */
+		for (ctx = winstate->nfaContext; ctx != NULL; ctx = ctx->next)
+			nfa_process_context(winstate, ctx, currentPos, hasLimitedFrame, frameOffset);
+
+		/*
+		 * Create a new context for the next potential start position.
+		 * This enables overlapping match detection for SKIP TO NEXT ROW.
+		 */
+		nfa_start_context(winstate, currentPos + 1);
+
+		/*
+		 * Absorb redundant contexts (SKIP PAST LAST ROW only, unbounded frame).
+		 * At the same elementIndex, if newer context's count <= older context's count,
+		 * the newer context can be absorbed (for unbounded quantifiers).
+		 * With limited frame, different contexts have different frame boundaries,
+		 * so absorption is not safe.
+		 * Note: Never absorb targetCtx - it's the context we're trying to complete.
+		 */
+		if (winstate->rpSkipTo == ST_PAST_LAST_ROW && !hasLimitedFrame)
+			nfa_absorb_contexts(winstate, targetCtx, currentPos);
+
+		/* Check if target context is now complete */
+		if (targetCtx->states == NULL)
+			break;
+	}
+
+register_result:
+	Assert(pos == targetCtx->matchStartRow);
+
+	/*
+	 * Register reduced frame map based on match result.
+	 */
+	if (targetCtx->matchEndRow < targetCtx->matchStartRow)
+	{
+		register_reduced_frame_map(winstate, targetCtx->matchStartRow, RF_UNMATCHED);
+	}
+	else
+	{
+		register_reduced_frame_map(winstate, targetCtx->matchStartRow, RF_FRAME_HEAD);
+		for (int64 i = targetCtx->matchStartRow + 1; i <= targetCtx->matchEndRow; i++)
+		{
+			register_reduced_frame_map(winstate, i, RF_SKIPPED);
+		}
+	}
+
+	/*
+	 * Cleanup contexts based on SKIP mode.
+	 */
+	if (targetCtx->matchEndRow >= targetCtx->matchStartRow &&
+		winstate->rpSkipTo == ST_PAST_LAST_ROW)
+	{
+		/* Remove all contexts with start <= matchEnd */
+		nfa_remove_contexts_up_to(winstate, targetCtx->matchEndRow);
+	}
+	else
+	{
+		/* SKIP TO NEXT ROW or no match: just remove the target context */
+		nfa_context_free(winstate, targetCtx);
+	}
+}
+
+/*
+ * NFA-based pattern matching implementation
+ *
+ * These functions implement direct NFA execution using the compiled
+ * RPRPattern structure, avoiding regex compilation overhead.
+ */
+
+/*
+ * nfa_state_alloc
+ *
+ * Allocate an NFA state, reusing from freeList if available.
+ * freeList is stored in WindowAggState for reuse across match attempts.
+ * Uses flexible array member for counts[].
+ */
+static RPRNFAState *
+nfa_state_alloc(WindowAggState *winstate)
+{
+	RPRNFAState *state;
+
+	/* Try to reuse from free list first */
+	if (winstate->nfaStateFree != NULL)
+	{
+		state = winstate->nfaStateFree;
+		winstate->nfaStateFree = state->next;
+	}
+	else
+	{
+		/* Allocate in partition context for proper lifetime */
+		state = MemoryContextAlloc(winstate->partcontext, winstate->nfaStateSize);
+	}
+
+	/* Initialize entire state to zero */
+	memset(state, 0, winstate->nfaStateSize);
+
+	return state;
+}
+
+/*
+ * nfa_state_free
+ *
+ * Return a state to the free list for later reuse.
+ */
+static void
+nfa_state_free(WindowAggState *winstate, RPRNFAState *state)
+{
+	state->next = winstate->nfaStateFree;
+	winstate->nfaStateFree = state;
+}
+
+/*
+ * nfa_state_free_list
+ *
+ * Free all states in a list using pfree.
+ */
+static void
+nfa_state_free_list(WindowAggState *winstate, RPRNFAState *list)
+{
+	RPRNFAState *state;
+
+	while(list != NULL)
+	{
+		state = list;
+		list = list->next;
+		nfa_state_free(winstate, state);
+    }
+}
+
+/*
+ * nfa_states_equal
+ *
+ * Check if two states are equivalent (same elemIdx and counts).
+ */
+static bool
+nfa_states_equal(WindowAggState *winstate, RPRNFAState *s1, RPRNFAState *s2)
+{
+	int maxDepth = winstate->rpPattern->maxDepth;
+
+	if (s1->elemIdx != s2->elemIdx)
+		return false;
+
+	if (maxDepth > 0 &&
+		memcmp(s1->counts, s2->counts, sizeof(int16) * maxDepth) != 0)
+		return false;
+
+	return true;
+}
+
+/*
+ * nfa_add_state_unique
+ *
+ * Add a state to ctx->states at the END, only if no duplicate exists.
+ * Returns true if state was added, false if duplicate found (state is freed).
+ * Earlier states have lower altPriority (lexical order), so existing wins.
