v20251126-0004-clock-sweep-scan-all-partitions.patch

text/x-patch

Filename: v20251126-0004-clock-sweep-scan-all-partitions.patch
Type: text/x-patch
Part: 5
Message: Re: Adding basic NUMA awareness

Patch

Same data as JSON: GET /api/v1/attachments/:id/patch the parsed metadata as JSON — format, series position, per-file stats; never the diff bytes. API reference →
Format: format-patch
Series: patch v20251126-0004
Subject: clock-sweep: scan all partitions
File+
src/backend/storage/buffer/freelist.c 63 28
src/test/recovery/t/027_stream_regress.pl 0 5
From 5df379b3a4f9773de589120c3a609d2008663620 Mon Sep 17 00:00:00 2001
From: Tomas Vondra <tomas@vondra.me>
Date: Wed, 15 Oct 2025 13:59:29 +0200
Subject: [PATCH v20251126 4/9] clock-sweep: scan all partitions

When looking for a free buffer, scan all clock-sweep partitions, not
just the "home" one. All buffers in the home partition may be pinned, in
which case we should not fail. Instead, advance to the next partition,
in a round-robin way, and only fail after scanning through all of them.
---
 src/backend/storage/buffer/freelist.c     | 91 ++++++++++++++++-------
 src/test/recovery/t/027_stream_regress.pl |  5 --
 2 files changed, 63 insertions(+), 33 deletions(-)

diff --git a/src/backend/storage/buffer/freelist.c b/src/backend/storage/buffer/freelist.c
index 169071032b4..3af82e267c6 100644
--- a/src/backend/storage/buffer/freelist.c
+++ b/src/backend/storage/buffer/freelist.c
@@ -167,6 +167,9 @@ static BufferDesc *GetBufferFromRing(BufferAccessStrategy strategy,
 static void AddBufferToRing(BufferAccessStrategy strategy,
 							BufferDesc *buf);
 static ClockSweep *ChooseClockSweep(bool balance);
+static BufferDesc *StrategyGetBufferPartition(ClockSweep *sweep,
+											  BufferAccessStrategy strategy,
+											  uint32 *buf_state);
 
 /*
  * clocksweep allocation balancing
@@ -201,10 +204,9 @@ static int clocksweep_count = 0;
  * id of the buffer now under the hand.
  */
 static inline uint32
-ClockSweepTick(void)
+ClockSweepTick(ClockSweep *sweep)
 {
 	uint32		victim;
-	ClockSweep *sweep = ChooseClockSweep(true);
 
 	/*
 	 * Atomically move hand ahead one buffer - if there's several processes
@@ -370,7 +372,8 @@ StrategyGetBuffer(BufferAccessStrategy strategy, uint32 *buf_state, bool *from_r
 {
 	BufferDesc *buf;
 	int			bgwprocno;
-	int			trycounter;
+	ClockSweep *sweep,
+			   *sweep_start;		/* starting clock-sweep partition */
 
 	*from_ring = false;
 