+ */
+static bool
+nfa_add_state_unique(WindowAggState *winstate, RPRNFAContext *ctx, RPRNFAState *state)
+{
+	RPRNFAState *s;
+	RPRNFAState *tail = NULL;
+
+	/* Check for duplicate and find tail */
+	for (s = ctx->states; s != NULL; s = s->next)
+	{
+		if (nfa_states_equal(winstate, s, state))
+		{
+			/* Duplicate found - existing has better lexical order, discard new */
+			nfa_state_free(winstate, state);
+			return false;
+		}
+		tail = s;
+	}
+
+	/* No duplicate, add at end */
+	state->next = NULL;
+	if (tail == NULL)
+		ctx->states = state;
+	else
+		tail->next = state;
+
+	return true;
+}
+
+/*
+ * nfa_state_clone
+ *
+ * Clone a state with given elemIdx, altPriority and counts.
+ * Caller is responsible for linking the returned state.
+ */
+static RPRNFAState *
+nfa_state_clone(WindowAggState *winstate, int16 elemIdx, int16 altPriority,
+				int16 *counts)
+{
+	RPRPattern *pattern = winstate->rpPattern;
+	int			maxDepth = pattern->maxDepth;
+	RPRNFAState *state = nfa_state_alloc(winstate);
+
+	state->elemIdx = elemIdx;
+	state->altPriority = altPriority;
+	if (counts != NULL && maxDepth > 0)
+		memcpy(state->counts, counts, sizeof(int16) * maxDepth);
+
+	return state;
+}
+
+/*
+ * nfa_add_matched_state
+ *
+ * Record a matched state following SQL standard semantics.
+ * Lexical order (lower altPriority) wins first. Among same lexical order,
+ * longer match wins (greedy).
+ */
+static void
+nfa_add_matched_state(WindowAggState *winstate, RPRNFAContext *ctx,
+					  RPRNFAState *state, int64 matchEndRow)
+{
+	bool	shouldUpdate = false;
+
+	if (ctx->matchedState == NULL)
+		shouldUpdate = true;
+	else if (state->altPriority < ctx->matchedState->altPriority)
+		shouldUpdate = true;	/* Better lexical order wins */
+	else if (state->altPriority == ctx->matchedState->altPriority &&
+			 matchEndRow > ctx->matchEndRow)
+		shouldUpdate = true;	/* Same lexical order, longer wins */
+
+	if (shouldUpdate)
+	{
+		/* Free old matchedState if exists */
+		if (ctx->matchedState != NULL)
+			nfa_state_free(winstate, ctx->matchedState);
+
+		/* Take ownership of the new state */
+		ctx->matchedState = state;
+		state->next = NULL;
+		ctx->matchEndRow = matchEndRow;
+	}
+	else
+	{
+		/* This state didn't win, free it */
+		nfa_state_free(winstate, state);
+	}
+}
+
+/*
+ * nfa_evaluate_row
+ *
+ * Evaluate all DEFINE variables for current row.
+ * Returns true if the row exists, false if out of partition.
+ * If row exists, fills varMatched array.
+ * varMatched[i] = true if variable i matched at current row.
+ */
+static bool
+nfa_evaluate_row(WindowObject winobj, int64 pos, bool *varMatched)
+{
+	WindowAggState *winstate = winobj->winstate;
+	ExprContext *econtext = winstate->ss.ps.ps_ExprContext;
+	int			numDefineVars = list_length(winstate->defineVariableList);
+	ListCell   *lc;
+	int			varIdx = 0;
+	TupleTableSlot *slot;
+
+	/*
+	 * Set up slots for current, previous, and next rows.
+	 * We don't call get_slots() here to avoid recursion through
+	 * row_is_in_frame -> update_reduced_frame -> nfa_match_pattern.
+	 */
+
+	/* Current row -> ecxt_outertuple */
+	slot = winstate->temp_slot_1;
+	if (!window_gettupleslot(winobj, pos, slot))
+		return false;	/* No row exists */
+	econtext->ecxt_outertuple = slot;
+
+	/* Previous row -> ecxt_scantuple (for PREV) */
+	if (pos > 0)
+	{
+		slot = winstate->prev_slot;
+		if (!window_gettupleslot(winobj, pos - 1, slot))
+			econtext->ecxt_scantuple = winstate->null_slot;
+		else
+			econtext->ecxt_scantuple = slot;
+	}
+	else
+		econtext->ecxt_scantuple = winstate->null_slot;
+
+	/* Next row -> ecxt_innertuple (for NEXT) */
+	slot = winstate->next_slot;
+	if (!window_gettupleslot(winobj, pos + 1, slot))
+		econtext->ecxt_innertuple = winstate->null_slot;
+	else
+		econtext->ecxt_innertuple = slot;
+
+	foreach(lc, winstate->defineClauseList)
+	{
+		ExprState  *exprState = (ExprState *) lfirst(lc);
+		Datum		result;
+		bool		isnull;
+
+		/* Evaluate DEFINE expression */
+		result = ExecEvalExpr(exprState, econtext, &isnull);
+
+		varMatched[varIdx] = (!isnull && DatumGetBool(result));
+
+		varIdx++;
+		if (varIdx >= numDefineVars)
+			break;
+	}
+
+	return true;	/* Row exists */
+}
+
+/*
+ * nfa_context_alloc
+ *
+ * Allocate an NFA context from free list or palloc.
+ */
+static RPRNFAContext *
+nfa_context_alloc(WindowAggState *winstate)
+{
+	RPRNFAContext *ctx;
+
+	if (winstate->nfaContextFree != NULL)
+	{
+		ctx = winstate->nfaContextFree;
+		winstate->nfaContextFree = ctx->next;
+	}
+	else
+	{
+		/* Allocate in partition context for proper lifetime */
+		ctx = MemoryContextAlloc(winstate->partcontext, sizeof(RPRNFAContext));
+	}
+
+	ctx->next = NULL;
+	ctx->prev = NULL;
+	ctx->states = NULL;
+	ctx->matchStartRow = -1;
+	ctx->matchEndRow = -1;
+	ctx->matchedState = NULL;
+
+	return ctx;
+}
+
+/*
+ * nfa_unlink_context
+ *
+ * Remove a context from the doubly-linked active context list.
+ * Updates head (nfaContext) and tail (nfaContextTail) as needed.
+ */
+static void
+nfa_unlink_context(WindowAggState *winstate, RPRNFAContext *ctx)
+{
+	if (ctx->prev != NULL)
+		ctx->prev->next = ctx->next;
+	else
+		winstate->nfaContext = ctx->next;	/* was head */
+
+	if (ctx->next != NULL)
+		ctx->next->prev = ctx->prev;
+	else
+		winstate->nfaContextTail = ctx->prev;	/* was tail */
+
+	ctx->next = NULL;
+	ctx->prev = NULL;
+}
+
+/*
+ * nfa_context_free
+ *
+ * Unlink context from active list and return it to free list.
+ * Also frees any states in the context.
+ */
+static void
+nfa_context_free(WindowAggState *winstate, RPRNFAContext *ctx)
+{
+	/* Unlink from active list first */
+	nfa_unlink_context(winstate, ctx);
+
+	if (ctx->states != NULL)
+		nfa_state_free_list(winstate, ctx->states);
+	if (ctx->matchedState != NULL)
+		nfa_state_free(winstate, ctx->matchedState);
+
+	ctx->states = NULL;
+	ctx->matchedState = NULL;
+	ctx->next = winstate->nfaContextFree;
+	winstate->nfaContextFree = ctx;
+}
+
+/*
+ * nfa_start_context
+ *
+ * Start a new match context at given position.
+ * Adds context to winstate->nfaContext list and returns the new context.
+ */
+static RPRNFAContext *
+nfa_start_context(WindowAggState *winstate, int64 startPos)
+{
+	RPRNFAContext *ctx;
+
+	ctx = nfa_context_alloc(winstate);
+	ctx->matchStartRow = startPos;
+	ctx->states = nfa_state_alloc(winstate);	/* initial state at elem 0 */
+
+	/* Add to tail of active context list (doubly-linked, oldest-first) */
+	ctx->prev = winstate->nfaContextTail;
+	ctx->next = NULL;
+	if (winstate->nfaContextTail != NULL)
+		winstate->nfaContextTail->next = ctx;
+	else
+		winstate->nfaContext = ctx;	/* first context becomes head */
+	winstate->nfaContextTail = ctx;
+
+	return ctx;
+}
+
+/*
+ * nfa_find_context_for_pos
+ *
+ * Find a context with the given start position.
+ * Returns NULL if not found.
+ */
+static RPRNFAContext *
+nfa_find_context_for_pos(WindowAggState *winstate, int64 pos)
+{
+	RPRNFAContext *ctx;
+
+	/*
+	 * List is sorted by matchStartRow ascending (oldest/smallest at head).
+	 * Stop early if we pass the target position.
+	 */
+	for (ctx = winstate->nfaContext; ctx != NULL; ctx = ctx->next)
+	{
+		if (ctx->matchStartRow == pos)
+			return ctx;
+		if (ctx->matchStartRow > pos)
+			break;	/* won't find it, list is sorted */
+	}
+	return NULL;
+}
+
+/*
+ * nfa_remove_contexts_up_to
+ *
+ * Remove all contexts with matchStartRow <= endPos.
+ * Used by SKIP PAST LAST ROW to discard contexts within matched frame.
+ */
+static void
+nfa_remove_contexts_up_to(WindowAggState *winstate, int64 endPos)
+{
+	RPRNFAContext *ctx;
+	RPRNFAContext *next;
+
+	/* Contexts are sorted by matchStartRow ascending, so we can stop early */
+	for (ctx = winstate->nfaContext; ctx != NULL; ctx = next)
+	{
+		next = ctx->next;
+		if (ctx->matchStartRow > endPos)
+			break;
+		nfa_context_free(winstate, ctx);
+	}
+}
+
+/*
+ * nfa_absorb_contexts
+ *
+ * Absorb newer contexts into older ones when states are fully covered.
+ * For pattern like A+, if older context (started earlier) has count >= newer
+ * context's count at the same element, the newer context produces subset matches.
+ *
+ * Absorption condition:
+ * - For unbounded quantifiers (max=INT32_MAX): older.counts >= newer.counts
+ * - For bounded quantifiers: older.counts == newer.counts
+ *
+ * Note: List is oldest-first (head=oldest, tail=newest), so we start from
+ * tail (newest) and check if older contexts (via prev) can absorb it.