@@ -424,37 +427,69 @@ StrategyGetBuffer(BufferAccessStrategy strategy, uint32 *buf_state, bool *from_r
 	/*
 	 * Use the "clock sweep" algorithm to find a free buffer
 	 *
-	 * XXX Note that ClockSweepTick() is NUMA-aware, i.e. it only looks at
-	 * buffers from a single partition, aligned with the NUMA node. That means
-	 * it only accesses buffers from the same NUMA node.
-	 *
-	 * XXX That also means each process "sweeps" only a fraction of buffers,
-	 * even if the other buffers are better candidates for eviction. Maybe
-	 * there should be some logic to "steal" buffers from other freelists or
-	 * other nodes?
+	 * Start with the "preferred" partition, and then proceed in a round-robin
+	 * manner. If we cycle back to the starting partition, it means none of the
+	 * partitions has unpinned buffers.
 	 *
-	 * XXX Would that also mean we'd have multiple bgwriters, one for each
-	 * node, or would one bgwriter handle all of that?
+	 * XXX Does this need to do similar balancing "balancing" as for bgwriter
+	 * in StrategySyncBalance? Maybe it's be enough to simply pick the initial
+	 * partition that way? We'd only getting a single buffer, so not much chance
+	 * to balance over many allocations.
 	 *
-	 * XXX This only searches a single partition, which can result in "no
-	 * unpinned buffers available" even if there are buffers in other
-	 * partitions. Should be fixed by falling back to other partitions if
-	 * needed.
-	 *
-	 * XXX Also, the trycounter should not be set to NBuffers, but to buffer
-	 * count for that one partition. In fact, this should not call ClockSweepTick
-	 * for every iteration. The call is likely quite expensive (does a lot
-	 * of stuff), and also may return a different partition on each call.
-	 * We should just do it once, and then do the for(;;) loop. And then
-	 * maybe advance to the next partition, until we scan through all of them.
+	 * XXX But actually, we're calling ChooseClockSweep() with balance=true, so
+	 * maybe it already does balancing?
 	 */
-	trycounter = NBuffers;
+	sweep = ChooseClockSweep(true);
+	sweep_start = sweep;
+	for (;;)
+	{
+		buf = StrategyGetBufferPartition(sweep, strategy, buf_state);
+
+		/* found a buffer in the "sweep" partition, we're done */
+		if (buf != NULL)
+			return buf;
+
+		/*
+		 * Try advancing to the next partition, round-robin (if last partition,
+		 * wrap around to the beginning).
+		 *
+		 * XXX This is a bit ugly, there must be a better way to advance to the
+		 * next partition.
+		 */
+		if (sweep == &StrategyControl->sweeps[StrategyControl->num_partitions - 1])
+			sweep = StrategyControl->sweeps;
+		else
+			sweep++;
+
+		/* we've scanned all partitions */
+		if (sweep == sweep_start)
+			break;
+	}
+
+	/* we shouldn't get here if there are unpinned buffers */
+	elog(ERROR, "no unpinned buffers available");
+}
+
+/*
+ * StrategyGetBufferPartition
+ *		get a free buffer from a single clock-sweep partition
+ *
+ * Returns NULL if there are no free (unpinned) buffers in the partition.
+*/
+static BufferDesc *
+StrategyGetBufferPartition(ClockSweep *sweep, BufferAccessStrategy strategy,
+						   uint32 *buf_state)
+{
+	BufferDesc *buf;
+	int			trycounter;
+
+	trycounter = sweep->numBuffers;
 	for (;;)
 	{
 		uint32		old_buf_state;
 		uint32		local_buf_state;
 
-		buf = GetBufferDescriptor(ClockSweepTick());
+		buf = GetBufferDescriptor(ClockSweepTick(sweep));
 
 		/*
 		 * Check whether the buffer can be used and pin it if so. Do this
@@ -482,7 +517,7 @@ StrategyGetBuffer(BufferAccessStrategy strategy, uint32 *buf_state, bool *from_r
 					 * one eventually, but it's probably better to fail than
 					 * to risk getting stuck in an infinite loop.
 					 */
-					elog(ERROR, "no unpinned buffers available");
+					return NULL;
 				}
 				break;
 			}
@@ -501,7 +536,7 @@ StrategyGetBuffer(BufferAccessStrategy strategy, uint32 *buf_state, bool *from_r
 				if (pg_atomic_compare_exchange_u32(&buf->state, &old_buf_state,
 												   local_buf_state))
 				{
-					trycounter = NBuffers;
+					trycounter = sweep->numBuffers;
 					break;
 				}
 			}
diff --git a/src/test/recovery/t/027_stream_regress.pl b/src/test/recovery/t/027_stream_regress.pl
index 98b146ed4b7..589c79d97d3 100644
--- a/src/test/recovery/t/027_stream_regress.pl
+++ b/src/test/recovery/t/027_stream_regress.pl
@@ -18,11 +18,6 @@ $node_primary->adjust_conf('postgresql.conf', 'max_connections', '25');
 $node_primary->append_conf('postgresql.conf',
 	'max_prepared_transactions = 10');
 
-# The default is 1MB, which is not enough with clock-sweep partitioning.
-# Increase to 32MB, so that we don't get "no unpinned buffers".
-$node_primary->append_conf('postgresql.conf',
-	'shared_buffers = 32MB');
-
 # Enable pg_stat_statements to force tests to do query jumbling.
 # pg_stat_statements.max should be large enough to hold all the entries
 # of the regression database.
-- 
2.51.1