+ */
+static void
+nfa_absorb_contexts(WindowAggState *winstate, RPRNFAContext *excludeCtx, int64 currentPos)
+{
+	RPRPattern *pattern = winstate->rpPattern;
+	RPRNFAContext *ctx;
+	int			maxDepth;
+
+	/* Need at least 2 contexts for absorption */
+	if (winstate->nfaContext == NULL || winstate->nfaContext->next == NULL)
+		return;
+
+	if (pattern == NULL)
+		return;
+
+	/*
+	 * Only absorb for patterns marked as absorbable during planning.
+	 * See computeAbsorbability() in rpr.c for criteria.
+	 */
+	if (!pattern->isAbsorbable)
+		return;
+
+	maxDepth = pattern->maxDepth;
+
+	/*
+	 * Context absorption: A later context (started at higher row) can be
+	 * absorbed by an earlier context if ALL states in the later context
+	 * are "covered" by states in the earlier context.
+	 *
+	 * A later state is covered by an earlier state if:
+	 * 1. They are at the same element
+	 * 2. For unbounded elements (max == INT32_MAX): earlier.counts[d] >= later.counts[d]
+	 *    for all depths d
+	 * 3. For bounded elements: counts must be exactly equal at all depths
+	 *
+	 * List is oldest-first (head = lowest matchStartRow, tail = highest).
+	 * We iterate from tail (newest) via prev and check if older contexts can absorb it.
+	 */
+	ctx = winstate->nfaContextTail;
+
+	while (ctx != NULL)
+	{
+		RPRNFAContext *nextCtx = ctx->prev;	/* traverse toward older (head) */
+		RPRNFAContext *older;
+		bool		absorbed = false;
+
+		/* Never absorb the excluded context (it's the target being completed) */
+		if (ctx == excludeCtx)
+		{
+			ctx = nextCtx;
+			continue;
+		}
+
+		/* Skip contexts that haven't started processing yet (just created for future row) */
+		if (ctx->matchStartRow > currentPos)
+		{
+			ctx = nextCtx;
+			continue;
+		}
+
+		/*
+		 * Handle completed contexts (states == NULL) separately.
+		 * A completed context can be absorbed by an older completed context
+		 * if the older one has the same or later matchEndRow.
+		 */
+		if (ctx->states == NULL)
+		{
+			/* Only completed contexts with valid matchEndRow can be absorbed */
+			if (ctx->matchEndRow < 0)
+			{
+				ctx = nextCtx;
+				continue;
+			}
+
+			/* Check if any older completed context can absorb this one */
+			for (older = ctx->prev; older != NULL && !absorbed; older = older->prev)
+			{
+				/* Must have started earlier */
+				if (older->matchStartRow >= ctx->matchStartRow)
+					continue;
+
+				/* Older must also be completed with valid matchEndRow */
+				if (older->states != NULL || older->matchEndRow < 0)
+					continue;
+
+				/*
+				 * Older context absorbs newer if it has the same or later
+				 * matchEndRow, meaning all matches from newer are subsets.
+				 */
+				if (older->matchEndRow >= ctx->matchEndRow)
+				{
+					/* Absorb: remove ctx (newer) */
+					nfa_context_free(winstate, ctx);
+					absorbed = true;
+				}
+			}
+
+			ctx = nextCtx;
+			continue;
+		}
+
+		/*
+		 * Check if all states in ctx are on absorbable branches.
+		 * If any state is on a non-absorbable branch, skip this context.
+		 */
+		{
+			RPRNFAState *s;
+			bool		allAbsorbable = true;
+
+			for (s = ctx->states; s != NULL && allAbsorbable; s = s->next)
+			{
+				RPRPatternElement *branchFirst;
+
+				/* altPriority is the branch's first element index */
+				if (s->altPriority < 0 || s->altPriority >= pattern->numElements)
+					continue;
+
+				branchFirst = &pattern->elements[s->altPriority];
+				if (!(branchFirst->flags & RPR_ELEM_ABSORBABLE))
+					allAbsorbable = false;
+			}
+
+			if (!allAbsorbable)
+			{
+				ctx = nextCtx;
+				continue;
+			}
+		}
+
+		/*
+		 * Check if any older context can absorb this one.
+		 * Older contexts have lower matchStartRow (toward head via prev).
+		 */
+		for (older = ctx->prev; older != NULL && !absorbed; older = older->prev)
+		{
+			RPRNFAState *laterState;
+			RPRNFAState *earlierState;
+			bool		canAbsorb;
+			int			laterCount = 0;
+			int			earlierCount = 0;
+
+			/* Skip if not started earlier */
+			if (older->matchStartRow >= ctx->matchStartRow)
+				continue;
+
+			/* Skip contexts that haven't started processing yet */
+			if (older->matchStartRow > currentPos)
+				continue;
+
+			/*
+			 * For in-progress ctx, older must also be in-progress.
+			 * (Completed older contexts are handled above for completed ctx.)
+			 */
+			if (older->states == NULL)
+				continue;
+
+			/* Count states in both contexts */
+			for (laterState = ctx->states; laterState != NULL; laterState = laterState->next)
+				laterCount++;
+			for (earlierState = older->states; earlierState != NULL; earlierState = earlierState->next)
+				earlierCount++;
+
+			/* Must have same number of states (same structure) */
+			if (laterCount != earlierCount)
+				continue;
+
+			/*
+			 * Check if ALL states in ctx (later) are covered by states in older.
+			 * Both must have the same set of element indices.
+			 */
+			canAbsorb = true;
+			for (laterState = ctx->states; laterState != NULL && canAbsorb; laterState = laterState->next)
+			{
+				bool		found = false;
+
+				for (earlierState = older->states; earlierState != NULL && !found; earlierState = earlierState->next)
+				{
+					RPRPatternElement *elem;
+					bool		countsMatch;
+					int			d;
+
+					/* Must be at same element */
+					if (earlierState->elemIdx != laterState->elemIdx)
+						continue;
+
+					/* Must be on same branch (same altPriority) */
+					if (earlierState->altPriority != laterState->altPriority)
+						continue;
+
+					/* Handle invalid element index (terminal state) */
+					if (laterState->elemIdx < 0 || laterState->elemIdx >= pattern->numElements)
+					{
+						found = true;
+						break;
+					}
+
+					elem = &pattern->elements[laterState->elemIdx];
+					countsMatch = true;
+
+					if (elem->max == INT32_MAX)
+					{
+						/* Unbounded: earlier.count >= later.count at all depths */
+						for (d = 0; d <= maxDepth && countsMatch; d++)
+						{
+							if (earlierState->counts[d] < laterState->counts[d])
+								countsMatch = false;
+						}
+					}
+					else
+					{
+						/* Bounded: counts must be exactly equal at all depths */
+						for (d = 0; d <= maxDepth && countsMatch; d++)
+						{
+							if (earlierState->counts[d] != laterState->counts[d])
+								countsMatch = false;
+						}
+					}
+
+					if (countsMatch)
+						found = true;
+				}
+
+				if (!found)
+					canAbsorb = false;
+			}
+
+			if (canAbsorb)
+			{
+				/* Absorb: remove ctx (newer) */
+				nfa_context_free(winstate, ctx);
+				absorbed = true;
+			}
+		}
+
+		ctx = nextCtx;
+	}
+}
+
+/*
+ * nfa_step
+ *
+ * Process all states in context through NFA for one row.
+ * Calls nfa_step_single for each state.
+ */
+static void
+nfa_step(WindowAggState *winstate, RPRNFAContext *ctx, bool *varMatched, int64 pos)
+{
+	RPRNFAState *states = ctx->states;
+	RPRNFAState *state;
+	RPRNFAState *nextState;
+
+	ctx->states = NULL;
+
+	for (state = states; state != NULL; state = nextState)
+	{
+		nextState = state->next;
+		state->next = NULL;
+		nfa_step_single(winstate, ctx, state, varMatched, pos);
+	}
+}
+
+/*
+ * nfa_finalize_all_contexts
+ *
+ * Finalize all active contexts when partition ends.
+ * Calls nfa_step with NULL varMatched to complete without new row data.
+ */
+static void
+nfa_finalize_all_contexts(WindowAggState *winstate, int64 lastPos)
+{
+	RPRNFAContext *ctx;
+
+	for (ctx = winstate->nfaContext; ctx != NULL; ctx = ctx->next)
+	{
+		if (ctx->states != NULL)
+			nfa_step(winstate, ctx, NULL, lastPos);
+	}
+}
+
+/*
+ * nfa_process_context
+ *
+ * Process one context for the current row.
+ * Handles frame boundary check and NFA step.
+ */
+static void
+nfa_process_context(WindowAggState *winstate, RPRNFAContext *ctx,
+					int64 currentPos, bool hasLimitedFrame, int64 frameOffset)
+{
+	/* Skip already-completed contexts */
+	if (ctx->states == NULL)
+		return;
+
+	/* Check frame boundary */
+	if (hasLimitedFrame)
+	{
+		int64 ctxFrameEnd = ctx->matchStartRow + frameOffset + 1;
+		if (currentPos >= ctxFrameEnd)
+		{
+			nfa_step(winstate, ctx, NULL, ctxFrameEnd - 1);
+			return;
+		}
+	}
+
+	/* Process states for this context */
+	nfa_step(winstate, ctx, winstate->nfaVarMatched, currentPos);
+}
+
+/*
+ * nfa_step_single
+ *
+ * Process one state through NFA for one row.
+ * New states are added to ctx->states.
+ * Match (FIN) is recorded in ctx->matchedState.
+ * When FIN is reached by matching (not skipping), matchEndRow is updated.
+ */
+static void
+nfa_step_single(WindowAggState *winstate, RPRNFAContext *ctx,
+				RPRNFAState *state, bool *varMatched, int64 currentPos)
+{
+	RPRPattern *pattern = winstate->rpPattern;
+	RPRPatternElement *elements = pattern->elements;
+	RPRNFAState *pending = state;		/* states to process in current row */
+	RPRNFAState *pending_tail = state;	/* tail for FIFO append */
+
+	while (pending != NULL)
+	{
+		RPRPatternElement *elem;
+		bool		matched;
+		int16		count;
+		int			depth;
+
+		/* Pop from head */
+		state = pending;
+		pending = pending->next;
+		if (pending == NULL)
+			pending_tail = NULL;
+		state->next = NULL;
+
+		Assert(state->elemIdx >= 0 && state->elemIdx < pattern->numElements);
+		elem = &elements[state->elemIdx];
+		depth = elem->depth;
+
+		if (RPRElemIsVar(elem))
+		{
+			/*
+			 * Variable: check if it matches current row.
+			 * If varMatched is NULL (boundary), all variables are forced to false.
+			 * Otherwise, varId < numDefines uses DEFINE expr,
+			 * varId >= numDefines defaults to TRUE.
+			 */
+			if (varMatched == NULL)
+				matched = false;
+			else
+			{
+				int numDefines = list_length(winstate->defineVariableList);
+
+				if (elem->varId >= numDefines)
+					matched = true;		/* Not defined in DEFINE, defaults to TRUE */
+				else
+					matched = varMatched[elem->varId];
+			}
+
+			count = state->counts[depth];
+
+			if (matched)
+			{
+				count++;
+
+				if (elem->max != RPR_QUANTITY_INF && count > elem->max)
+				{
+					nfa_state_free(winstate, state);
+					continue;
+				}
+
+				state->counts[depth] = count;
+
+				/* Can repeat more? Clone for staying */
+				if (elem->max == RPR_QUANTITY_INF || count < elem->max)
+				{
+					RPRNFAState *clone = nfa_state_clone(winstate, state->elemIdx,
+														 state->altPriority,
+														 state->counts);
+					nfa_add_state_unique(winstate, ctx, clone);
+				}
+
+				/* Satisfied? Advance to next element */
+				if (count >= elem->min)
+				{
+					RPRPatternElement *nextElem;
+
+					state->counts[depth] = 0;
+					state->elemIdx = elem->next;
+					nextElem = &elements[state->elemIdx];
+
+					if (RPRElemIsFin(nextElem))
+					{
+						/* Match ends at current row since we matched */
+						nfa_add_matched_state(winstate, ctx, state, currentPos);
+					}
+					else if (RPRElemIsEnd(nextElem))
+					{
+						/*
+						 * END is epsilon transition - process immediately on same row.
+						 * This ensures match end position is recorded at the row where
+						 * the last VAR matched, not the next row.
+						 */
+						state->next = NULL;
+						if (pending_tail)
+							pending_tail->next = state;
+						else
+							pending = state;
+						pending_tail = state;
+					}
+					else
+					{
+						/*
+						 * VAR, ALT - wait for next row. ALT dispatches to VARs that
+						 * need input, so it must wait for the next row after VAR
+						 * consumed the current row.
+						 */
+						nfa_add_state_unique(winstate, ctx, state);
+					}
+				}
+				else
+				{
+					nfa_state_free(winstate, state);
+				}
+			}
+			else
+			{
+				/* Not matched: can we skip? */
+				if (count >= elem->min)
+				{
+					RPRPatternElement *nextElem;
+
+					state->counts[depth] = 0;
+					state->elemIdx = elem->next;
+					nextElem = &elements[state->elemIdx];
+
+					if (RPRElemIsFin(nextElem))
+					{
+						/* Match ends at previous row since current didn't match */
+						nfa_add_matched_state(winstate, ctx, state, currentPos - 1);
+					}
+					else if (RPRElemIsVar(nextElem))
+					{
+						/*
+						 * Current row was NOT consumed (skip case), so next VAR
+						 * must be tried on the SAME row via pending list
+						 */
+						state->next = NULL;
+						if (pending_tail)
+							pending_tail->next = state;
+						else
+							pending = state;
+						pending_tail = state;
+					}
+					else
+					{
+						state->next = NULL;
+						if (pending_tail)
+							pending_tail->next = state;
+						else
+							pending = state;
+						pending_tail = state;
+					}
+				}
+				else
+				{
+					nfa_state_free(winstate, state);
+				}
+			}
+		}
+		else if (RPRElemIsFin(elem))
+		{
+			/* Already at FIN - match ends at current row */
+			nfa_add_matched_state(winstate, ctx, state, currentPos);
+		}
+		else if (RPRElemIsAlt(elem))
+		{
+			RPRElemIdx	altIdx = elem->next;
+			bool		first = true;
+
+			/*
+			 * ALT doesn't consume a row - it's just a dispatch point.
+			 * All branches should be evaluated on the CURRENT row.
+			 * Set altPriority to branch's elemIdx for lexical order tracking.
+			 * Append to pending_tail to maintain lexical order.
+			 */
+			while (altIdx >= 0 && altIdx < pattern->numElements)
+			{
+				RPRPatternElement *altElem = &elements[altIdx];
+				RPRNFAState *newState;
+
+				if (first)
+				{
+					state->elemIdx = altIdx;
+					state->altPriority = altIdx;
+					newState = state;
+					first = false;
+				}
+				else
+				{
+					newState = nfa_state_clone(winstate, altIdx, altIdx,
+											   state->counts);
+				}
+
+				/* Append to tail for lexical order */
+				newState->next = NULL;
+				if (pending_tail)
+					pending_tail->next = newState;
+				else
+					pending = newState;
+				pending_tail = newState;
+
+				altIdx = altElem->jump;
+			}
+
+			if (first)
+				nfa_state_free(winstate, state);
+		}
+		else if (RPRElemIsEnd(elem))
+		{
+			count = state->counts[depth] + 1;
+
+			if (count < elem->min)
+			{
+				/*
+				 * Haven't reached minimum yet - must loop back.
+				 * Add to ctx->states (next row) not pending (same row).
+				 */
+				state->counts[depth] = count;
+				for (int d = depth + 1; d < pattern->maxDepth; d++)
+					state->counts[d] = 0;
+				state->elemIdx = elem->jump;
+				nfa_add_state_unique(winstate, ctx, state);
+			}
+			else if (elem->max != RPR_QUANTITY_INF && count >= elem->max)
+			{
+				/* Reached maximum - must exit, continue processing */
+				state->counts[depth] = 0;
+				state->elemIdx = elem->next;
+				state->next = NULL;
+				if (pending_tail)
+					pending_tail->next = state;
+				else
+					pending = state;
+				pending_tail = state;
+			}
+			else
+			{
+				/*
+				 * Between min and max - can exit or continue.
+				 * Exit state handling depends on what comes next:
+				 * - If next is FIN: process on same row (match ends here)
+				 * - If next is VAR/ALT: wait for next row (needs new input)
+				 * Loop state always waits for next row.
+				 */
+				RPRPatternElement *nextElem = &elements[elem->next];
+				RPRElemIdx exitAltPriority;
+				RPRNFAState *exitState;
+
+				/*
+				 * For greedy extension: if context already has a match recorded,
+				 * preserve its altPriority. This ensures that iterations of a
+				 * quantified group don't compete on lexical order - the first
+				 * iteration's choice sets the preference, and subsequent
+				 * iterations can extend it if they produce a longer match.
+				 */
+				exitAltPriority = state->altPriority;
+				if (ctx->matchedState != NULL)
+					exitAltPriority = ctx->matchedState->altPriority;
+
+				exitState = nfa_state_clone(winstate, elem->next,
+											exitAltPriority,
+											state->counts);
+				exitState->counts[depth] = 0;
+
+				if (RPRElemIsFin(nextElem))
+				{
+					/* Match ends at current row - append to pending */
+					exitState->next = NULL;
+					if (pending_tail)
+						pending_tail->next = exitState;
+					else
+						pending = exitState;
+					pending_tail = exitState;
+				}
+				else
+				{
+					/* Next element (VAR/ALT) needs new row input */
+					nfa_add_state_unique(winstate, ctx, exitState);
+				}
+
+				state->counts[depth] = count;
+				for (int d = depth + 1; d < pattern->maxDepth; d++)
+					state->counts[d] = 0;
+				state->elemIdx = elem->jump;
+				nfa_add_state_unique(winstate, ctx, state);
+			}
+		}
+		else
+		{
+			state->elemIdx = elem->next;
+			state->next = NULL;
+			if (pending_tail)
+				pending_tail->next = state;
+			else
+				pending = state;
+			pending_tail = state;
+		}
+	}
+}
+
diff --git a/src/backend/utils/adt/windowfuncs.c b/src/backend/utils/adt/windowfuncs.c
index 78b7f05aba2..efb60c99052 100644
--- a/src/backend/utils/adt/windowfuncs.c
+++ b/src/backend/utils/adt/windowfuncs.c
@@ -41,7 +41,6 @@ static bool rank_up(WindowObject winobj);
 static Datum leadlag_common(FunctionCallInfo fcinfo,
 							bool forward, bool withoffset, bool withdefault);
 
-
 /*
  * utility routine for *_rank functions.
  */
@@ -683,7 +682,7 @@ window_last_value(PG_FUNCTION_ARGS)
 
 	WinCheckAndInitializeNullTreatment(winobj, true, fcinfo);
 	result = WinGetFuncArgInFrame(winobj, 0,
-								  0, WINDOW_SEEK_TAIL, true,
+								  0, WINDOW_SEEK_TAIL, false,
 								  &isnull, NULL);
 	if (isnull)
 		PG_RETURN_NULL();
@@ -724,3 +723,25 @@ window_nth_value(PG_FUNCTION_ARGS)
 
 	PG_RETURN_DATUM(result);
 }
+
+/*
+ * prev
+ * Dummy function to invoke RPR's navigation operator "PREV".
+ * This is *not* a window function.
+ */
+Datum
+window_prev(PG_FUNCTION_ARGS)
+{
+	PG_RETURN_DATUM(PG_GETARG_DATUM(0));
+}
+
+/*
+ * next
+ * Dummy function to invoke RPR's navigation operation "NEXT".
+ * This is *not* a window function.
+ */
+Datum
+window_next(PG_FUNCTION_ARGS)
+{
+	PG_RETURN_DATUM(PG_GETARG_DATUM(0));
+}
diff --git a/src/include/catalog/pg_proc.dat b/src/include/catalog/pg_proc.dat
index 894b6a1b6d6..7736a2c3360 100644
--- a/src/include/catalog/pg_proc.dat
+++ b/src/include/catalog/pg_proc.dat
@@ -10853,6 +10853,12 @@
 { oid => '3114', descr => 'fetch the Nth row value',
   proname => 'nth_value', prokind => 'w', prorettype => 'anyelement',
   proargtypes => 'anyelement int4', prosrc => 'window_nth_value' },
+{ oid => '8126', descr => 'previous value',
+  proname => 'prev', provolatile => 's', prorettype => 'anyelement',
+  proargtypes => 'anyelement', prosrc => 'window_prev' },
+{ oid => '8127', descr => 'next value',
+  proname => 'next', provolatile => 's', prorettype => 'anyelement',
+  proargtypes => 'anyelement', prosrc => 'window_next' },
 
 # functions for range types
 { oid => '3832', descr => 'I/O',
diff --git a/src/include/nodes/execnodes.h b/src/include/nodes/execnodes.h
index f8053d9e572..21ce39d0797 100644
--- a/src/include/nodes/execnodes.h
+++ b/src/include/nodes/execnodes.h
@@ -41,6 +41,7 @@
 #include "nodes/plannodes.h"
 #include "nodes/tidbitmap.h"
 #include "partitioning/partdefs.h"
+#include "regex/regex.h"
 #include "storage/condition_variable.h"
 #include "utils/hsearch.h"
 #include "utils/queryenvironment.h"
@@ -2512,6 +2513,39 @@ typedef enum WindowAggStatus
 									 * tuples during spool */
 } WindowAggStatus;
 
+#define	RF_NOT_DETERMINED	0
+#define	RF_FRAME_HEAD		1
+#define	RF_SKIPPED			2
+#define	RF_UNMATCHED		3
+
+/*
+ * RPRNFAState - single NFA state for pattern matching
+ *
+ * counts[] tracks repetition counts at each nesting depth.
+ * altPriority tracks lexical order for alternation (lower = earlier alternative).
+ */
+typedef struct RPRNFAState
+{
+	struct RPRNFAState *next;	/* next state in linked list */
+	int16		elemIdx;		/* current pattern element index */
+	int16		altPriority;	/* lexical order priority (lower = preferred) */
+	int16		counts[FLEXIBLE_ARRAY_MEMBER];	/* repetition counts by depth */
+} RPRNFAState;
+
+/*
+ * RPRNFAContext - context for NFA pattern matching execution
+ */
+typedef struct RPRNFAContext
+{
+	struct RPRNFAContext *next;	/* next context in linked list */
+	struct RPRNFAContext *prev;	/* previous context (for reverse traversal) */
+	RPRNFAState *states;		/* active states (linked list) */
+
+	int64		matchStartRow;	/* row where match started */
+	int64		matchEndRow;	/* row where match ended (-1 = no match) */
+	RPRNFAState *matchedState;	/* FIN state for greedy fallback (cloned) */
+} RPRNFAContext;
+
 typedef struct WindowAggState
 {
 	ScanState	ss;				/* its first field is NodeTag */
@@ -2571,6 +2605,23 @@ typedef struct WindowAggState
 	int64		groupheadpos;	/* current row's peer group head position */
 	int64		grouptailpos;	/* " " " " tail position (group end+1) */
 
+	/* these fields are used in Row pattern recognition: */
+	RPSkipTo	rpSkipTo;		/* Row Pattern Skip To type */
+	struct RPRPattern *rpPattern;	/* compiled pattern for NFA execution */
+	List	   *defineVariableList; /* list of row pattern definition
+									 * variables (list of String) */
+	List	   *defineClauseList;	/* expression for row pattern definition
+									 * search conditions ExprState list */
+	List	   *defineInitial;	/* list of row pattern definition variable
+								 * initials (list of String) */
+	RPRNFAContext *nfaContext;		/* active matching contexts (head) */
+	RPRNFAContext *nfaContextTail;	/* tail of active contexts (for reverse traversal) */
+	RPRNFAContext *nfaContextFree;	/* recycled NFA context nodes */
+	RPRNFAState *nfaStateFree;		/* recycled NFA state nodes */
+	Size		nfaStateSize;		/* pre-calculated RPRNFAState size */
+	bool	   *nfaVarMatched;		/* per-row cache: varMatched[varId] for varId < numDefines */
+	int64		nfaLastProcessedRow;	/* last row processed by NFA (-1 = none) */
+
 	MemoryContext partcontext;	/* context for partition-lifespan data */
 	MemoryContext aggcontext;	/* shared context for aggregate working data */
 	MemoryContext curaggcontext;	/* current aggregate's working data */
@@ -2598,6 +2649,18 @@ typedef struct WindowAggState
 	TupleTableSlot *agg_row_slot;
 	TupleTableSlot *temp_slot_1;
 	TupleTableSlot *temp_slot_2;
+
+	/* temporary slots for RPR */
+	TupleTableSlot *prev_slot;	/* PREV row navigation operator */
+	TupleTableSlot *next_slot;	/* NEXT row navigation operator */
+	TupleTableSlot *null_slot;	/* all NULL slot */
+
+	/*
+	 * Each byte corresponds to a row positioned at absolute its pos in
+	 * partition.  See above definition for RF_*. Used for RPR.
+	 */
+	char	   *reduced_frame_map;
+	int64		alloc_sz;		/* size of the map */
 } WindowAggState;
 
 /* ----------------
-- 
2.43.0